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A user with 1,171 edits. Account created on 3 June 2024.
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20 June 2024

  • 06:5006:50, 20 June 2024 diff hist 0 N File:Fencing Handbook 2020 Figure 5.pngNo edit summary current
  • 06:5006:50, 20 June 2024 diff hist 0 N File:Fencing Handbook 2020 Figure 4.pngNo edit summary current
  • 06:4806:48, 20 June 2024 diff hist 0 N File:FencingHandboookFigure3.pngNo edit summary current
  • 06:4706:47, 20 June 2024 diff hist +5,495 Fencing:Armor RequirementsNo edit summary Tag: Visual edit: Switched
  • 06:4606:46, 20 June 2024 diff hist −1,198 Fencing:Acknowledgement Of BlowsNo edit summary Tag: Visual edit: Switched
  • 06:4506:45, 20 June 2024 diff hist +4,434 N Fencing:Use Of Weapons And Defensive ObjectsCreated page with "{{DISPLAYTITLE:Use of Weapons and Defensive Objects}} <div class='rulesNumbering' style="counter-reset: page 7"> #All blows are to be delivered with control, with the aim of delivering the lightest blow that meets the standard for SCA Fencing (refer to section on Acknowledgement of Blows). ##While combatants are encouraged to recreate the technique and style of period fencing, they should not recreate the force required for an actual..."
  • 06:4406:44, 20 June 2024 diff hist 0 N File:Fencing Handbook 2020 Figure A1-4.pngNo edit summary current
  • 06:4306:43, 20 June 2024 diff hist +3,236 N Fencing:Armor RequirementsCreated page with "{{DISPLAYTITLE:Acknowledgement of Blows}} <div class='rulesNumbering' style="counter-reset: page 8"> #In judging blows, all combatants are presumed to be wearing thin clothing, such as unpadded linen, not armor, and that the opponent's weapon is extremely sharp on point and edge. Any blow that would have penetrated the skin in the judgement of the person receiving the blow shall be counted a good blow. Kingdoms shall not alter this standard. ##The exception of "armor as..."
  • 06:4306:43, 20 June 2024 diff hist +4,434 N Fencing:Acknowledgement Of BlowsCreated page with "{{DISPLAYTITLE:Use of Weapons and Defensive Objects}} <div class='rulesNumbering' style="counter-reset: page 7"> #All blows are to be delivered with control, with the aim of delivering the lightest blow that meets the standard for SCA Fencing (refer to section on Acknowledgement of Blows). ##While combatants are encouraged to recreate the technique and style of period fencing, they should not recreate the force required for an actual..."
  • 06:4306:43, 20 June 2024 diff hist +14,410 N Fencing:Descriptions Of Weapons And Defensive ObjectsCreated page with "{{DISPLAYTITLE:Descriptions of Weapons and Parrying Devices}} <div class='rulesNumbering' style="counter-reset: page 6"> ==Weapons== #There are five standard types of weapons in SCA Fencing: ##Dagger ##Single Sword ##Two-Handed Sword ##Spear ##Projectile Weapons ==Metal Bladed Weapons== #This section refers to metal weapons, which are used in all categories of SCA Fencing. Bladed weapons are daggers, single-handed swords, and two-handed swords. #Bladed weapons can be us..."
  • 06:4306:43, 20 June 2024 diff hist +1,501 N Fencing:Types Of Fencing CombatCreated page with "{{DISPLAYTITLE:Types of Fencing Combat}} <div class='rulesNumbering' style="counter-reset: page 5"> #There are two types of Fencing Combat: single and melee. #Single combat is between two individual combatants. ##In single combat, combatants are engaged upon the call to lay on. ##If an opponent is disarmed of all weapons, their opponent may allow them to regain their weapon/weapons, or require them to yield. #Melee combat involves more than two combatants. ##In melees, c..."
  • 06:4306:43, 20 June 2024 diff hist +2,589 N Fencing:Categories Of FencingCreated page with "{{DISPLAYTITLE:Categories of Fencing}} <div class='rulesNumbering' style="counter-reset: page 4"> #There are three categories of Fencing in the Society for Creative Anachronism. These are: ##Light Rapier ##Rapier ##Cut & Thrust Combat (C&T) #Table 1 summarizes the key differences in the three categories. Refer to the remainder of the rules for further clarification and details. #Except where noted rules apply to all categories of Fencing in the SCA. #The different catego..."
  • 06:4006:40, 20 June 2024 diff hist +215 N Fencing notes:ConventionsCreated page with "{{DISPLAYTITLE:Notes - Conventions}} ==Editing notes== I.B.1 says that the rapier rules only follow the Rules of the Lists, rather than the rest of the Marshal's Handbook."
  • 06:4006:40, 20 June 2024 diff hist +1,031 N Fencing:ConventionsCreated page with "{{DISPLAYTITLE:Conventions}} <div class='rulesNumbering' style="counter-reset: page 3"> #Combatants are to be authorized by their home kingdom prior to competing in any tournament or melee, and may use only those weapons and defensive objects for which they have been authorized. Combatants may participate in practices without having been authorized by their home kingdom, provided they inform the presiding marshal of their non-authorized status. Kingdoms may establish add..."
  • 06:4006:40, 20 June 2024 diff hist +136 N Fencing notes:General InformationCreated page with ";Rules of the List :The Rules of the List in this document need to be updated to reflect the changes to the Rules of the List in Corpora"
  • 06:4006:40, 20 June 2024 diff hist +5,215 N Fencing:General InformationCreated page with "{{DISPLAYTITLE:General Information}} <div class='rulesNumbering' style="counter-reset: page 2"> ==General== #SCA Fencing shall be conducted in accordance with the Rules of the Lists of the SCA, Inc. (see II.B below), these rules, and such further rules as are established by the Kingdoms. #Competence in other SCA combat styles does not automatically mean competence in SCA Fencing. Separate warrants and authorizations in Fencing are required. ##Each Kingdom can decide how..."
  • 06:3506:35, 20 June 2024 diff hist +117 N Fencing notes:IntroductionCreated page with ";Note: :The April 2020 rules uses underlining to indicate terms defined in the Glossary. This wiki uses bold instead."
  • 06:3506:35, 20 June 2024 diff hist +1,651 N Fencing:IntroductionCreated page with "{{DISPLAYTITLE:Introduction}} <div class='rulesNumbering' style="counter-reset: page 1"> #These rules set fundamental standards for Fencing Combat in the SCA. They are designed to allow use by the Kingdoms of the Society as basic rules. #In keeping with [https://www.sca.org/wp-content/uploads/2019/12/govdocs.pdf Corpora], Kingdoms retain the right to add rules which establish more restrictive standards. #All combatants and marshals are responsible for knowing these rule..."
  • 06:3506:35, 20 June 2024 diff hist +3,618 N Fencing:Change LogCreated page with "{{DISPLAYTITLE:Change Log}} ==Rules changes approved by the Board of Directors - 28 January 2024== ;4.2 :Removed Flexi-daggers from allowed blades. This is part of the risk mitigation for implementing reduced armor on limbs and back of head. Flexi-dagger blades have a cross section smaller than a foil. :Updated table for armor standards to include change in 9.1, 9.2, 9.6, and 9.7 ;6.2.6 :Removed reference to flexi-dagger from section on kinks/cracks/ curves ;6.2.15 :Rem..." current
  • 06:3306:33, 20 June 2024 diff hist +1,653 N Fencing:HandbookCreated page with "{{DISPLAYTITLE:Fencing Marshals' Handbook}} :January 2024 version :[https://www.sca.org/wp-content/uploads/2024/01/Fencing-Marshals-Handbook_Jan2024.pdf Current Society Fencing Marshals' Handbook PDF - Jan 2024] (sca.org) :[https://society-rules.fullmesh.co.nz/index.php/Special:MakePdfBook?category=Fencing_Marshals_Handbook PDF Version of this handbook] :Change Log #Introduction #Fencing:General_Information|General Inform..."
  • 06:3106:31, 20 June 2024 diff hist +23 MediaWiki:Common.jsNo edit summary
  • 06:3006:30, 20 June 2024 diff hist 0 MediaWiki:Common.jsNo edit summary
  • 06:2906:29, 20 June 2024 diff hist 0 MediaWiki:Common.jsNo edit summary
  • 06:2706:27, 20 June 2024 diff hist +2,621 N Siege:GlossaryCreated page with "{{DISPLAYTITLE:Glossary (Siege)}} ;Arbalest :A tension-powered ballista (giant crossbow) ;Ballista :A two-armed, torsion-or tension-powered, arrow-or rock-throwing, direct-fire siege engine ;Ballista bolt :A spear-like projectile shot from a ballista ;Catapult :A single-armed, torsion-or tension-powered, rock-throwing, indirect-fire siege engine. ;Closed-cell foam :Stiff, resilient foam similar to sleeping pads ;Direct fire :Delivery of a missile in a straight, fla..."
  • 06:2706:27, 20 June 2024 diff hist +1,132 N Siege:MiscellaneousCreated page with "{{DISPLAYTITLE:Miscellaneous}} <div class='rulesNumbering' style="counter-reset: page 9"> #New and experimental weapons types and ammunition shall be required to undergo the same approval process as any other battlefield object. Current information on new weapons approval procedures is delineated in the Marshal's Handbook. #The metric conversions in the Siege Engines Handbook are mathematically derived and..."
  • 06:2606:26, 20 June 2024 diff hist +1,399 N Siege:Capturing Siege Engines And StructuresCreated page with "{{DISPLAYTITLE:Capturing Siege Engines and Structures}} <div class='rulesNumbering' style="counter-reset: page 8"> #In the event that a Siege engine crew has been killed or captured, but the engine or structure itself has not been destroyed, the engine or structure may continue to be used by the capturing army, provided that: ##It is only operated by authorized Siege Engineers who are familiar enough with the engine to operate it safely. ##The owner or their authorized r..."
  • 06:2606:26, 20 June 2024 diff hist +1,378 N Siege notes:Destroying Siege Engines And StructuresCreated page with "These rules should probably be separated out into their components. #Siege engines can pose many risks to attacking fighters, exercise great caution when approaching them ##Stay clear of moving parts ##Approach them from the side. #Engines or structure are destroyed by laying your weapon on it, and declaring "this weapon is destroyed" (as with a declared kill from behind). This shall be done in a safe and deliberate manner, not in a rush while engaged with another oppon..."
  • 06:2606:26, 20 June 2024 diff hist +1,625 N Siege:Destroying Siege Engines And StructuresCreated page with "{{DISPLAYTITLE:Destroying Siege Engines and Structures}} <div class='rulesNumbering' style="counter-reset: page 7"> #As siege engines can pose many risks to attacking fighters, it is strongly recommended that great caution be exercised when approaching them. Be sure to stay clear of moving parts and try to approach them from the side. When engaging engines or structures, DO NOT STRIKE THEM WITH A HANDHELD WEAPON. While these items should be constructed to withstand blows..."
  • 06:2606:26, 20 June 2024 diff hist +3,180 N Siege:Siege Ammunition DamageCreated page with "{{DISPLAYTITLE:Siege Ammunition Damage}} <div class='rulesNumbering' style="counter-reset: page 6"> #Blows from siege-class ammunition (1-pound (0.45 kilogram) rocks, 4-tennis-ball clusters, and 48-inch (1.22 meter) ballista javelins, all colored yellow as outlined in Section 2.2 will be judged fatal or completely disabling upon striking any legal target area and will be capable of killing through shields, provided that the scenario rules perm..."
  • 06:2506:25, 20 June 2024 diff hist +1,704 N Siege:Siege Engine OperationCreated page with "{{DISPLAYTITLE:Siege Engine Operation}} <div class='rulesNumbering' style="counter-reset: page 5"> #Anyone operating a siege engine in combat will be armored to the SCA minimum Heavy Weapons Armor requirements. (Archers' gauntlets may be used instead of full gauntlets for hand protection.) #Siege engine crews shall be made up of members who are authorized in siege and are familiar with the engine that they are operating. #Siege engine crews shall inspect their engine f..."
  • 06:2506:25, 20 June 2024 diff hist +2,499 N Siege:Engine And Structure InspectionCreated page with "{{DISPLAYTITLE:Engine and Structure Inspection}} <div class='rulesNumbering' style="counter-reset: page 4"> #Siege engines shall be inspected before combat use. Engine inspection procedures shall include at least the following: ##Any event allowing siege engines must have an equipment inspection station. This inspection station shall, at minimum, consist of a field with a firing line and range markers at 40 and 80 yards (36.6 and 73.2 meters) from the firing position...."
  • 06:2506:25, 20 June 2024 diff hist +5,092 N Siege:Siege AmmunitionCreated page with "{{DISPLAYTITLE:Siege Ammunition}} <div class='rulesNumbering' style="counter-reset: page 3"> #No siege engine ammunition may exceed 1 pound (0.45 kilograms) in weight. #Siege Class Ammunition must be colored with yellow tape as described below, in order to denote it as Siege Class Ammunition: ## <b>TEXT MISSING</b> #Siege ammunition may not be fired from small arms or thrown by hand. #All Siege ammunition will be labeled with the name of owner, group, and kingdom, f..."
  • 06:2506:25, 20 June 2024 diff hist +8,884 N Siege:Siege Engines And StructuresCreated page with "{{DISPLAYTITLE:SCA Siege Engines and Structures}} <div class='rulesNumbering' style="counter-reset: page 2"> ==Types of Siege Devices== #There are two types of siege devices: active siege engines and passive siege structures. For the purposes of this document, and to avoid confusion, siege engines shall be defined as those designed to deliver ammunition larger than the already established small arms ammunition. ##Siege engines are broken down into two categories. Type..."
  • 06:2406:24, 20 June 2024 diff hist +2,812 N Siege:Marshaling And AuthorizationCreated page with "{{DISPLAYTITLE:Marshaling and Authorization}} <div class='rulesNumbering' style="counter-reset: page 1"> ==Reporting== #Each Kingdom shall report its activities involving siege to the Society Earl Marshal's Deputy for Siege on a quarterly basis. Any injury resulting from siege activities and requiring professional medical attention will be reported to the Society Earl Marshal immediately after the event where it occurred. It is recommended that each Kingdom Earl Marshal..."
  • 06:2406:24, 20 June 2024 diff hist +1,996 N Siege:Change LogCreated page with "{{DISPLAYTITLE:Change Log}} ==Changes approved by Board of Directors - January 2016== ;I :Create title “I.A. Reporting”, move original first paragraph to I.A.1., renumber subsequent sections. ;II :Create title “II.A. Types of Siege Devices”, move original first paragraph to II.A.1., renumber second paragraph as II.A.2. ;II.A.1 :Move II.C. to become II.A.1.a., change “munitions to ammunition” here and in all subsequent uses where the meaning is the projectile..."
  • 06:2406:24, 20 June 2024 diff hist +816 N Siege:IntroductionCreated page with "{{DISPLAYTITLE:Introduction}} This document is designed to provide a basic structure for the safe and effective administration of siege engine activities within the SCA. These regulations are designed to provide a common structure for siege activities while giving the individual Kingdoms as much freedom as possible to develop their own structure for the support of these activities. The current revised edition is the result of extended discussions and consultations amon..."
  • 06:2306:23, 20 June 2024 diff hist +85 MediaWiki:Common.jsNo edit summary
  • 06:2206:22, 20 June 2024 diff hist +2,455 N Armored Combat:Title pageCreated page with "%startCenter% %startHuge% 75px The Society for Creative Anachronism Inc. %vspace%30% 300px Armored Combat Marshal's Handbook %endHuge% %vspace%50% October 2023 %endCenter% %pageBreak% ==Copyright== Copyright © 1985, 1989, 1992, 1994, 2000, 2002, 2006, 2007, 2008, 2012, 2013, 2015, 2018, 2020, 2021, 2022, 2023 by the Society for Creative Anachronism, Inc, All rights reserved. This handbook is an o..."
  • 06:1506:15, 20 June 2024 diff hist +832 N Siege:HandbookCreated page with "{{DISPLAYTITLE:Siege Handbook}} *[https://www.sca.org/resources/document-library/siege_engines_handbook/ Society Siege Engine Handbook] :Introduction :Change Log #Marshaling and Authorization #SCA Siege Engines and Structures #Siege Ammunition #Engine and Structure Inspection #Sie..."
  • 06:1506:15, 20 June 2024 diff hist −696 MediaWiki:Common.jsNo edit summary
  • 06:0106:01, 20 June 2024 diff hist +46 N Armored Combat notes:GlossaryCreated page with ";Handle and haft definitions added - June 2022"
  • 05:5505:55, 20 June 2024 diff hist +201 N Armored Combat notes:Use Of Weapons And ShieldsCreated page with "{{DISPLAYTITLE:Notes - The Use of Weapons and Shields}} ;Archers may now fire while carrying a pavise - January 2020 :Previously archers were prohibited from being able to fire while carrying a pavise."
  • 05:5505:55, 20 June 2024 diff hist +342 N Armored Combat notes:Conventions Of CombatCreated page with "{{DISPLAYTITLE:Notes - Conventions of Combat}} ;Removed reference to Siloflex - January 2020 :References to Siloflex throughout the document have been adjusted to no longer specify a brand name. ;Reference to crossbows added where appropriate - January 2020 :Where the rules previously just had bow, now they say "bow/crossbow" and "bow/prod""
  • 05:5405:54, 20 June 2024 diff hist +216 N Armored Combat notes:Combat Authorization RequirementsCreated page with "{{DISPLAYTITLE:Notes - Combat Authorization Requirements}} ==General== ;Reference to royal treaty removed - March 2018 :References to royal treaty were removed as it's a term nowhere defined in Society law or policy."
  • 05:5105:51, 20 June 2024 diff hist +1,932 N Armored Combat:HandbookCreated page with "{{DISPLAYTITLE:Armored Combat Handbook}} :October 2023 edition :[https://www.sca.org/wp-content/uploads/2023/10/Armored_Combat_Handbook-Oct_2023.pdf Society Armored Combat Marshal's Handbook] :[https://society-rules.fullmesh.co.nz/index.php/Special:MakePdfBook?category=Armored_Combat_Handbook PDF version] : Introduction : Change Log #Armored_Combat:Combat_Authorization_Requirements | Combat Authorization Re..."
  • 05:4905:49, 20 June 2024 diff hist +157 N File:Armored combat badge.svgarmoured combat badge.svg © 2023 by Alasdair Muckart is licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/?ref=chooser-v1) current
  • 05:4705:47, 20 June 2024 diff hist 0 N File:SCA arms.pngNo edit summary current
  • 05:4705:47, 20 June 2024 diff hist +17,555 N MediaWiki:Common.jsCreated page with "→‎Any JavaScript here will be loaded for all users on every page load.: var ruleBooks = [ { namespace: "Main", label: "Main Page", webVersion: "/index.php/Main_Page", }, { namespace: "Armored_Combat", label: "Armored Combat", webVersion: "/index.php/Armored_Combat:Handbook", chapters: [ [ "Introduction", "/index.php/Armored_Combat:Introduction" ], [ "..."
  • 05:4505:45, 20 June 2024 diff hist +1,985 N MediaWiki:Common.cssCreated page with "→‎CSS placed here will be applied to all skins: →‎section-based ol numbering: body { counter-reset: h2Counter h3Counter h4Counter h5Counter; } .revision { background:#00ffff; } .comment { background:#00FF00; } .rulesNumbering h2 { counter-reset: h3Counter h4Counter; counter-increment: h2Counter; } .rulesNumbering h2:before { content: counter(page) "." counter(h2Counter) " "; } /* this is required to stop the 'contents' heading in the ToC from becomin..." current

17 June 2024

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