Armored Combat:Activity guidelines

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Activity guidelines

Tournament single combat

Jacques de Lalaing Fighting the Lord of Espiry at the Passage of Arms of the Fountain of Tears, by Master of the Getty Lalaing (Flemish, active about 1530), from Ms. 114 (2016.7), fol. 123
  1. Tournament single combat recreates a long history of one-on-one combat reaching back to antiquity, whether trial by combat or single combat between champions before a battle, or feats of arms at tournaments.
  2. It involves two combatants within a list field or other designated area.
  3. Tournament single combat doesn't have to include an actual tournament or competition, and covers all one-on-one fighting that is not part of a melee or battle.

Tournament melee combat

  1. Tournament melee combat recreates the types of chivalric hastilude (martial games) popular from the 12th century, including events such as the pas d'armes that evolved in the late 14th century.
  2. Tournament melee combat is combat within a list field that begins with two or more teams of combatants, or three or more combatants fighting as individuals.
  3. Unless specifically forbidden by the terms of the tourney, ad-hoc teams can formed and dissolved during the bout.

Battles - with or without ranged weapons

  1. Battles recreate a wide variety of scenarios to give participants a sense of what it might have been like to be part of historical battles or skirmishes, making use of tactics and weaponry such as archery and siege weapons.
  2. Battles takes place on the field of battle or battlefield, not within a tournament list field.
  3. Scenarios can include multiple teams or individuals, or units working together. From a few people a side to hundreds in each team.
  4. For battles with missile weapons:
    1. Combat archery can be used, if allowed by the scenario.
    2. Combat siege engines or structures can be used, if allowed by the scenario.