Armored Combat:Change log: Difference between revisions
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*There are now stated rules for engagement at Society level. These were not inlcuded previously. | *There are now stated rules for engagement at Society level. These were not inlcuded previously. | ||
*If your kingdom allows killing from behind, it must be the prescribed way. We don't want to have different expections of how it is done in different kingdoms. | *If your kingdom allows killing from behind, it must be the prescribed way. We don't want to have different expections of how it is done in different kingdoms. | ||
<li>Conventions - Use of weapons and defensive equipment | <li>'''Conventions - Use of weapons and defensive equipment''' | ||
<P>This chapter gathers together all of the rules about what you can hit someone with, and attempt to stop them from hitting you. | <P>This chapter gathers together all of the rules about what you can hit someone with, and attempt to stop them from hitting you. | ||
'''Changes: | <P>'''Changes:''' | ||
*We have clarified that you are not allowed to grasp the striking portion of your opponent's weapon, ''their shield, bow or crossbow'' during combat. | *We have clarified that you are not allowed to grasp the striking portion of your opponent's weapon, ''their shield, bow or crossbow'' during combat. | ||
*Clarification that if your hands are appropriately armored, you are allowed to grasp any part of your opponent's weapon that is not a striking surface. | *Clarification that if your hands are appropriately armored, you are allowed to grasp any part of your opponent's weapon that is not a striking surface. | ||
*Clarified that if you are holding a weapon in an appropriately armored hand, or your weapon has a basket hilt, you can deliberately block with that hand or the basket hilt without losing the limb. | *Clarified that if you are holding a weapon in an appropriately armored hand, or your weapon has a basket hilt, you can deliberately block with that hand or the basket hilt without losing the limb. | ||
*Added a rule that your shield (when controlled by your hand) is considered invulnerable to all strikes, except those from siege class munitions. | *Added a rule that your shield (when controlled by your hand) is considered invulnerable to all strikes, except those from siege class munitions. |
Revision as of 10:36, 27 March 2025
Change log
Completely new version
The Society Marshal commissioned a complete reveiw of all of the handbooks for all martial diciplines. This has led to a rebuild of them all.
- User friendly
- The handbooks start with the information that new members need to know, the information you need to be able to particpate, then the information for marshals and those who administer martial activities to the back of the document. We have used Plain English as per https://www.plainlanguage.gov/ and other similar standards where we can, though there is room for improvement.
- Same template and categories of information
- Each discipline's handbook is structured the same way, so that you can easily find key differences. You should find the same kind of information in the same chapters whether you are looking at armored combat, fencing, or target archery.
- Consistency
- Some information should be the same for all martial forms. However previous handbooks referenced other handbooks, and version control created issues and unnecessary differences. Through the use of the wiki, where handbooks should have the same content (eg how you report an injury) they pull the same content from our global pages - rules that are global across all of our disciplines.
- Redline copy isn't available
- Because we have rebuilt the rules from the ground up, a direct redline version of the rules from the old rules is not possible. But the old rules have been accounted for - many are just reworded for clarity and Plain English, many are now in a different (hopefully better) location, but we will point out the rules that have actively changed the way that we play.
Chapter summaries
- Introduction to SCA martial activities
This chapter is one of our global ones that appears in every one of the new Society Marshal's Handbooks for each discipline.
It contains an overview of all the martial forms, layout of the handbooks, general rules, in or out of kingdom guidelines, and a section for newcomers so they know what to expect when showing up for the first time.
- Rules of the Lists
The Rules of the Lists apply to all of our martial disciplines, so they are global and the same content appears in every handbook.
Changes to the Rules of the Lists in Corpora were consulted on and approved by the Board of Directors in November 2024.
The applications of the Rules of the Lists have all been incorporated into their relevant section of the rules.
Change: The Rules of the Lists were reordered, and the prohibition of missile in tournament lists has been removed. Whether missiles are allowed is now set at the tournament level, and events such as combat archery tournaments can now be held without bending the rules.
- Overview of armored combat
This chapter is a brief description of the discipline, includes some definitions of key terms, a list of the types of activities, and authorization catheories. Most of this chapter is new.
- When you are allowed to participate
This chapter is all about when you are allowed to go and fight. It tells you that there are age requirements, sign-in requirements, authorization and inspection requirements, reminds you that you can't use real weapons, injury and impairment rules, and remids you that you can always refuse to particpate.
Most of these rules were scattered through Sections I-III, and have been reworded without functional change.
Change: You cannot participate if you are impaired by an injury such as concussion. If you have a concussion, or suspected concussion, do not fight. We have included further information in the chapter on Injury procedures.
- Expected behavior and responsibilities
These are general rules of behavior that apply to all martial disciplines - follow the rules, behave in a chivalrous manner, etc. These rules were variously scattered through the old handbook, and have been gathered together and reworded. There are no functional changes.
- Activity guidelines
This chapter provides newcomers with descriptions of our activities and competitions. This topic was missing in most martial handbooks, making it very hard for people to know what we actually did. It includes a brief historical reference for each activity.
- Conventions - Holds
This chapter include what everyone needs to do when a hold is called, reagrdless of the discipline. We have also gathered all of the rules about what you are allowed to do, or not allowed to do suring a hold that apply in armored combat.
There aren't any functional changes to how we manage holds, though we have added some common conventions from the kingdoms and remind you that anyone can call hold.
- Conventions - Rules of engagement
We have gathered all of the rules that apply to when you are allowed to attempt to strike someone. Some were scattered throughout the old handbook.
Changes:
- There are now stated rules for engagement at Society level. These were not inlcuded previously.
- If your kingdom allows killing from behind, it must be the prescribed way. We don't want to have different expections of how it is done in different kingdoms.
- Conventions - Use of weapons and defensive equipment
This chapter gathers together all of the rules about what you can hit someone with, and attempt to stop them from hitting you.
Changes:
- We have clarified that you are not allowed to grasp the striking portion of your opponent's weapon, their shield, bow or crossbow during combat.
- Clarification that if your hands are appropriately armored, you are allowed to grasp any part of your opponent's weapon that is not a striking surface.
- Clarified that if you are holding a weapon in an appropriately armored hand, or your weapon has a basket hilt, you can deliberately block with that hand or the basket hilt without losing the limb.
- Added a rule that your shield (when controlled by your hand) is considered invulnerable to all strikes, except those from siege class munitions.