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	<id>http://society-rules.fullmesh.co.nz/index.php?action=history&amp;feed=atom&amp;title=Ealdormere--Armored_Combat%3AAuthorization_process</id>
	<title>Ealdormere--Armored Combat:Authorization process - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://society-rules.fullmesh.co.nz/index.php?action=history&amp;feed=atom&amp;title=Ealdormere--Armored_Combat%3AAuthorization_process"/>
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	<updated>2026-05-05T22:12:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://society-rules.fullmesh.co.nz/index.php?title=Ealdormere--Armored_Combat:Authorization_process&amp;diff=3213&amp;oldid=prev</id>
		<title>AngeleDeSavigny: Approved by the Privy Council 17 December 2025</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Ealdormere--Armored_Combat:Authorization_process&amp;diff=3213&amp;oldid=prev"/>
		<updated>2026-01-15T04:47:14Z</updated>

		<summary type="html">&lt;p&gt;Approved by the Privy Council 17 December 2025&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|{{NAMESPACE}} - Rattan - Handbook|20|Authorization process}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
=={{Kingdom}}Ealdormere additions for authorizations{{/Kingdom}}==&lt;br /&gt;
#{{Kingdom}} Two (2) warranted marshals are required to authorize a fighter, a third is preferable, and, in any case, at least one should be unfamiliar with the fighter authorizing. {{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} See [[{{NAMESPACE}}:Marshalate - Overview#Ealdormere_additions_for_Marshalate-Overview|Ealdormere additions for Marshalate - Overview]] for additional kingdom Marshal requirements{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}}A copy of the Armoured Combat Handbook must be available at any official event at which authorizations may be conducted. Note that this includes a group practice if an authorization is to be attempted there.{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} All participants who enter the list area must have an authorization card or execute a temporary waiver before participating at an official event. {{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} Authorizations at practices are allowed with the permission of the Earl Marshal. {{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} The opponent of the authorizing fighter should be experienced and known to the marshals. (This is so the warranting marshals have a standard reference by which to judge the authorizing fighter.)  {{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} Authorizations last for 4 years. {{/Kingdom}}&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Requirements}}&lt;br /&gt;
&amp;lt;!--{{Kingdom}}Your kingdom additions to this section{{/Kingdom}}--&amp;gt;&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Documentation}}&lt;br /&gt;
&amp;lt;!--{{Kingdom}}Your kingdom additions to this section - such as a link to your forms{{/Kingdom}}--&amp;gt;&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Theory test}}&lt;br /&gt;
#{{Kingdom}}&amp;#039;&amp;#039;&amp;#039;Ealdormere&amp;#039;s additions to Theory test&amp;#039;&amp;#039;&amp;#039;{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}This is an oral test by the authorization marshals. {{/Kingdom}}&lt;br /&gt;
&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Armor and weapons check}}&lt;br /&gt;
&amp;lt;!--{{Kingdom}}Your kingdom additions to this section{{/Kingdom}}--&amp;gt;&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Practical test}}&lt;br /&gt;
&amp;lt;!--{{Kingdom}}Your kingdom additions to this section{{/Kingdom}}--&amp;gt;&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Passing the test}}&lt;br /&gt;
&amp;lt;!--{{Kingdom}}Your kingdom additions to this section{{/Kingdom}}--&amp;gt;&lt;br /&gt;
{{Armored Combat:Authorization process example - Re-authorization procedure}}&lt;br /&gt;
&amp;lt;!--{{Kingdom}}Your kingdom additions to this section{{/Kingdom}}--&amp;gt;&lt;br /&gt;
#{{Kingdom}}&amp;#039;&amp;#039;&amp;#039;Ealdormere&amp;#039;s additions to Re-authorization procedure&amp;#039;&amp;#039;&amp;#039;{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} For the practical test, a successful authorization bout for single-handed weapon and shield will reactivate all the previous authorizations held. The fighter can attempt to reauthorize in another weapons style instead of single-handed weapon and shield if they prefer. {{/Kingdom}}&lt;br /&gt;
&lt;br /&gt;
=={{Kingdom}} Ealdormere Additional requirements for authorization in Armored Combat Combat Archery{{/Kingdom}}==&lt;br /&gt;
==={{Kingdom}}Practical test{{Kingdom}}===&lt;br /&gt;
{{Kingdom}}The candidate will demonstrate their combat ability by: {{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} Demonstrating an above-average awareness of their surroundings throughout the testing procedure. If the fighter shows tendencies to panic when under attack, to fire arrows in an uncontrolled manner, to attempt to fight with both a weapon and a bow, or attempts to block rattan blows with their bow, they should not be passed.{{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}The authorizing marshals should designate a visible line as being a battlefield boundary. Have two authorized fighters (sword and shield preferred) begin sparring at a distance of about 10 yards away from the archer and roughly 15 to 20 yards from the defined boundary. Designate one as a friend to the archer and the other as an opponent. Instruct the fighters to call blows but do not cease sparring. Have the fighters move in an arc from center field toward the &amp;#039;border&amp;#039;.{{/Kingdom}} &lt;br /&gt;
##{{Kingdom}}Is the archer able to select their target or do they simply shoot at both combatants without regard to friend or foe?{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}Does the archer cease to shoot or relocate themself when they are in danger of shooting toward the &amp;#039;border&amp;#039;?{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}}While the candidate is firing at the combatants, have the second marshal move down range of the candidate behind the combatants to check if the candidate is paying attention to the line of fire beyond their targets. Does the archer demonstrate awareness of potential noncombatants by ceasing to fire towards the marshal or by repositioning themself to keep a clear line of fire? {{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}Have the archer take a position as if their back is up against a battlefield boundary. Have one authorized fighter (sword and shield preferred) about 15 to 20 yards in front of the archer. Have the target fighter advance at a walk on the archer until within sword range, and strike a normal killing blow. Have the archer shoot as desired at the oncoming fighter (who may dodge or attempt to deflect arrows as desired). The archer may not move from their position.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}Does the archer attempt to block with their bow?{{/Kingdom}} &lt;br /&gt;
##{{Kingdom}}The archer shall demonstrate blow acknowledgement from a projectile and a hand held weapon, and how to yield to an opponent before they are struck (if that is their choice). The candidate needs to confirm they understand they are a fully armored combatant, and at some point will be struck in the course of melee activities even if they try to yield first.{{/Kingdom}} &lt;br /&gt;
##{{Kingdom}}Does the archer demonstrate an ability to target the opponent?{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}Does the archer show signs of uncertainty as the opponent is advancing?{{/Kingdom}}&lt;br /&gt;
&lt;br /&gt;
=={{Kingdom}} Ealdormere additional requirements for authorization in Armored Combat Siege{{/Kingdom}}==&lt;br /&gt;
==={{Kingdom}} Practical test{{/Kingdom}}===&lt;br /&gt;
{{Kingdom}}The candidate will demonstrate their combat ability as follows:{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} The fighter must demonstrate an understanding of the rules for siege.{{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}The fighter must demonstrate that they can safely operate an engine.{{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}The fighter must demonstrate that they are able to inspect their own engine.{{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}The fighter must show how to render their engine safe. {{/Kingdom}}&lt;br /&gt;
#{{Kingdom}}Understand how engines/engineers are killed by opponents.{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}}The candidate shall demonstrate blow acknowledgement from a projectile and a hand held weapon, and how to yield to an opponent before they are struck (if that is their choice). The candidate needs to confirm they understand they are a fully armored combatant, and at some point will be struck in the course of melee activities even if they try to yield first.{{/Kingdom}}&lt;/div&gt;</summary>
		<author><name>AngeleDeSavigny</name></author>
	</entry>
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