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	<id>http://society-rules.fullmesh.co.nz/index.php?action=history&amp;feed=atom&amp;title=Rapier%3AEquipment_standards_-_Missiles_-_General</id>
	<title>Rapier:Equipment standards - Missiles - General - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://society-rules.fullmesh.co.nz/index.php?action=history&amp;feed=atom&amp;title=Rapier%3AEquipment_standards_-_Missiles_-_General"/>
	<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Rapier:Equipment_standards_-_Missiles_-_General&amp;action=history"/>
	<updated>2026-05-06T04:38:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Rapier:Equipment_standards_-_Missiles_-_General&amp;diff=3295&amp;oldid=prev</id>
		<title>AngeleDeSavigny: Approved by the Board of Directors for commentary 25 January 2026 as part of Cut &amp; Thrust</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Rapier:Equipment_standards_-_Missiles_-_General&amp;diff=3295&amp;oldid=prev"/>
		<updated>2026-01-30T09:32:37Z</updated>

		<summary type="html">&lt;p&gt;Approved by the Board of Directors for commentary 25 January 2026 as part of Cut &amp;amp; Thrust&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:32, 30 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General==&amp;lt;!--Also used for C&amp;amp;T--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==General==&amp;lt;!--Also used for C&amp;amp;T--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# All projectiles (rubber bands, thrown weapons, arrows, or bolts) must have a mass no greater than 1 lb (460 g).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# All projectiles (rubber bands, thrown weapons, arrows, or bolts) must have a mass no greater than 1 lb (460 g).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Projectiles must have a minimum diameter of 1/4 inch (6 mm) in any direction during flight.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Projectiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(other than combat archery ammunition) &lt;/ins&gt;must have a minimum diameter of 1/4 inch (6 mm) in any direction during flight.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The striking surface of a projectile must be made of a material with at least 1/4 inch (6 mm) give.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The striking surface of a projectile must be made of a material with at least 1/4 inch (6 mm) give.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# No part of the projectile, including the support material underneath the padding, can be sharp.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# No part of the projectile, including the support material underneath the padding, can be sharp.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Certain types of projectiles can be disallowed from specific scenarios at the marshals&amp;#039; discretion. For example, ball type projectiles, such as small rubber balls thrown by hand or from a sling, may be unsafe on rigid flooring as they may pose a slip hazard to combatants, but may be safe for use on grass and soft dirt.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Certain types of projectiles can be disallowed from specific scenarios at the marshals&amp;#039; discretion. For example, ball type projectiles, such as small rubber balls thrown by hand or from a sling, may be unsafe on rigid flooring as they may pose a slip hazard to combatants, but may be safe for use on grass and soft dirt.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Material that could flake off when hitting an opponent must not be used on striking surfaces.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Material that could flake off when hitting an opponent must not be used on striking surfaces.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AngeleDeSavigny</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Rapier:Equipment_standards_-_Missiles_-_General&amp;diff=1942&amp;oldid=prev</id>
		<title>AngeleDeSavigny: Approved for commentary 18 November 2025</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Rapier:Equipment_standards_-_Missiles_-_General&amp;diff=1942&amp;oldid=prev"/>
		<updated>2025-11-25T08:38:54Z</updated>

		<summary type="html">&lt;p&gt;Approved for commentary 18 November 2025&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==General==&amp;lt;!--Also used for C&amp;amp;T--&amp;gt;&lt;br /&gt;
# All projectiles (rubber bands, thrown weapons, arrows, or bolts) must have a mass no greater than 1 lb (460 g).&lt;br /&gt;
# Projectiles must have a minimum diameter of 1/4 inch (6 mm) in any direction during flight. &lt;br /&gt;
# The striking surface of a projectile must be made of a material with at least 1/4 inch (6 mm) give.&lt;br /&gt;
# No part of the projectile, including the support material underneath the padding, can be sharp. &lt;br /&gt;
# Certain types of projectiles can be disallowed from specific scenarios at the marshals&amp;#039; discretion. For example, ball type projectiles, such as small rubber balls thrown by hand or from a sling, may be unsafe on rigid flooring as they may pose a slip hazard to combatants, but may be safe for use on grass and soft dirt. &lt;br /&gt;
# Material that could flake off when hitting an opponent must not be used on striking surfaces.&lt;/div&gt;</summary>
		<author><name>AngeleDeSavigny</name></author>
	</entry>
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