Armored Combat:Activity guidelines
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Activity guidelines
Tournament single combat

- Tournament single combat recreates a long history of one-on-one combat reaching back to antiquity, whether trial by combat or single combat between champions before a battle, or feats of arms at tournaments.
- It involves two combatants within a list field or other designated area.
- Tournament single combat doesn't have to include an actual tournament or competition, and covers all one-on-one fighting that is not part of a melee or battle.
Tournament melee combat
- Tournament melee combat recreates the types of chivalric hastilude (martial games) popular from the 12th century, including events such as the pas d'armes that evolved in the late 14th century.
- Tournament melee combat is combat within a list field that begins with two or more teams of combatants, or three or more combatants fighting as individuals.
- Unless specifically forbidden by the terms of the tourney, ad-hoc teams can formed and dissolved during the bout.
Battles - with or without ranged weapons
- Battles recreate a wide variety of scenarios to give participants a sense of what it might have been like to be part of historical battles or skirmishes, making use of tactics and weaponry such as archery and siege weapons.
- Battles takes place on the field of battle or battlefield, not within a tournament list field.
- Scenarios can include multiple teams or individuals, or units working together. From a few people a side to hundreds in each team.
- For battles with missile weapons:
- Combat archery can be used, if allowed by the scenario.
- Combat siege engines or structures can be used, if allowed by the scenario.