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<noinclude>{{ChapterInfo|Armored Combat - Rattan - Handbook|34|Change log}}</noinclude>
<noinclude>{{ChapterInfo|Armored Combat - Rattan - Handbook|34|Change log}}</noinclude>
 
{{Armored_Combat:Change log - 23 June 2026}}
==Completely new version==
*[[Armored_Combat:Previous change logs|Previous change logs]]
The Society Marshal commissioned a complete review of all of the handbooks for all martial disciplines. This has led to a rebuild of them all.
;User friendly
:The handbooks start with the information that new members need to know, the information you need to be able to participate, then the information for marshals and those who administer martial activities to the back of the document.  We have used Plain English as per https://www.plainlanguage.gov/ and other similar standards where we can, though there is room for improvement.
;Same template and categories of information
:Each discipline's handbook will be structured the same way, so that you can easily find key differences between martial forms. You should find the same kind of information in the same chapters whether you are looking at armored combat, fencing, target archery, etc.
;Consistency
:Some information should be the same for all martial forms. However, previous handbooks referenced other handbooks and version control created issues and unnecessary differences. Through the use of the wiki-engine, in places where handbooks should have the same content (eg how you report an injury), they now pull the same content from our '''global''' pages - rules that are global across all of our disciplines. If those global rules are changed, they will change consistently for all disciplines.
;Redline copy isn't available for this first online version
:Because we have rebuilt the rules from the ground up, a direct redline version of the rules from the old rules is not possible.  However, all of the old rules have been accounted for and tracked in a separate document - many are just reworded for clarity and Plain English, many are now in a different (hopefully better) location.  We will also point out the rules that functionally change the way that we play in the summaries below.
 
==Chapter summaries==
<ol><li>'''Introduction to SCA martial activities'''
<P>This chapter is one of our '''global''' ones that appears in every one of the new Society Marshal's Handbooks for each discipline.
<P>It contains an overview of all the martial forms, layout of the handbooks, general rules, in or out of kingdom guidelines, and a section for newcomers so they know what to expect when showing up for the first time.
 
<li>'''Rules of the Lists'''
<P>The Rules of the Lists apply to all of our martial disciplines, so they are '''global''' and the same content appears in every handbook.
<P>Changes to the Rules of the Lists in Corpora were consulted on and approved by the Board of Directors in November 2024.
<P>The applications of the Rules of the Lists have all been incorporated into their relevant section of the rules.
<P>'''Change:'''
*The Rules of the Lists were reordered, updated to reflect all martial activities, and removed the prohibition of missile in tournament lists.  Whether missiles are allowed is now set at the tournament level, and events such as combat archery tournaments can now be held without bending the rules.
<li>'''Overview of armored combat'''
<P>This chapter is a brief description of the discipline, includes some definitions of key terms, a list of the types of activities, and authorization categories.  Most of this chapter is new.  It provides context but does not change the functional way we play.
<li>'''When you are allowed to participate'''
<P>This chapter is all about when you are allowed to go and fight. It tells you that there are age requirements, sign-in requirements, authorization and inspection requirements, reminds you that you can't use real weapons, includes injury and impairment rules, and reminds you that you can always refuse to participate.
<P>Most of these rules were scattered through Sections I-III, and have been reworded without functional change.
<P>'''Changes:'''
*You must have signed into the event or practice before you can participate to ensure you have completed any required waivers or other documentation.
*Broadened when you cannot participate to include impairment due to injuries such as concussions.  Originally list only included impaired by alcohol or drugs. If you have a concussion, or suspected concussion, do not fight. We have included further information in the chapter on Injury procedures.
<li>'''Expected behavior and responsibilities'''
<P>These are '''global''' rules of behavior that apply to all martial disciplines - follow the rules, behave in a chivalrous manner, etc. These rules were variously scattered through the old handbook, and have been gathered together and reworded. There are no functional changes.
<li>'''Activity guidelines'''
<P> This chapter provides newcomers with descriptions of our activities and competitions. This topic was missing in most martial handbooks, making it very hard for people to know what we actually did.  It includes a brief historical reference for each activity. There are no functional changes. 
<li>'''Conventions - Holds'''
<P>This chapter includes what everyone needs to do when a hold is called, so some of this content is '''global''', regardless of the discipline. We have also gathered all of the rules about what you are allowed to do, or not allowed to do during a hold in armored combat.
<P>There aren't any functional changes to how we manage holds, though we have added some common conventions from the kingdoms.  It also reminds you that anyone can call hold.
<li>'''Conventions - Rules of engagement'''
<P>We have gathered all of the rules that apply to when you are allowed to attempt to strike someone. Some were scattered throughout the old handbook.
<P>'''Changes:'''
*There are now stated rules for engagement at Society level. These were not included previously.
*If your kingdom allows killing from behind, it must be the prescribed way. We don't want to have different expectations of how it is done in different kingdoms.
<li>'''Conventions - Use of weapons and defensive equipment'''
<P>This chapter gathers together all of the rules about what you can hit someone with, and attempt to stop them from hitting you.
<P>'''Changes:'''
*We have clarified that you are not allowed to grasp the striking portion of your opponent's weapon, ''their shield, bow or crossbow'' during combat.
*Clarification that if your hands are appropriately armored, you are allowed to grasp any part of your opponent's weapon that is not a striking surface.
*Clarified that if you are holding a weapon in an appropriately armored hand, or your weapon has a basket hilt, you can deliberately block with that hand or the basket hilt without losing the limb.
*Added a rule that your shield (when controlled by your hand) is considered invulnerable to all strikes, except those from siege class munitions.
*Removed the prohibition of using a weapon while carrying a pavise not in your hand. They are treated as any other shield while you are carrying them.
<li>'''Conventions - Target areas'''
<P> This chapter covers where you are allowed to hit someone. There are no functional changes.
 
<li>'''Conventions - Acknowledgement of blows'''
<P>This chapter covers what to do when you have been hit - what counts as a good blow, and what your response should be when struck.
<P>'''Change:'''
*We removed the option for kingdoms to decide whether the presumed armor standard includes a chain drape or not, but included the effect into the general standard - "An acceptable cutting blow to the face is lighter than to other portions of the head or body, but more than a mere touch of a bladed weapon."  An effective thrust to the face remains a directed touch.
<li>'''Equipment standards - Armor'''
<P>All of the standards for armor are in this chapter. This now includes the definitions for rigid materials that were buried in the glossary previously.
<P>'''Changes:'''
*We now refer to "heavy leather" by thickness/weight and stiffness as our different handbooks had different definitions of "heavy leather". We have also removed the requirement for the leather to be oak tanned as this is not readily available in many places, and the tanning process is not the defining characteristic.
*We have increased the required steel thickness for some constuction techniques for helms.
*Blind rivets have been added to the rivet types that you can't use in primary construction.
*We have removed the rule about not attaching face guards to the interior of the helm as there are valid and sound ways to do so.
*Added a strong recommendation to wear at least 11/64 inch (4.4 mm) or 11 oz thick stiff leather with 1/4 inch (6 mm) of closed cell foam or equivalent padding under mail used as neck protection - eg a gorget
*Added a strong recommendation to wear some kind of body armor to protect your ribs not already covered by your kidney protection. Broken ribs are as common as forearm fractures.
*You must now have full elbow and hand and wrist protection behind a shield, regardless of how far they are from the edge of the shield. The "4-inch" rule has been removed as the elbows and hands were not sufficiently protected behind a shield.
*Added a strong recommendation to wear forearm protection.
<li>'''Equipment standards - Handheld weapons'''
<P>This chapter is all about handheld weapons. It includes definitions of the weapon types and parts, a general section on construction, and then specifics on single-handed weapons, two-handed weapons, and spears.
<P>'''Changes:'''
*Handheld weapons must attempt to represent a weapon used pre-17th century. This replaces the simplistic rule about swords needing to have a hilt etc. There are period weapons that could be represented by rattan, that don't have hand guards and hand protection can be provided in other ways. Also adds that participants should also attempt to make their weapons resemble a period weapon, and not some oddity that is merely allowed under the construction rules.
*There have been some changes to weapons with heads:
**The rules about ultra-lightweight shaped foam heads and split rattan construction heads not requiring 1/2 inch of progressive give if their striking characteristic are similar to a single piece of rattan now also applies to single-handed weapons with a head as well as two-handed. Note that weapons with a head made from a single piece of rattan must be padded so that they are not made of only rigid materials. Laminated rattan construction will require padding.
**Pick heads must be made from a flexible material. Rattan cannot be used in the construction of the pick head.
**To ensure that the punching force is not directly behind the striking surface, the entire grip area on the haft of a weapon with a head must be below any and all portions of the striking surface
**Restraints are required on hafted single-handed weapons, except in melee combat if safe to not require it (eg it couldn't reach spectators), or if it is back-up weapon (eg not a primary weapon).
 
 
<li>'''Equipment standards - Defensive equipment'''
<P> This chapter has information about construction of shields and pavises.  Other handbooks have more variety to their defensive equipment, but this chapter is quite short for armored combat with rattan.  There are no functional changes.
 
<li>'''Equipment standards - Ranged weapons'''
<P>This chapter gathers all of the construction standards for weapons used to strike someone at range, though siege construction remains in its own handbook.  There are no functional changes.
<li>'''Equipment standards - Missiles'''
<P>Combat archery ammunition used to take up most of the chapter on weapons standards, so we have made a separate chapter to gather the construction standards for missiles.
<P>'''Change:'''
*All ammunition must now include the owner's branch in addition to kingdom in order to assist in returning it to the owner.
<li>'''Designated areas'''
<P>Each of our handbooks will have a section on the requirements and considerations for the areas set aside for the activity. Eg. in the Target Archery Handbook, this would be the range set-up information. We have gathered all of the rules that related to the spaces that we fight in.
<P>'''Changes:'''
*Combat must only occur in an area that has been designated for combat. Ie, you can't do pick up fights wherever you feel like it, check with the marshal-in-charge first.
<li>'''Authorization'''
<P>Many of our martial disciplines require you to officially demonstrate competence and the required level of safety before allowing you to participate in competitions or other activities outside of formal training. We have gathered the rules about authorizing that relate to all disciplines that require authorizations, so this content is '''global'''. There is a separate chapter with an example process that each kingdom can use for authorizing someone for armored combat.  Kingdoms are still free to create their own process, as long as it meets the global requirements. 
<P>'''Changes:'''
*We've updated the rules to account for online systems.
*If you move to another kingdom, your previous authorizations are only valid for 6 months (this was previously undefined).  After that you must renew your authorizations under your new kingdom's processes. This makes sure that you are in their databases for administration, and that you have learned the differences in rules for your new kingdom.
*We have added a process that allows you to authorize in things that your kingdom does not do, through another kingdom, as long as both the Kingdom Earl Marshals and their relevant deputies agree.
*The Kingdom, Principality, or Deputy Earl Marshal for armored combat can conduct minor authorizations for armored combat, if they are an authorizing marshal.
*We have added a 2-person integrity rule for new or significantly lapsed authorizations. Two certified people need to sign off on your authorization. We have added a video option to support people who don't have an authorizing marshal close to them.
*Authorizations expire after 4 years.  There was previously no limit at Society level if you continued to have a valid waiver on file.
*You must demonstrate your competence in the practical components, and be re-tested for your theory knowledge at least every 4 years to maintain your authorization. The rules change every few years, and we need to know that you are aware of the changes.
*Although we require two people to sign off on new or significantly lapsed (eg more than a year) authorizations, renewing an existing or recently expired authorization only requires one warranted marshal who can authorize participants in order to complete the process.
<li>'''Authorization process example'''
<P>This chapter is an example of an authorization process that kingdoms can use for armored combat authorizations. Unless a kingdom includes their own process that meets the required standards, this is the process that needs to be included in their rules.
<P>'''Changes:'''
*The example has been changed to reflect the "2 person integrity" rule.  All authorizations require 2 people currently certified in that activity to sign off.
**At least 1 person is a subject matter expert in both content and process  (warranted marshal in that activity)
**The 2nd person must be currently qualified in that activity (ie. warranted marshal or authorized participant).
**An award or title does not verify that a person is currently warranted or authorized, so the member of the Order of Chivalry was removed from the example.
*As authorizations are now required to expire, we have included a streamlined process for fighters to renew their authorizations.  It must include a theory test on the current rules, particularly any that have changed in the past 4 years. Your practical competency can be demonstrated through the course of normal combat that your authorizing marshal has personally seen recently, or by repeating the practical test.  If there have been any issues since your last authorization, the marshal will review these and confirm that those issues have been addressed.
<li>'''Accessibility'''
<P>This is a new chapter for our handbooks on ways to support inclusion and equity in our martial activities.  If you have good examples for ways we can support accessibility in armored combat or any of our other martial disciplines, please let the marshallate know.
<li>'''Safety resources'''
<P>This entirely new '''global''' chapter will appear in all of our handbooks.
<P>It includes information about managing concussions, including a '''strong recommendation''' to follow international sporting body guidance that participants who have experienced a concussion be symptom free for 14 days before return to any contact training, and wait at least 21 days (and have been symptom free for 14 days) before return to competitive contact activities.
<P>We recommend that kingdoms develop heat policies to help prevent heat injury, and air quality policies.
<li>'''Injury procedures'''
<P>How we manage injuries should be consistent across all of our disciplines, so this '''global''' chapter will appear in all of the handbooks.
<P>'''Changes:'''
*The safety of responders has been prioritized. No one else should get hurt in the process of responding.
*We remind you than anyone can call hold, it doesn't have to be the marshal.
*We have removed the requirement to get the event marshal-in-charge's permission to remove an injured person from the field. Medical personnel dealing with an injured person must be able to respond as they need to. Requiring extra time to locate specific SCA personnel, especially at a large event, is problematic. 
*If your injury involves free flowing blood, you must leave the field immediately and you are not allowed to return until the flow of blood has been stopped.
**Any weapons or equipment that have visible blood on them must be cleaned before they can be used again.
*If your injury includes any level of suspected concussion (even without loss of consciousness), we strongly recommend you follow international sporting guidance on managing your return to the activity - ie. be symptom free for 14 days before return to any contact training, and wait at least 21 days (and have been symptom free for 14 days) before return to competitive contact activities.
*If your injury includes a period of unconsciousness, you will not be allowed back onto the field for remainder of the event (including multi-day events) and you are encouraged to seek immediate medical attention as loss of consciousness due to injury is a medical emergency.
*Injury reporting requirements are covered in the chapter on Reporting requirements.
<li>'''Managing misconduct'''
<P>How we deal with issues in our activities should be consistent across all of our disciplines. We have added a '''global''' chapter in all of our handbooks about how to manage incidences when there is unacceptable behavior and people break the rules.  While many of these actions are commonly used by the marshals, we have captured them here to ensure consistency. 
<P>'''Changes:'''
*Many sports include a mechanism for removing and excluding a player ("being sent-off") for misconduct for a period of time. This could be a game or two, such as football/soccer's red cards, or ejection from a gridiron football game or baseball, benching a player, etc.
*If there is unacceptable behavior, whether as a participant or a marshal, a marshal can decide that you are no longer acceptable to be on the field and exclude you from taking part for a period of time.
*We have provided marshals with escalating levels of options for managing misconduct, and articulated the processes and reporting required, and the process for appealing if you think someone got it wrong.  Revocation of authorization was a significant step that many marshals were unwilling to take. Options for managing misconduct now support managing someone losing their temper because they just need some water and a snack, up to "you can't fight at this event," and up to revocation of authorization.
*A marshal for a bout can stop the bout and send someone off.
*The marshal-in-charge of the activity (eg a tournament or a war scenario) can remove someone from that activity.
*The marshal-in-charge of armored combat at the event can remove someone any further participation in armored combat at the event.
*The marshal-in-charge of the event can remove someone any further participation in any martial activity at the event (even a multi-day event).
*Any disciplinary action that would last longer than an event will escalate to the Kingdom or Principality Deputy for Armored Combat or higher for your kingdom.
*Only the Kingdom or Principality Deputy for Armored Combat or higher for your kingdom (or the kingdom that gave you the authorization) can suspend or revoke your authorization. If another kingdom thinks this need to happen, they will make that recommendation to your kingdom's marshalate.
*We have added processes for marshal's courts as a way to run through the escalation and appeals process at an event.
<li>'''Marshalate - Overview'''
<P>This '''global''' chapter gathers the existing information about what marshals can do, depending on whether they have a warrant or not. It will now be consistent across all the handbooks.  No functional changes.
<li>'''Marshalate - Responsibilities and chain of command'''
<P>This '''global''' chapter is common to all disciplines. It lays out the roles and responsibilities and the chain of command, starting from unwarranted "field" marshals to the Society Marshal and the Board of Directors at the top.
<P>'''Changes:'''
*We've use RACI definitions (responsible, accountable, consulted, informed) to help define what our marshals do.
**At each level we have included:
***What the role is responsible for
***Who appoints them
***What they are held accountable for
***Who they report to
***Who keeps them informed
***Who they consult with, if needed
*We've recognized the standard delegation of warranting marshals in their discipline to the Deputy Kingdom Earl Marshals, and added their ability to authorize minors in their discipline.
*The escalation paths require subject matter experts to be used to make decisions about a particular discipline. Eg if you are not a warranted and authorized marshal for armored combat, you do not get to make decisions about armored combat.
**This is why the Crown is not automatically in the chain of command of the marshalate, as they may not be qualified in armored combat or other disciplines as a marshal.
**For roles that include multi-discipline responsibility and accountability (e.g. marshal-in-charge of the event, Principality Earl Marshal, Kingdom Earl Marshal, Society Marshal etc):
***You should consult a subject-matter expert (SME). You can support the SME recommendation, or, if you disagree with the SME, document the reason.
***You should verify and document whether the correct procedures have been followed to manage any issues, that the appropriate subject matter experts were involved and actions are justified, and direct any further appeal (if applicable) to the next person in the chain of command.
 
 
<li>'''Authorization of marshals'''
<P>This chapter sets out the requirements for authorizing and warranting marshals for armored combat. In kingdom versions of the rules, this would include the information about how the kingdom manages training and authorization of marshals.
<P>'''Changes:'''
*A reminder of how often roster warrants need to be signed.
*Marshals must meet Society and kingdom requirements before they can be authorized and warranted. You can't be a marshal just because you are a member of the Order of Chivalry or Defense, or the Crown for example.
*You must maintain current knowledge of the Rules of the Lists, the conventions of armored combat, and any additional kingdom rules or conventions, as they change or are updated.
*Marshal authorizations expire after 4 years.
*You must demonstrate your competence in the practical components, and be re-tested for your theory knowledge at least every 4 years to maintain your authorization.  This matches the requirements for other authorizations.
<li>'''Inspecting equipment'''
<P>This chapter is barely changed from the previous XV. Equipment inspection guidelines
<P>'''Change:'''
*We have added an additional method to measure the poundage of a bow, using the True Draw Length, as used by manufacturers.
<li>'''Marshaling on the field'''
<P>This chapter gathers all of the information about marshaling combat, including tournament single combat, melees and battles. Many of the rules in this chapter are not rigid requirements, but an attempt to help clarify and to provide examples of acceptable methods and procedures. Check which rules use "must", and which use "should".
<li>'''Inter-kingdom events'''
<P>This '''global''' chapter applies to wars, where multiple kingdoms need to negotiate how they will play together in all disciplines, where there would otherwise be conflicting rules between kingdoms.
<P>'''Changes:'''
*We remind the marshal-in-charge that they need to brief marshals and ensure all combatants are aware of the rules that will apply to their equipment, armor and weapons standards and conventions at the war. Briefings need to pay particular attention to inter-kingdom differences.
*If information has been published previously, and then changed at the event, this will need to be included in briefings.
*Equipment inspections should have particular emphasis on any modifications due to conflicting kingdom standards.
*The marshal-in-charge of the war should work with the stewarding team to connect to notification services in case there is a need to inform the event of a safety or schedule change. The Crowns of the assembled kingdoms are also an excellent resource to notify their populace.
<li>'''Reporting requirements'''
<P>This '''global''' chapter occurs in all of the handbooks and includes injury and incident reporting, event reporting requirements, and officer reporting requirements.
<P>There were up to 5 different reporting processes and timelines for injuries, depending on the martial handbook, which caused confusion to multi-discipline marshals and participants.
<P>'''Changes:'''
*There are a range of issues that can occur at events or practices that must be reported. This includes:
**Injuries (examples include, but are not limited to: loss of consciousness, major bleed, injury to head, major joint or bone injury)
**An incident or injury which required a combatant to retire from the field, even briefly
**Anything involving calling emergency services to the site
**Weapons, armor, or equipment failure
**A serious safety issue that could have caused injury (a near miss)
**Conduct/behavior issues
*Marshals involved in the response to one or more of these issues that occurred at an event or practice will need to assist with reporting.
*Serious injuries:
**Includes all injuries which require hospitalization or similar care, may require future or complex medical care, or include a period of unconsciousness.
**Must be reported immediately to the marshal-in-charge of the event.
*All other injuries, incidents and adverse events:
**Must be reported to the marshal-in-charge of the event and the marshal-in-charge of the activity.
**Must be reported to the kingdom marshalate within 2 weeks and to the Society Marshal within 3 months of the incident.
*If the incident or injury involves calling emergency services to the site, notify the Kingdom Seneschal immediately.
*We have included a list of the information that should be included in the incident report.
*We want to collect information about incidents of misconduct on the field as they help identify low-level but repeating problems. We remind marshals to report these, and how they dealt with them.
*For officers, we have included who your report needs to go to and what your report should cover.  Your kingdom may have additional requirements.
*Reporting dates have been made consistent across all disciplines:
**If you are a Kingdom Deputy for a discipline, your quarterly reports are due March 1, June 1, Sept 1, Dec 1.
**If you are a Kingdom Earl Marshal, your quarterly reports are due March 15, June 15, Sept 15, Dec 15.
**If you are a Society Deputy for a discipline, your quarterly reports are also due March 15, June 15, Sept 15, Dec 15.
**These feed into the Society Marshal's reports which are due Apr 1, July 1, Oct 1, Jan 1
<li>'''Experimentation'''
<P>This '''global''' chapter is included in all of the handbooks so that the way experiments are conducted is consistent.
<P>'''Changes:'''
*We have created a standard template to capture necessary information to approve, track, and monitor programs.
*There are now 3 levels of administration control, depending on risk and participation levels. Society and Society+Kingdom-level programs provide greater control and risk management, and provide a consistent approach. This enables better management of activities that could have higher risk level through common controls and training.  It also better supports activities that may have lower numbers of participation by reducing the burden on local kingdoms with shared marshals and a centralized authorization process/tracking. Kingdom-only is the traditional experimental program method.
<li>'''Handbook updates'''
<P>This '''global''' chapter is new for all the handbooks. It includes the process for changing the Society Marshal's Handbooks and how that flows into kingdom handbooks, including their electronic versions held in the wiki.
<P>'''Changes:'''
*All kingdom additions and changes must be submitted to the Society Marshal or the appropriate Deputy Society Marshal for review and comment. This ensures that kingdoms do not drift into incompatibility or inadvertently allow things that are not allowed at Society-level.
*When Society rules are updated, kingdoms must update their handbooks within a specified timeframe, though kingdoms can ask for extensions if needed.
*We have included the process for managing rule changes with affiliate organizations, recognizing that they have different needs and processes.
<li>'''Glossary'''
<P>Many of the terms from the Glossary are now also directly included in the chapters they are relevant for, and new definitions from other chapters have been added to the Glossary.
<P>If you identify a discrepancy between an entry in the glossary and in the rules, use the version in the rules, and let us know so that we can correct the glossary. There should not be rules that affect the way we play hidden away in the glossary!
<li>'''Change log'''
<P>This edition of the change log will be a different to how they look moving forward. Ideally there will be fewer changes to note! In future, they should be in the format of:
*'''Rule identification''': Which rule is changing?
*'''Was''': the text of the old rule
*'''Now:''' the text of the new rule
*'''Functional change:''' What does this actually change about the way we do things? Sometimes there's none, we've just come up with an easier way to word it.
*'''Reason:''' Why are we making this change?
<P> Changes of note will also be noted in the Notes tab linked at the top of the Chapter. This information doesn't appear in the PDF of the rules, but is a record of what changed when and why, so that we can remember that yes, madus were banned between 2013 and 2015, but they are allowed now. It helps future marshals understand why a rule change was made, especially if we ever think about changing it again.

Latest revision as of 04:01, 9 July 2026

Change log

V2026.0 - Approved by the Board of Directors 23 June 2026 and effective Sept 22 2026

Changes in Chapter 1: Introduction to SCA martial activities (global)

1.1 Overview
Was
Target archery - Competitions of various targets and scenarios, including clout shoots, moving targets and more. Mounted archery is included in equestrian activities.
Now
Target archery - Competitions of various targets and scenarios, including clout shoots, moving targets and more. Includes handbows, crossbows, and atlatls. Mounted archery is included in equestrian activities.
Functional change
None
Reason for change
Clarified that atlatls are under the Target Archery Handbook, rather than the Thrown Weapons Handbook.

1.1 Overview
Was
Thrown weapons - knives, axes, spears, javelins, slings, and plumbata are used in competitions of various targets and scenarios. They are also used in equestrian activities. Safe versions and simulators are also used in armored combat (rattan) and rapier.
Now
Thrown weapons - knives, axes, spears, slings, and plumbatae are used in competitions of various targets and scenarios. Several of these are also used in equestrian. Safe versions and simulators are also used in armored combat (rattan) and rapier.
Functional change
None
Reason for change
Spears is the term used in the Thrown Weapons Handbook. Corrected plural of plumbata. Not all of the thrown weapons are used in equestrian.

1.2.1.1 Handbooks - General
Was
Each martial activity has a set of rules which must comply with the Society Marshal's Handbooks and the SCA Governing Documents (relevant to and operating under local state and country laws).
Now
Each martial activity must follow the Rules of the List, the relevant Society Marshal's Handbook, the SCA Governing Documents (relevant to and operating under local and country laws), and additional rules established by the kingdoms.
Functional change
Specifically lists the major rules and documents that a participant must follow, instead of only identifying that rules exist.
Reason for change
Clearly identifies all the major rules and documents that a participant must follow, rather than implying it.

Changes in Chapter 4: When you are allowed to participate (global)

4.1.5 Age requirements
Was
Kingdoms are allowed to establish additional limitations on the participation of minors, if it is necessary.
Now
Kingdoms are allowed to establish additional limitations on the participation of minors.
Functional change
Removed “if necessary”.
Reason for change
There is no requirement or method to determine “necessary.”

Changes in Chapter 18: Authorization (global)

18.2.5 Out-of-kingdom authorizations
Added
Kingdoms are allowed to use warranted marshals from other kingdoms to conduct an authorization. The final decision to issue an authorization resides with the marshalate of the kingdom responsible for the authorization (e.g. kingdom of residence or sponsoring kingdom).
Functional change
None
Reason
Updated from feedback. This was implied and allowed before, but not clearly stated.

18.3.3 Authorizing minors
Was
The marshal who authorizes a minor person for any form of Society martial-related activity must be the Kingdom Earl Marshal or the Principality Earl Marshal, the Kingdom or Principality Deputy for that martial activity, or a deputy designated by the Kingdom Earl Marshal to conduct minor authorizations, and they must be an authorizing marshal for that discipline.
Now
The marshal who authorizes a minor person for any form of Society martial-related activity must be the Kingdom Earl Marshal or the Principality Earl Marshal, the Kingdom or Principality Deputy for that martial activity, or a deputy designated by the Kingdom Earl Marshal to conduct minor authorizations, and they must be a warranted marshal for that activity.
Functional change
None
Reason
More clearly identifies the requirements of the marshal. Only warranted marshals can authorize. Kingdoms often restrict marshals to authorizing certain activities rather than the general discipline. There is no society definition of “authorizing marshal” in Society.

Changes in Chapter 19 - Authorization process example

19.1.1.2
Was
A marshal who is warranted to conduct authorizations for armored combat (rattan) in the kingdom.
Now
A marshal who is warranted to conduct authorizations for armored combat (rattan).
Functional change
removed kingdom requirement
Reason for change
This is now consistent with 18.2.5 Out-of-kingdom authorizations.

Changes in Chapter 20 - Accessibility (global)

20.1.2
Removed
If it can be safely done, it should be done.
Functional change
None.
Reason for change
Needs to be reasonable, which is covered in the following existing rule. “Upon request, marshals should make reasonable accommodations, within limits of safety, for adaptive equipment or conventions. Only a warranted marshal can make this determination.

Changes in Chapter 22 - Injury procedures (global)

22.1.1 and 22.1.2 Injury Procedures / general
Was
22.1.1 When an injury occurs in a designated martial area (e.g. field, range, or arena), it should always be remembered that the primary concern is getting to and assisting the injured party.
22.1.2 Secondary to this objective, but no less important, is the safety of persons entering the area to help, and the well-being of anyone already in area.
Now
22.1.1 When an injury occurs in a designated martial area (e.g. field, range, or arena), it should always be remembered that the two primary concerns are:
a. The safety of persons entering the area to help, and the well-being of anyone already in area.
b. Getting to and assisting the injured party.
Functional change
The two concerns were made equal, rather than primary and secondary.
Reason for change
Recommendation from SCA legal.

22.3.4 4 Injury procedures - on the field
Was
It is an extremely serious matter to delay the application of first aid when it is needed. Marshals who ignore injuries, or participants who intentionally interfere, may be subject to SCA sanctions.
Now
Marshals who ignore injuries, or participants who intentionally interfere, may be subject to SCA sanctions.
Functional change
No functional change to rule. Removed the descriptive text about first aid.
Reason for change
Specifics caused confusion as good Samaritan laws vary significantly between regions.

Changes in Chapter 23 - Managing misconduct (global)

23.4.5 Marshal in charge of the event
Was
You must explain that they can appeal this decision to the Kingdom/Principality Earl Marshal, or higher,
Now
You must explain that they can appeal this decision to the Kingdom/Principality Deputy for the Discipline, or higher,
Functional change
Correction.
Reason for change
The chain of command after Marshal in charge of the event is the Kingdom/Principality Deputy for the Discipline.

Changes in Chapter 25 - Marshalate - Responsibilities and chain of command (global)

25.1.1 Notes
Was
If you are not a warranted marshal for a discipline, you cannot make decisions that requires subject-matter expertise (SME).
Now
If you are not a warranted marshal for a discipline, you cannot make decisions that requires knowledge or expertise in that discipline.
Functional change
no functional change
Reason for change
reworded for clarity

Previous change logs