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	<title>Thrown Weapons:Activity guidelines - Competitions - Revision history</title>
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	<updated>2026-06-28T07:01:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://society-rules.fullmesh.co.nz/index.php?title=Thrown_Weapons:Activity_guidelines_-_Competitions&amp;diff=3464&amp;oldid=prev</id>
		<title>AngeleDeSavigny: Thrown Weapons Handbook approved for consultation 2 March 2026</title>
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		<updated>2026-03-23T04:59:16Z</updated>

		<summary type="html">&lt;p&gt;Thrown Weapons Handbook approved for consultation 2 March 2026&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Competitions==&lt;br /&gt;
Competition formats vary widely and are limited only by safety and the imagination of the marshal-in-charge of the competition. Competitions can be individual or in teams, including mixes of youth and adults.  Some competitions are for score, and others use a head-to-head format.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Skill level competitions&amp;#039;&amp;#039;&amp;#039; - These range from Novice to Champions throws. Youth tournaments often have age divisions, or modified scoring by age (similar to a golf handicap).  Other common variations include using unknown distances, unfamiliar weapons, or negative points if your throw does not stick where intended.  &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Novelty throws&amp;#039;&amp;#039;&amp;#039; - It is common to have creative things to throw at rather than a common bullseye pattern.  Examples of creative targets include painting on the target, posters, fruit, pasta, arms, and playing cards.  A two-handed weapons tournament is another common example.&lt;/div&gt;</summary>
		<author><name>AngeleDeSavigny</name></author>
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