Fencing:Acknowledgement Of Blows: Difference between revisions

From Marshal Rules Wiki
Jump to navigation Jump to search
(Created page with "{{DISPLAYTITLE:Use of Weapons and Defensive Objects}} <div class='rulesNumbering' style="counter-reset: page 7"> #All blows are to be delivered with control, with the aim of delivering the lightest blow that meets the standard for SCA Fencing (refer to section on Acknowledgement of Blows). ##While combatants are encouraged to recreate the technique and style of period fencing, they should not recreate the force required for an actual...")
 
No edit summary
Line 1: Line 1:
{{DISPLAYTITLE:Use of Weapons and Defensive Objects}}
{{DISPLAYTITLE:Acknowledgement of Blows}}
<div class='rulesNumbering' style="counter-reset: page 7">
<div class='rulesNumbering' style="counter-reset: page 8">
#All blows are to be delivered with control, with the aim of delivering the lightest blow that meets the standard for SCA Fencing (refer to section on [[Fencing:Acknowledgement_Of_Blows|Acknowledgement of Blows]]).
#In judging blows, all combatants are presumed to be wearing thin clothing, such as unpadded linen, not armor, and that the opponent's weapon is extremely sharp on point and edge. Any blow that would have penetrated the skin in the judgement of the person receiving the blow shall be counted a good blow. Kingdoms shall not alter this standard.
##While combatants are encouraged to recreate the technique and style of period fencing, they should not recreate the force required for an actual wounding or killing blow. SCA Fencing does not aim to recreate the force with which a given blow would have been delivered if harm were intended. Such force is beyond that which our protective standards are intended.
##The exception of "armor as worn tournaments" is allowed, in which certain types of armor may be considered to be resistant to specific types of blows for the purposes of scoring.
##Blows intended to deliver force (beyond that which is necessary for acknowledgement) are not allowed - continued infractions of this rule will lead to disciplinary action by the marshallate.
##Likewise tournaments with differing victory conditions (for example, "only head shots count") are explicitly allowed.
##The above requirements are difficult to achieve under all circumstances and training levels. The difference between a blow that is hard enough and too hard may be less than an inch of linear distance between two rapidly moving fighters who may not have a perfect perception of the other's intent.
#The person struck has the responsibility of acknowledging a blow. The receipt of a valid blow shall be acknowledged clearly with words and/or motions, such as "good arm" or "dead".
##Deviations from the ideal will occur frequently, through no fault of the combatants, as no scenario and no fighter is perfect.
##No accessories shall be worn that prevent a combatant from acknowledging blows. It is up to the combatant to know whether any necessary equipment (such as mask, helm and other safety equipment) renders the acknowledgement of blows in certain areas difficult, and will make every effort to account for this deficit. This includes, but is not limited to, loose clothing designed to hang out from the fencer, such as bulbous sleeves or hoop skirts, or rigid cuffs on gauntlets. Care must be exercised to acknowledge blows that strike these articles of clothing if a sharp blade would have penetrated those articles and struck the body part underneath.
##Fighters and marshals are required to resolve such incidents; no pre-judgment or rule shall be made which defines who was necessarily at fault.
#A valid blow disables the struck part.
#Valid blows with a dagger, single-handed sword, or two-handed sword in Light Rapier or Rapier combat are
##A blow to the <b>[[Fencing:Glossary#Body|body]]</b> is taken as a kill.
##<b>[[Fencing:Glossary#Thrust|Thrust]]</b> - required for all kingdoms
###The <b>[[Fencing:Glossary#Body|body]]</b> includes the head and entire mask or helmet, the neck, chest, abdomen, back, and the regions on the inner part of the upper arm and the inner thigh extending 4 inches down from the armpit and the groin, respectively.
##<b>[[Fencing:Glossary#Tip_Cut|Tip Cut]]</b>- optional for all kingdoms
##A blow to the <b>[[Fencing:Glossary#Arm|arm]]</b> renders the <b>[[Fencing:Glossary#Arm|arm]]</b> (including the <b>[[Fencing:Glossary#Hand|hand]]</b> on that side) incapacitated.
##<b>[[Fencing:Glossary#Push_Cut|Push Cut]]</b> - optional for all kingdoms
##A blow to the <b>[[Fencing:Glossary#Hand|hand]]</b> renders the <b>[[Fencing:Glossary#Hand|hand]]</b> unable to hold a weapon or defensive object.
##<b>[[Fencing:Glossary#Draw_Cut|Draw Cut]]</b> - required for all kingdoms
###The <b>[[Fencing:Glossary#Hand|hand]]</b> may be balled into a fist and used to parry with, as a rigid extension of the forearm.
#Valid blows with a dagger, single-handed sword, or two-handed sword in Cut & Thrust Combat include the above and also
##If both <b>[[Fencing:Glossary#Hand|hands]]</b> are incapacitated and the combatant has not been dealt a killing blow, the combatant must yield in a single combat tournament.
##<b>[[Fencing:Glossary#Percussive_Blow|Percussive Blow]]</b> - required for all kingdoms
##A valid blow to the foot or leg renders the leg as non-weight-bearing. The combatant must then fight kneeling, sitting, or standing with their feet together. A combatant having received a blow to the <b>[[Fencing:Glossary#Lower_Leg|lower leg]]</b> who fights from the ground may fight from and move about on their knees. A combatant having received a blow to the <b>[[Fencing:Glossary#Upper_Leg|upper leg]]</b> may move about, but may not rise up during combat.
#Valid blows with a spear
[[File:Fencing_Handbook_2020_Figure_A1-4.png|thumb|400px|Figure 3. Regions of the body, relevant to acknowledging valid blows]]
##The only valid blow with a spear is a <b>[[Fencing:Glossary#Thrust|thrust]]</b>.
</div>
##For single tournament combat, this type of weapon is considered a non-standard device. An opponent may decline to face a non-standard device without forfeiting a bout.
##A fighter may not "set" this weapon by bracing the base in the ground or against the foot or body, or locking the back arm.
#Projectile weapons designed to be thrown must be thrown in such a way as to not injure the opponent. Baseball or cricket style throws are not allowed.
#A strike from a projectile weapon will be taken as a <b>[[Fencing:Glossary#Thrust|thrust]]</b> from a bladed weapon.
#Killing from behind is defined as killing an opponent where the shoulder of the fencer's sword arm (i.e. the one that would wield the blow) is behind the line defined by the opponent's shoulders.
##Killing from behind is allowed in melee scenarios if it has been announced beforehand.
##Killing from behind is achieved by laying the weapon over the opponent's shoulder, so that the tip is visible to the opponent, while calling out clearly "You have been killed from behind" or other short clear phrase. The combatant must take care not to strike their opponent with the quillons, guard, or other part of the weapon.
#The sword, defensive objects, and any body part may make contact with the opponent's weapon or defensive object to parry and deflect. If a combatant's movement results in any part of the combatant's body making contact with the opponent's weapon that is equivalent to a valid blow, the blow is to be taken as having been struck.
#In Rapier Combat and Cut & Thrust Combat, grasping of the opponent's blade is allowed. No pressure may be exerted to bend the blade. If the blade that is grasped moves or twists in the grasping hand, that hand is deemed disabled.
#If an effective blow is thrown before, or on, the same moment as an event that would stop a fight (a "HOLD" being called, the fighter being "killed" themselves, etc.), the blow shall count. If the blow is thrown after the hold, killing blow, or other event, it shall not count.
#Though the gloved hand may be used to parry an opponent's weapon or wrist, it shall not be used to grasp or strike an opponent. Fleeting contact outside these confines is allowed.


</div>
[[Category:Fencing Marshals Handbook |H]]
[[Category:Fencing Marshals Handbook |G]]

Revision as of 06:46, 20 June 2024

  1. In judging blows, all combatants are presumed to be wearing thin clothing, such as unpadded linen, not armor, and that the opponent's weapon is extremely sharp on point and edge. Any blow that would have penetrated the skin in the judgement of the person receiving the blow shall be counted a good blow. Kingdoms shall not alter this standard.
    1. The exception of "armor as worn tournaments" is allowed, in which certain types of armor may be considered to be resistant to specific types of blows for the purposes of scoring.
    2. Likewise tournaments with differing victory conditions (for example, "only head shots count") are explicitly allowed.
  2. The person struck has the responsibility of acknowledging a blow. The receipt of a valid blow shall be acknowledged clearly with words and/or motions, such as "good arm" or "dead".
    1. No accessories shall be worn that prevent a combatant from acknowledging blows. It is up to the combatant to know whether any necessary equipment (such as mask, helm and other safety equipment) renders the acknowledgement of blows in certain areas difficult, and will make every effort to account for this deficit. This includes, but is not limited to, loose clothing designed to hang out from the fencer, such as bulbous sleeves or hoop skirts, or rigid cuffs on gauntlets. Care must be exercised to acknowledge blows that strike these articles of clothing if a sharp blade would have penetrated those articles and struck the body part underneath.
  3. A valid blow disables the struck part.
    1. A blow to the body is taken as a kill.
      1. The body includes the head and entire mask or helmet, the neck, chest, abdomen, back, and the regions on the inner part of the upper arm and the inner thigh extending 4 inches down from the armpit and the groin, respectively.
    2. A blow to the arm renders the arm (including the hand on that side) incapacitated.
    3. A blow to the hand renders the hand unable to hold a weapon or defensive object.
      1. The hand may be balled into a fist and used to parry with, as a rigid extension of the forearm.
    4. If both hands are incapacitated and the combatant has not been dealt a killing blow, the combatant must yield in a single combat tournament.
    5. A valid blow to the foot or leg renders the leg as non-weight-bearing. The combatant must then fight kneeling, sitting, or standing with their feet together. A combatant having received a blow to the lower leg who fights from the ground may fight from and move about on their knees. A combatant having received a blow to the upper leg may move about, but may not rise up during combat.
Figure 3. Regions of the body, relevant to acknowledging valid blows