Rapier:Designated areas: Difference between revisions

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AngeleDeSavigny (talk | contribs)
Approved for commentary 18 November 2025
 
AngeleDeSavigny (talk | contribs)
updated with the approval of the Rapier and Cut and Thrust Handbooks 23 June 2026
 
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{{ChapterInfo|Rapier Handbook|19|Designated areas}}
{{ChapterInfo|Rapier Handbook|18|Designated areas for combat}}
{{Rapier:Designated areas - General}}
{{Rapier:Designated areas - General}}
{{Rapier:Designated areas - List field}}
{{Rapier:Designated areas - List field}}
{{Rapier:Designated areas - Battlefield}}
{{Rapier:Designated areas - Battlefield}}

Latest revision as of 23:54, 8 July 2026

Designated areas for combat

General

  1. The marshal-in-charge of this discipline will designate the areas where combat activities are allowed to occur, in coordination with the event steward and event marshal-in-change.
  2. Combat must only occur in an area that has been designated for combat.
  3. There must be at least one warranted marshal responsible for monitoring (watch, or keep track of, or check periodically) the martial activity occurring in a designated area.

List field

  1. The area should have access and space to support marshals.
  2. The area should be clearly marked or have natural boundaries to exclude non-participants.
  3. Check that the area can be safely fought upon (i.e. can someone in armor, with restricted vision and possibly moving backwards/sideways, cross it safely).
  4. Check for holes, soft spots, rocks, etc. If possible, these should be marked or cordoned off. If a serious hazard cannot be worked around, move the fighting location.

Battlefield

  1. A buffer zone must be provided between the edges of the battlefield and spectators at all times. This will need to be increased when ranged weapons are included.
  2. The marshal-in-charge must set this distance and ensure that it is safe (it should not be possible to hit a spectator, either with direct fire or with a bounced missile), taking into account the type of scenario, to minimize the chances of deflected shots traveling into the spectators.
  3. Physical barriers may eliminate the need for a buffer zone or lessen the distance needed.