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	<id>http://society-rules.fullmesh.co.nz/index.php?action=history&amp;feed=atom&amp;title=Caid--Armored_Combat%3AAuthorization_process</id>
	<title>Caid--Armored Combat:Authorization process - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://society-rules.fullmesh.co.nz/index.php?action=history&amp;feed=atom&amp;title=Caid--Armored_Combat%3AAuthorization_process"/>
	<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Caid--Armored_Combat:Authorization_process&amp;action=history"/>
	<updated>2026-05-14T23:54:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Caid--Armored_Combat:Authorization_process&amp;diff=2157&amp;oldid=prev</id>
		<title>AngeleDeSavigny: /* {{Kingdom}} Practical test{{/Kingdom}} */</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Caid--Armored_Combat:Authorization_process&amp;diff=2157&amp;oldid=prev"/>
		<updated>2025-12-21T05:41:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;{{Kingdom}} Practical test{{/Kingdom}}&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:41, 21 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# {{Kingdom}}The fighter must show how to render their engine safe. {{/Kingdom}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# {{Kingdom}}The fighter must show how to render their engine safe. {{/Kingdom}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#{{Kingdom}}Understand how engines/engineers are killed by opponents.{{/Kingdom}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#{{Kingdom}}Understand how engines/engineers are killed by opponents.{{/Kingdom}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#{{Kingdom}}The candidate shall demonstrate blow acknowledgement from a projectile and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand held &lt;/del&gt;weapon, and how to yield to an opponent before they are struck (if that is their choice). The candidate needs to confirm they understand they are a fully armored combatant, and at some point will be struck in the course of melee activities even if they try to yield first.{{/Kingdom}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#{{Kingdom}}The candidate shall demonstrate blow acknowledgement from a projectile and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handheld &lt;/ins&gt;weapon, and how to yield to an opponent before they are struck (if that is their choice).&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{/Kingdom}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;#{{Kingdom}}&lt;/ins&gt;The candidate needs to confirm they understand they are a fully armored combatant, and at some point will be struck in the course of melee activities even if they try to yield first.{{/Kingdom}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AngeleDeSavigny</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Caid--Armored_Combat:Authorization_process&amp;diff=2156&amp;oldid=prev</id>
		<title>AngeleDeSavigny: Created page with &quot;&lt;noinclude&gt;{{ChapterInfo|{{NAMESPACE}} - Rattan - Handbook|20|Authorization process}}&lt;/noinclude&gt; &lt;!--If you have your own, delete the text below and include your process.  Your kingdom&#039;s process must test the required items listed in the Authorizations chapter. If you use the one provided below, you are compliant with the minimum standards.--&gt; In the absence of creating their own process, kingdoms will use the following: {{Armored Combat:Authorization process example -...&quot;</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Caid--Armored_Combat:Authorization_process&amp;diff=2156&amp;oldid=prev"/>
		<updated>2025-12-21T05:40:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;noinclude&amp;gt;{{ChapterInfo|{{NAMESPACE}} - Rattan - Handbook|20|Authorization process}}&amp;lt;/noinclude&amp;gt; &amp;lt;!--If you have your own, delete the text below and include your process.  Your kingdom&amp;#039;s process must test the required items listed in the Authorizations chapter. If you use the one provided below, you are compliant with the minimum standards.--&amp;gt; In the absence of creating their own process, kingdoms will use the following: {{Armored Combat:Authorization process example -...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|{{NAMESPACE}} - Rattan - Handbook|20|Authorization process}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--If you have your own, delete the text below and include your process.  Your kingdom&amp;#039;s process must test the required items listed in the Authorizations chapter. If you use the one provided below, you are compliant with the minimum standards.--&amp;gt;&lt;br /&gt;
In the absence of creating their own process, kingdoms will use the following:&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Requirements}}&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Documentation}}&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Theory test}}&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Armor and weapons check}}&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Practical test}}&lt;br /&gt;
{{Armored Combat:Authorization process example - Authorization procedures - Passing the test}}&lt;br /&gt;
{{Armored Combat:Authorization process example - Re-authorization procedure}}&lt;br /&gt;
=={{Kingdom}}Caid additions for authorizations{{/Kingdom}}==&lt;br /&gt;
==={{Kingdom}}General{{/Kingdom}}===&lt;br /&gt;
#{{Kingdom}} All authorizations shall use Caid&amp;#039;s two person integrity, and Caid&amp;#039;s authorization procedure. {{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} Caid has the following authorization categories{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} Armored Combat One Hand (ACOH). This includes: the use of all weapons used one handed that are used with a shield; the use of two weapons and no shield; the use of a thrusting tip on these weapons; and the use of thrown weapons. {{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} Armored Combat Two Handed (ACTH). This includes all two-handed weapons, including great swords, great axes, naginata, glaives, bardiches, spears, etc., and the use of thrown weapons.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} Armored Combat Combat Archery (ACCA). This includes hand bows and crossbows{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} Armored Combat Siege (ACSG). This includes all siege warfare items.{{/Kingdom}}&lt;br /&gt;
==={{Kingdom}} Caid practical test for authorization in Armored Combat Combat Archery (ACCA){{/Kingdom}}===&lt;br /&gt;
===={{Kingdom}}Practical test{{Kingdom}}====&lt;br /&gt;
{{Kingdom}}The candidate will demonstrate their combat ability by: {{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} Demonstrating an above-average awareness of their surroundings throughout the testing procedure. If the fighter shows tendencies to panic when under attack, to fire arrows in an uncontrolled manner, to attempt to fight with both a weapon and a bow, or attempts to block rattan blows with their bow, they should not be passed.{{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}The authorizing marshals should designate a visible line as being a battlefield boundary. Have two authorized fighters (sword and shield preferred) begin sparring at a distance of about 10 yards away from the archer and roughly 15 to 20 yards from the defined boundary. Designate one as a friend to the archer and the other as an opponent. Instruct the fighters to call blows but do not cease sparring. Have the fighters move in an arc from center field toward the &amp;#039;border&amp;#039;.{{/Kingdom}} &lt;br /&gt;
##{{Kingdom}}Is the archer able to select their target or do they simply shoot at both combatants without regard to friend or foe?{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}Does the archer cease to shoot or relocate themself when they are in danger of shooting toward the &amp;#039;border&amp;#039;?{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}}While the candidate is firing at the combatants, have the second marshal move down range of the candidate behind the combatants to check if the candidate is paying attention to the line of fire beyond their targets. Does the archer demonstrate awareness of potential noncombatants by ceasing to fire towards the marshal or by repositioning themselves to keep a clear line of fire? {{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}Have the archer take a position as if their back is up against a battlefield boundary. Have one authorized fighter (sword and shield preferred) about 15 to 20 yards in front of the archer. Have the target fighter advance at a walk on the archer until within sword range, and strike a normal killing blow. Have the archer shoot as desired at the oncoming fighter (who may dodge or attempt to deflect arrows as desired). The archer may not move from their position.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}Does the archer attempt to block with their bow?{{/Kingdom}} &lt;br /&gt;
##{{Kingdom}}The archer shall demonstrate blow acknowledgement from a projectile and a hand held weapon, and how to yield to an opponent before they are struck (if that is their choice). The candidate needs to confirm they understand they are a fully armored combatant, and at some point will be struck in the course of melee activities even if they try to yield first.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}Does the archer demonstrate an ability to target the opponent?{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}Does the archer show signs of uncertainty as the opponent is advancing?{{/Kingdom}}&lt;br /&gt;
&lt;br /&gt;
==={{Kingdom}} Caid practical test for authorization Armored Combat Siege{{/Kingdom}}===&lt;br /&gt;
===={{Kingdom}} Practical test{{/Kingdom}}====&lt;br /&gt;
{{Kingdom}}The candidate will demonstrate their combat ability as follows:{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}} The fighter must demonstrate an understanding of the rules for siege.{{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}The fighter must demonstrate that they can safely operate an engine.{{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}The fighter must demonstrate that they are able to inspect their own engine.{{/Kingdom}}&lt;br /&gt;
# {{Kingdom}}The fighter must show how to render their engine safe. {{/Kingdom}}&lt;br /&gt;
#{{Kingdom}}Understand how engines/engineers are killed by opponents.{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}}The candidate shall demonstrate blow acknowledgement from a projectile and a hand held weapon, and how to yield to an opponent before they are struck (if that is their choice). The candidate needs to confirm they understand they are a fully armored combatant, and at some point will be struck in the course of melee activities even if they try to yield first.{{/Kingdom}}&lt;/div&gt;</summary>
		<author><name>AngeleDeSavigny</name></author>
	</entry>
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