Rapier:Designated areas - Battlefield: Difference between revisions
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Approved for commentary 18 November 2025 |
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== Battlefield == | == Battlefield ==<!--This text is used in both Rapier and C&T--> | ||
# A buffer zone must be provided between the edges of the battlefield and spectators at all times. This will need to be increased when ranged weapons are included. | # A buffer zone must be provided between the edges of the battlefield and spectators at all times. This will need to be increased when ranged weapons are included. | ||
# The marshal-in-charge must set this distance and ensure that it is safe (it should not be possible to hit a spectator, either with direct fire or with a bounced missile), taking into account the type of scenario, to minimize the chances of deflected shots traveling into the spectators. | # The marshal-in-charge must set this distance and ensure that it is safe (it should not be possible to hit a spectator, either with direct fire or with a bounced missile), taking into account the type of scenario, to minimize the chances of deflected shots traveling into the spectators. | ||
# Physical barriers may eliminate the need for a buffer zone or lessen the distance needed. | # Physical barriers may eliminate the need for a buffer zone or lessen the distance needed. | ||
Latest revision as of 23:57, 8 July 2026
Battlefield
- A buffer zone must be provided between the edges of the battlefield and spectators at all times. This will need to be increased when ranged weapons are included.
- The marshal-in-charge must set this distance and ensure that it is safe (it should not be possible to hit a spectator, either with direct fire or with a bounced missile), taking into account the type of scenario, to minimize the chances of deflected shots traveling into the spectators.
- Physical barriers may eliminate the need for a buffer zone or lessen the distance needed.