Armored Steel Combat:Rules Of Combat

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Rules of Combat

General

  1. All combat shall be fought in duel/singles style of tournament.
  2. Tournaments shall be conducted in one of the approved formats discussed in Tournament Styles.
  3. Combatants may recognize a blow by saying "good."
    1. Judges will immediately add that blow to their tally.
  4. Grappling, kicking, punching, striking with the shield and other forms of combat not expressly stipulated herein are disallowed. It is understood, however, that corps-a-corps and other contact is likely.
  5. The Marshal's Handbook states any person on the list, spectator, or combatant may call "hold." It will be immediately amplified by all persons in and around the list field. Combatants will immediately assume a non-aggressive posture and await the instructions of the marshal.
  6. A failure of any piece of equipment immediately stops the combat. Combatants will be given a reasonable amount of time (not to exceed 1 min) to repair, replace or exchange their equipment. If they are unable to answer the call, they will forfeit that bout.
  7. Should a combatant lose their balance and falls, trips or is otherwise compromised the fight shall be stopped. This will not provide an unfair advantage to the compromised fighter. For example, if a combatant struck an opponent and the opponent loses their balance, the blow is counted.
  8. Combatants shall behave in a knightly and chivalrous manner and shall fight according to the appropriate Society and Kingdom Conventions of Combat.
  9. Judges and marshals have the final say of what occurred upon the field, appeals and other questions shall be handled within the policies and procedures outlined in the Marshal's handbook.
  10. Fighting at barriers and other forms of deed are all allowed, if conducted within the confines of the Rules of the Lists and the rules outlined herein.
  11. Fighters may have to undergo a series of challenges to earn advancement upon the list.
  12. Specifically forbidden at this time are:
    • All unarmed, martial art techniques.
    • All mass weapons including but not limited to:
      • pole weapons
      • spear
      • axe
      • mace,
      • bar mace
      • other weapons that rely on mass to effect killing efficiency on the battlefield.
    • Melee
    • Half-swording techniques