Armored Combat:Change log: Difference between revisions

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:Each discipline's handbook is structured the same way, so that you can easily find key differences. You should find the same kind of information in the same chapters whether you are looking at armored combat, fencing, or target archery.
:Each discipline's handbook is structured the same way, so that you can easily find key differences. You should find the same kind of information in the same chapters whether you are looking at armored combat, fencing, or target archery.
;Consistency
;Consistency
:Some information should be the same for all martial forms. However previous handbooks referenced other handbooks, and version control created issues and unnecessary differences. Through the use of the wiki, where handbooks should have the same content (eg how you report an injury) they pull the same content from our global pages - rules that are global across all of our disciplines.
:Some information should be the same for all martial forms. However previous handbooks referenced other handbooks, and version control created issues and unnecessary differences. Through the use of the wiki, where handbooks should have the same content (eg how you report an injury) they pull the same content from our global pages - rules that are global across all of our disciplines. If those rules are changed, they will change consistently for all disciplines.
;Redline copy isn't available
;Redline copy isn't available
:Because we have rebuilt the rules from the ground up, a direct redline version of the rules from the old rules is not possible.  But the old rules have been accounted for - many are just reworded for clarity and Plain English, many are now in a different (hopefully better) location, but we will point out the rules that have actively changed the way that we play.
:Because we have rebuilt the rules from the ground up, a direct redline version of the rules from the old rules is not possible.  But the old rules have been accounted for - many are just reworded for clarity and Plain English, many are now in a different (hopefully better) location, but we will point out the rules that have actively changed the way that we play.

Revision as of 20:09, 27 March 2025

Change log

Completely new version

The Society Marshal commissioned a complete reveiw of all of the handbooks for all martial diciplines. This has led to a rebuild of them all.

User friendly
The handbooks start with the information that new members need to know, the information you need to be able to particpate, then the information for marshals and those who administer martial activities to the back of the document. We have used Plain English as per https://www.plainlanguage.gov/ and other similar standards where we can, though there is room for improvement.
Same template and categories of information
Each discipline's handbook is structured the same way, so that you can easily find key differences. You should find the same kind of information in the same chapters whether you are looking at armored combat, fencing, or target archery.
Consistency
Some information should be the same for all martial forms. However previous handbooks referenced other handbooks, and version control created issues and unnecessary differences. Through the use of the wiki, where handbooks should have the same content (eg how you report an injury) they pull the same content from our global pages - rules that are global across all of our disciplines. If those rules are changed, they will change consistently for all disciplines.
Redline copy isn't available
Because we have rebuilt the rules from the ground up, a direct redline version of the rules from the old rules is not possible. But the old rules have been accounted for - many are just reworded for clarity and Plain English, many are now in a different (hopefully better) location, but we will point out the rules that have actively changed the way that we play.

Chapter summaries

  1. Introduction to SCA martial activities

    This chapter is one of our global ones that appears in every one of the new Society Marshal's Handbooks for each discipline.

    It contains an overview of all the martial forms, layout of the handbooks, general rules, in or out of kingdom guidelines, and a section for newcomers so they know what to expect when showing up for the first time.

  2. Rules of the Lists

    The Rules of the Lists apply to all of our martial disciplines, so they are global and the same content appears in every handbook.

    Changes to the Rules of the Lists in Corpora were consulted on and approved by the Board of Directors in November 2024.

    The applications of the Rules of the Lists have all been incorporated into their relevant section of the rules.

    Change:

    • The Rules of the Lists were reordered, and the prohibition of missile in tournament lists has been removed. Whether missiles are allowed is now set at the tournament level, and events such as combat archery tournaments can now be held without bending the rules.
  3. Overview of armored combat

    This chapter is a brief description of the discipline, includes some definitions of key terms, a list of the types of activities, and authorization catheories. Most of this chapter is new.

  4. When you are allowed to participate

    This chapter is all about when you are allowed to go and fight. It tells you that there are age requirements, sign-in requirements, authorization and inspection requirements, reminds you that you can't use real weapons, injury and impairment rules, and remids you that you can always refuse to particpate.

    Most of these rules were scattered through Sections I-III, and have been reworded without functional change.

    Change:

    • You cannot participate if you are impaired by an injury such as concussion. If you have a concussion, or suspected concussion, do not fight. We have included further information in the chapter on Injury procedures.
  5. Expected behavior and responsibilities

    These are general rules of behavior that apply to all martial disciplines - follow the rules, behave in a chivalrous manner, etc. These rules were variously scattered through the old handbook, and have been gathered together and reworded. There are no functional changes.

  6. Activity guidelines

    This chapter provides newcomers with descriptions of our activities and competitions. This topic was missing in most martial handbooks, making it very hard for people to know what we actually did. It includes a brief historical reference for each activity.

  7. Conventions - Holds

    This chapter include what everyone needs to do when a hold is called, reagrdless of the discipline. We have also gathered all of the rules about what you are allowed to do, or not allowed to do suring a hold that apply in armored combat.

    There aren't any functional changes to how we manage holds, though we have added some common conventions from the kingdoms and remind you that anyone can call hold.

  8. Conventions - Rules of engagement

    We have gathered all of the rules that apply to when you are allowed to attempt to strike someone. Some were scattered throughout the old handbook.

    Changes:

    • There are now stated rules for engagement at Society level. These were not inlcuded previously.
    • If your kingdom allows killing from behind, it must be the prescribed way. We don't want to have different expections of how it is done in different kingdoms.
  9. Conventions - Use of weapons and defensive equipment

    This chapter gathers together all of the rules about what you can hit someone with, and attempt to stop them from hitting you.

    Changes:

    • We have clarified that you are not allowed to grasp the striking portion of your opponent's weapon, their shield, bow or crossbow during combat.
    • Clarification that if your hands are appropriately armored, you are allowed to grasp any part of your opponent's weapon that is not a striking surface.
    • Clarified that if you are holding a weapon in an appropriately armored hand, or your weapon has a basket hilt, you can deliberately block with that hand or the basket hilt without losing the limb.
    • Added a rule that your shield (when controlled by your hand) is considered invulnerable to all strikes, except those from siege class munitions.
    • Removed the prohibition of using a weapon while carrying a pavise not in your hand. They are treated as any other shield while you are carrying them.
  10. Conventions - Target areas

    This chapter covers where you are allowed to hit someone. These rules haven't functionally changed.

  11. Conventions - Acknowledgement of blows

    This chapter covers what to do when you have been hit - what counts as a good blow, and what your response is to being struck.

    Change:

    • We have removed the ability for kingdoms to allow different standards for what counts as a good blow to the face - an acceptable cut or thrust to the face must always be substantially lighter than you would take to any other part of your body.
  12. Equipment standards - Armor

    All of the standards for armor are in this chapter. This now includes the definitions for rigid materials that eere buried in the glossary previously.

    Changes:

    • We now refer to "heavy leather" by thickness/weight and stiffness as our different handbooks had different definitions of "heavy leather". We have also removed the requirement for the leather to be oak tanned as this is not readily available in many places, and the tanning process is not the defining characteristic.
    • We have increased the required steel thickness for some constuction techniques for helms.
    • Blind rivets have been added to the rivet types that you can't use in primary construction.
    • We have removed the rule about not attaching face guards to the interior of the helm as there are valid and sound ways to do so.
    • Added a strong recommendation to wear at least 11/64 inch (4.4 mm) or 11 oz thick stiff leather with 1/4 inch (6 mm) of closed cell foam or equivalent padding under mail used as neck protection - eg a gorget
    • Added a strong recommendation to wear some kind of body armor to protect your ribs not already covered by your kidney protection. Broken ribs are as common as forearm fractures.
    • You must now have full elbow and hand and wrist protection behind a shield, regardless of how far they are from the edge of the shield. The "4-inch" rule has been removed as the elbows and hands were not sufficiently protected behind a shield.

    editing pause