Rapier:Designated areas - Battlefield: Difference between revisions

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Approved for commentary 18 November 2025
 
AngeleDeSavigny (talk | contribs)
 
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== Battlefield ==
== Battlefield ==<!--This text is used in both Rapier and C&T-->
# A buffer zone must be provided between the edges of the battlefield and spectators at all times. This will need to be increased when ranged weapons are included.
# A buffer zone must be provided between the edges of the battlefield and spectators at all times. This will need to be increased when ranged weapons are included.
# The marshal-in-charge must set this distance and ensure that it is safe (it should not be possible to hit a spectator, either with direct fire or with a bounced missile), taking into account the type of scenario, to minimize the chances of deflected shots traveling into the spectators.
# The marshal-in-charge must set this distance and ensure that it is safe (it should not be possible to hit a spectator, either with direct fire or with a bounced missile), taking into account the type of scenario, to minimize the chances of deflected shots traveling into the spectators.
# Physical barriers may eliminate the need for a buffer zone or lessen the distance needed.
# Physical barriers may eliminate the need for a buffer zone or lessen the distance needed.

Latest revision as of 23:57, 8 July 2026

Battlefield

  1. A buffer zone must be provided between the edges of the battlefield and spectators at all times. This will need to be increased when ranged weapons are included.
  2. The marshal-in-charge must set this distance and ensure that it is safe (it should not be possible to hit a spectator, either with direct fire or with a bounced missile), taking into account the type of scenario, to minimize the chances of deflected shots traveling into the spectators.
  3. Physical barriers may eliminate the need for a buffer zone or lessen the distance needed.