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	<id>http://society-rules.fullmesh.co.nz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArabellaDaSiena</id>
	<title>Marshal Rules Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://society-rules.fullmesh.co.nz/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArabellaDaSiena"/>
	<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php/Special:Contributions/ArabellaDaSiena"/>
	<updated>2026-05-15T18:07:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Rules_of_engagement_-_Types_of_engagement-_Unit_engagement&amp;diff=3561</id>
		<title>Armored Combat:Conventions - Rules of engagement - Types of engagement- Unit engagement</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Rules_of_engagement_-_Types_of_engagement-_Unit_engagement&amp;diff=3561"/>
		<updated>2026-04-03T02:45:05Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Melee engagement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Group and Melee engagement===&lt;br /&gt;
# In group and melee battles, engagement is obtained when your opponent becomes aware of you.  (e.g. moving into their line of sight, &#039;tapping&#039; them with your weapon, shouting, being part of a unit, or other means).&lt;br /&gt;
# Unit engagement happens when two or more cohesive units of two or more opposing combatants meet in combat.&lt;br /&gt;
## Units can be of unequal size, and can engage a single person.&lt;br /&gt;
## Everyone in a unit is considered to be engaged with all combatants in the other unit(s).&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Rules_of_engagement_-_Types_of_engagement-_Unit_engagement&amp;diff=3560</id>
		<title>Armored Combat:Conventions - Rules of engagement - Types of engagement- Unit engagement</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Rules_of_engagement_-_Types_of_engagement-_Unit_engagement&amp;diff=3560"/>
		<updated>2026-04-03T02:44:20Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Group and melee engagement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Melee engagement===&lt;br /&gt;
# In melee combat, engagement is obtained when your opponent becomes aware of you.  (e.g. moving into their line of sight, &#039;tapping&#039; them with your weapon, shouting, being part of a unit, or other means).&lt;br /&gt;
# Unit engagement happens when two or more cohesive units of two or more opposing combatants meet in combat.&lt;br /&gt;
## Units can be of unequal size, and can engage a single person.&lt;br /&gt;
## Everyone in a unit is considered to be engaged with all combatants in the other unit(s).&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Society_handbooks&amp;diff=3559</id>
		<title>Society handbooks</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Society_handbooks&amp;diff=3559"/>
		<updated>2026-03-25T15:01:01Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* FAQs on the rules, modernization project, and quick starts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025 &lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat_Steel:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat_Steel:Handbook|Armored Combat (Steel)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Cut_And_Thrust:Handbook|150x150px]]&lt;br /&gt;
[[Cut_And_Thrust:Handbook|Cut and Thrust]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2026&lt;br /&gt;
&amp;lt;BR&amp;gt;Open for commentary&lt;br /&gt;
|-&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;Open for commentary&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
|-&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;br&amp;gt;March 2026&lt;br /&gt;
&amp;lt;br&amp;gt;Open for commentary&lt;br /&gt;
![[File:Youth Combat-square.svg|frameless|link=Youth_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Combat:Handbook|Youth Combat]]&lt;br /&gt;
&amp;lt;br&amp;gt;July 2024&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Harnischfechten:Handbook|150x150px]]&lt;br /&gt;
[[Harnischfechten:Handbook|Harnischfechten&amp;lt;BR&amp;gt;Experiment]]&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:The globe.png|link=Global:Handbook|frameless|150x150px]]&lt;br /&gt;
[[Global:Handbook|Global rules]]&lt;br /&gt;
|}&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*&#039;&#039;&#039;Armored Combat (Rattan)&#039;&#039;&#039;  - Nov 2025 edition, effective Dec 23, 2025.&lt;br /&gt;
*&#039;&#039;&#039;Rapier Combat&#039;&#039;&#039; - Version for commentary approved November 2025&lt;br /&gt;
**&#039;&#039;Nov 20 thru Feb 20th:&#039;&#039; Rapier Handbook is open for commentary.  This version has been approved by the BoD for commentary for 3 months.&lt;br /&gt;
**&#039;&#039;Feb 20 thru March 30:&#039;&#039; Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Cut and Thrust Combat&#039;&#039;&#039; - Version for commentary approved January 2026&lt;br /&gt;
**&#039;&#039;Jan 30 through March 30:&#039;&#039; Cut and Thrust Handbook is open for commentary.  This version has been approved by the BoD for commentary for 2 months. Updates to the handbook will be developed based on the commentary, including from the Rapier Handbook commentary as most content is shared.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Thrown Weapons&#039;&#039;&#039; - Version for commentary approved March 2026&lt;br /&gt;
**&#039;&#039;March 25 through May 25:&#039;&#039; Cut and Thrust Handbook is open for commentary.  This version has been approved by the BoD for commentary for 2 months. Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;June 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;June 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Target Archery&#039;&#039;&#039; - In progress, expected summer 2026&lt;br /&gt;
*&#039;&#039;&#039;Equestrian&#039;&#039;&#039; - In progress, expected summer 2026&lt;br /&gt;
*&#039;&#039;&#039;Siege Engines&#039;&#039;&#039; - In progress, expected fall 2026&lt;br /&gt;
*&#039;&#039;&#039;Youth Combat&#039;&#039;&#039; - In progress, expected fall 2026&lt;br /&gt;
&lt;br /&gt;
==FAQs on the rules, modernization project, and quick starts==&lt;br /&gt;
&#039;&#039;&#039;For all handbooks:&#039;&#039;&#039;&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the 2025 Armored Combat Rattan Handbook:&#039;&#039;&#039;&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new Armored Combat Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new Armored Combat Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - Armored Combat Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the 2025 Rapier Handbook:&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the 2026 Cut and Thrust Handbook:&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Cliff notes on changes - Cut and Thrust Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Cut and Thrust Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For the 2026 Thrown Weapons Handbook:&#039;&#039;&#039;&lt;br /&gt;
*[[Media:Cliff_notes_on_changes_-_Thrown_Weapons_Handbook_2026.pdf|Cliff notes on changes - Thrown Weapons Handbook 2026]]&lt;br /&gt;
*For a PDF copy of the proposed Thrown Weapons Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
{{Global:Copyright}}&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Society_handbooks&amp;diff=3558</id>
		<title>Society handbooks</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Society_handbooks&amp;diff=3558"/>
		<updated>2026-03-25T14:59:56Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Current status of Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025 &lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat_Steel:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat_Steel:Handbook|Armored Combat (Steel)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Cut_And_Thrust:Handbook|150x150px]]&lt;br /&gt;
[[Cut_And_Thrust:Handbook|Cut and Thrust]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2026&lt;br /&gt;
&amp;lt;BR&amp;gt;Open for commentary&lt;br /&gt;
|-&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;Open for commentary&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
|-&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;br&amp;gt;March 2026&lt;br /&gt;
&amp;lt;br&amp;gt;Open for commentary&lt;br /&gt;
![[File:Youth Combat-square.svg|frameless|link=Youth_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Combat:Handbook|Youth Combat]]&lt;br /&gt;
&amp;lt;br&amp;gt;July 2024&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Harnischfechten:Handbook|150x150px]]&lt;br /&gt;
[[Harnischfechten:Handbook|Harnischfechten&amp;lt;BR&amp;gt;Experiment]]&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:The globe.png|link=Global:Handbook|frameless|150x150px]]&lt;br /&gt;
[[Global:Handbook|Global rules]]&lt;br /&gt;
|}&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*&#039;&#039;&#039;Armored Combat (Rattan)&#039;&#039;&#039;  - Nov 2025 edition, effective Dec 23, 2025.&lt;br /&gt;
*&#039;&#039;&#039;Rapier Combat&#039;&#039;&#039; - Version for commentary approved November 2025&lt;br /&gt;
**&#039;&#039;Nov 20 thru Feb 20th:&#039;&#039; Rapier Handbook is open for commentary.  This version has been approved by the BoD for commentary for 3 months.&lt;br /&gt;
**&#039;&#039;Feb 20 thru March 30:&#039;&#039; Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Cut and Thrust Combat&#039;&#039;&#039; - Version for commentary approved January 2026&lt;br /&gt;
**&#039;&#039;Jan 30 through March 30:&#039;&#039; Cut and Thrust Handbook is open for commentary.  This version has been approved by the BoD for commentary for 2 months. Updates to the handbook will be developed based on the commentary, including from the Rapier Handbook commentary as most content is shared.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Thrown Weapons&#039;&#039;&#039; - Version for commentary approved March 2026&lt;br /&gt;
**&#039;&#039;March 25 through May 25:&#039;&#039; Cut and Thrust Handbook is open for commentary.  This version has been approved by the BoD for commentary for 2 months. Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;June 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;June 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Target Archery&#039;&#039;&#039; - In progress, expected summer 2026&lt;br /&gt;
*&#039;&#039;&#039;Equestrian&#039;&#039;&#039; - In progress, expected summer 2026&lt;br /&gt;
*&#039;&#039;&#039;Siege Engines&#039;&#039;&#039; - In progress, expected fall 2026&lt;br /&gt;
*&#039;&#039;&#039;Youth Combat&#039;&#039;&#039; - In progress, expected fall 2026&lt;br /&gt;
&lt;br /&gt;
==FAQs on the rules, modernization project, and quick starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Armored Combat Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new Armored Combat Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new Armored Combat Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - Armored Combat Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
For the 2026 Cut and Thrust Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Cut and Thrust Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Cut and Thrust Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
For the 2026 Thrown Weapons Handbook:&lt;br /&gt;
*[[Media:Cliff_notes_on_changes_-_Thrown_Weapons_Handbook_2026.pdf|Cliff notes on changes - Thrown Weapons Handbook 2026]]&lt;br /&gt;
*For a PDF copy of the proposed Thrown Weapons Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
{{Global:Copyright}}&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Society_handbooks&amp;diff=3557</id>
		<title>Society handbooks</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Society_handbooks&amp;diff=3557"/>
		<updated>2026-03-25T14:58:20Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* FAQs on the rules, modernization project, and quick starts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025 &lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat_Steel:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat_Steel:Handbook|Armored Combat (Steel)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Cut_And_Thrust:Handbook|150x150px]]&lt;br /&gt;
[[Cut_And_Thrust:Handbook|Cut and Thrust]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2026&lt;br /&gt;
&amp;lt;BR&amp;gt;Open for commentary&lt;br /&gt;
|-&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;Open for commentary&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
|-&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;br&amp;gt;March 2026&lt;br /&gt;
&amp;lt;br&amp;gt;Open for commentary&lt;br /&gt;
![[File:Youth Combat-square.svg|frameless|link=Youth_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Combat:Handbook|Youth Combat]]&lt;br /&gt;
&amp;lt;br&amp;gt;July 2024&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Harnischfechten:Handbook|150x150px]]&lt;br /&gt;
[[Harnischfechten:Handbook|Harnischfechten&amp;lt;BR&amp;gt;Experiment]]&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:The globe.png|link=Global:Handbook|frameless|150x150px]]&lt;br /&gt;
[[Global:Handbook|Global rules]]&lt;br /&gt;
|}&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*&#039;&#039;&#039;Armored Combat (Rattan)&#039;&#039;&#039;  - Nov 2025 edition, effective Dec 23, 2025.&lt;br /&gt;
*&#039;&#039;&#039;Rapier Combat&#039;&#039;&#039; - Version for commentary approved November 2025&lt;br /&gt;
**&#039;&#039;Nov 20 thru Feb 20th:&#039;&#039; Rapier Handbook is open for commentary.  This version has been approved by the BoD for commentary for 3 months.&lt;br /&gt;
**&#039;&#039;Feb 20 thru March 30:&#039;&#039; Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Cut and Thrust Combat&#039;&#039;&#039; - Version for commentary approved January 2026&lt;br /&gt;
**&#039;&#039;Jan 30 through March 30:&#039;&#039; Cut and Thrust Handbook is open for commentary.  This version has been approved by the BoD for commentary for 2 months. Updates to the handbook will be developed based on the commentary, including from the Rapier Handbook commentary as most content is shared.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Thrown Weapons&#039;&#039;&#039; - Version for commentary approved March 2026&lt;br /&gt;
**&#039;&#039;March 25 through May 25:&#039;&#039; Cut and Thrust Handbook is open for commentary.  This version has been approved by the BoD for commentary for 2 months. Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;June 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;June 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Target Archery&#039;&#039;&#039; - In progress, expected early 2026&lt;br /&gt;
*&#039;&#039;&#039;Equestrian&#039;&#039;&#039; - In progress, expected spring 2026&lt;br /&gt;
*&#039;&#039;&#039;Siege Engines&#039;&#039;&#039; - In progress, expected spring/summer 2026&lt;br /&gt;
*&#039;&#039;&#039;Youth Combat&#039;&#039;&#039; - In progress, expected spring/summer 2026&lt;br /&gt;
&lt;br /&gt;
==FAQs on the rules, modernization project, and quick starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Armored Combat Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new Armored Combat Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new Armored Combat Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - Armored Combat Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
For the 2026 Cut and Thrust Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Cut and Thrust Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Cut and Thrust Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
For the 2026 Thrown Weapons Handbook:&lt;br /&gt;
*[[Media:Cliff_notes_on_changes_-_Thrown_Weapons_Handbook_2026.pdf|Cliff notes on changes - Thrown Weapons Handbook 2026]]&lt;br /&gt;
*For a PDF copy of the proposed Thrown Weapons Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
{{Global:Copyright}}&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=File:Cliff_notes_on_changes_-_Thrown_Weapons_Handbook_2026.pdf&amp;diff=3556</id>
		<title>File:Cliff notes on changes - Thrown Weapons Handbook 2026.pdf</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=File:Cliff_notes_on_changes_-_Thrown_Weapons_Handbook_2026.pdf&amp;diff=3556"/>
		<updated>2026-03-25T14:55:28Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: Cliff notes on changes - thrown weapons handbook 2026 version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cliff notes on changes - thrown weapons handbook 2026 version&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Thrown_Weapons:Change_log&amp;diff=3555</id>
		<title>Thrown Weapons:Change log</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Thrown_Weapons:Change_log&amp;diff=3555"/>
		<updated>2026-03-25T14:54:16Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Thrown Weapons Handbook|26|Change log}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Completely new version - Approved by the Board of Directors for commentary - March 2, 2026==&lt;br /&gt;
In 2023, the Society Marshal&#039;s office embarked on an ambitious modernization project. The goal was to update all the Marshal handbooks, along with the marshal related sections in Corpora, to better reflect the current structure, culture, and safety best practices we use today in our SCA martial activities. We wanted to create online-focused, user-friendly handbooks to make it easier for newcomers and current members to find relevant information. The architecture of the online system was also developed to support consistency, easier and timely updates, while preserving Kingdom specific rules and culture.&lt;br /&gt;
;User friendly&lt;br /&gt;
:The handbooks start with the information that new members need to know and provides context of SCA martial activities. The information you need to be able to participate is first, followed by the information for marshals and those who administer martial activities.  We have used Plain English as per https://www.plainlanguage.gov/ and other similar standards where we can, though there is room for improvement.&lt;br /&gt;
;Same template and categories of information&lt;br /&gt;
:Each discipline&#039;s handbook will be structured the same way, so that you can easily find key differences between martial forms. You should find the same kind of information in the same chapters whether you are looking at armored combat, fencing, target archery, etc.&lt;br /&gt;
;Consistency&lt;br /&gt;
:Some information should be the same for all martial forms. However, previous handbooks referenced other handbooks and version control created issues and unnecessary differences. Through the use of the wiki-engine, in places where handbooks should have the same content (eg how you report an injury), they now pull the same content from our &#039;&#039;&#039;global&#039;&#039;&#039; pages - rules that are global across all of our disciplines. If those global rules are changed, they will change consistently for all disciplines.&lt;br /&gt;
;Kingdom handbooks&lt;br /&gt;
:Online kingdom handbooks will include the Society level information and their Kingdom specific rules and standards. The Kingdom specific information will be denoted in a different color, so differences are easier to identify and find.&lt;br /&gt;
;Redline copy isn&#039;t available for this first online version&lt;br /&gt;
:Because we have rebuilt the rules from the ground up, a direct redline version of the rules from the old rules is not possible.  However, all of the old rules have been accounted for and tracked in a separate document - many are just reworded for clarity and Plain English, many are now in a different (hopefully better) location.  We will also point out the rules that functionally change the way that we play in the summaries below, and in the cross check document.&lt;br /&gt;
*[[Media:20260210_Cross_Check_Thrown_Weapons_Handbook_2020_to_2026_version.pdf|Cross check document from 2020 handbook to 2026 version]]&lt;br /&gt;
&lt;br /&gt;
==Summary of changes from 2020 edition to the 2026 edition==&lt;br /&gt;
#&#039;&#039;&#039;Handbooks&#039;&#039;&#039;&lt;br /&gt;
#*Handbooks are self-contained. Prior references to rules and processes in the Marshals Handbook are now included here. Many of these are &#039;&#039;&#039;global&#039;&#039;&#039; sections.&lt;br /&gt;
#*Kingdom handbooks will be developed and formatted with the new online format, which enables kingdom specific rules and policies to be added to the Society rules. &lt;br /&gt;
#&#039;&#039;&#039;Weapons and equipment&#039;&#039;&#039;&lt;br /&gt;
#*Weapons and equipment must be inspected by a warranted thrown weapons marshal prior to use in activities.  In the previous handbook, marshals had the authority to inspect but it was not required.&lt;br /&gt;
#*Several size, weight, and other safety considerations changed from &amp;quot;should&amp;quot; to &amp;quot;must&amp;quot;.&lt;br /&gt;
#*A section for targets was added, with general guidelines.&lt;br /&gt;
#&#039;&#039;&#039;Participation and Marshaling&#039;&#039;&#039;&lt;br /&gt;
#*The Rules of the Line added two common practices: not throwing other person&#039;s weapons without their permission, and removing weapons by &amp;quot;worrying&amp;quot; them vs yanking.&lt;br /&gt;
#*A section on scoring conventions was added. &lt;br /&gt;
#*Range set-up: Specifics and recommendations to the safety zone were added. &lt;br /&gt;
#*For spears, there is now one minimum distance (15 feet) for both soft and hard targets.&lt;br /&gt;
#*Range procedures and commands restructured into two sections (marshal and thrower), and clarifying language added.&lt;br /&gt;
#*Inspecting equipment added &amp;quot;Is the distance this weapon will travel appropriate for the range where it is being used?&amp;quot;&lt;br /&gt;
#&#039;&#039;&#039;Administrative&#039;&#039;&#039;&lt;br /&gt;
#*The Chain of command for handling disagreements is now consistent with the overall marshalate. &lt;br /&gt;
#*Injury reporting now follows the same reporting chain and timeline as all SCA martial activities.&lt;br /&gt;
#*A glossary has been added for commonly used terms in SCA Thrown Weapons.&lt;br /&gt;
&lt;br /&gt;
==Chapter summaries==&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;&#039;Introduction to SCA martial activities &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter is one of our &#039;&#039;&#039;global&#039;&#039;&#039; ones that appears in every one of the new Society Marshal&#039;s Handbooks for each discipline.  It contains an overview of all the martial forms, layout of the handbooks, general rules, in or out of kingdom guidelines, and a section for newcomers so they know what to expect when showing up for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Rules of the Lists &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;The Rules of the Lists apply to all of our martial disciplines, so they are &#039;&#039;&#039;global&#039;&#039;&#039; and the same content appears in every handbook. &lt;br /&gt;
&amp;lt;P&amp;gt;Changes to the Rules of the Lists in Corpora were consulted on and approved by the Board of Directors in November 2024. The applications of the Rules of the Lists have all been incorporated into their relevant section of the rules.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Change:&#039;&#039;&#039;&lt;br /&gt;
*The Rules of the Lists were reordered, and the prohibition of missile in tournament lists has been removed. Whether missiles are allowed is now set at the tournament level, and events such as combat archery tournaments can now be held without bending the rules.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Overview of thrown weapons&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter is a brief description of the discipline, includes some definitions of key terms, a list of the types of activities, and authorization categories.  Most of this content captures existing concepts. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;When you are allowed to participate&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter provides age requirements, sign-in requirements, authorization and inspection requirements, reminds you that you can&#039;t use real weapons, includes key injury and impairment rules, and reminds you that you can always refuse to participate.&lt;br /&gt;
&amp;lt;P&amp;gt;Many of these rules were scattered through Sections I-III of the Marshals Handbook, and have been reworded without functional change.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Marshals must be at least 16 years old.&lt;br /&gt;
*Added sign-in requirements for events or practices. These have been requirements from Corpora for a long time, now included in the handbooks for clarity. &lt;br /&gt;
*Weapons and equipment must be inspected by a warranted marshal before engaging in any thrown weapons activities.&lt;br /&gt;
*Added concussions to the prior list of when you cannot participate with impaired judgment.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Expected behavior and responsibilities &#039;&#039;(partial global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;These are &#039;&#039;&#039;global&#039;&#039;&#039; rules of behavior that apply to all martial disciplines - follow the rules, behave in a chivalrous manner, etc. These rules were variously scattered through the old handbooks, and have been gathered together and reworded.  The &amp;quot;Rules of the Line&amp;quot; can be found here. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Added - do not throw at a target containing other person&#039;s weapons without their express permission.&lt;br /&gt;
*Added - Remove weapons by &amp;quot;worrying&amp;quot; them out. Do not yank them out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Activity guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter provides newcomers with descriptions of our activities and competitions. This topic was missing in most martial handbooks, making it hard for people to know what we actually did. It includes a brief historical reference for each activity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conventions - Holds &#039;&#039;(partial global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes what everyone needs to do when a hold is called, so some of this content is &#039;&#039;&#039;global&#039;&#039;&#039;, regardless of the discipline, and also includes thrown weapons specific.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conventions - Range procedures and commands&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes provides the standard default procedures and commands. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Added clarifying language and additional considerations.&lt;br /&gt;
*Restructured into two sections - &amp;quot;If you are the marshal&amp;quot; and &amp;quot;If you are a thrower&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conventions - Scoring&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes the general guidelines on scoring. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment standards - All equipment&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;All of the standards for weapons are in this chapter:  axes, knives, spears, plumbata, slings, and other. It also includes a new section on targets. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Guidelines on targets were added. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Designated areas: Range set-up&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;Each handbook will have a section on the requirements and considerations for the areas set aside for the activity.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Hard and soft targets now have the same distance safety requirement of 15 feet. This was the result of the experimental program conducted in 2025. &lt;br /&gt;
*Additional guidelines on safety zones were added. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Authorization &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;There is no requirement at the Society level for throwing weapons. i.e. throwers do not need to be authorized.&lt;br /&gt;
&amp;lt;P&amp;gt; This chapter is included for clarity and consistency, as many of our martial disciplines require you to authorize. i.e. officially demonstrate competence and the required level of safety before allowing you to participate in competitions or other activities outside of formal training.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Accessibility &#039;&#039;(partial global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This is a new chapter in all our handbooks, to support inclusion and equity in our martial activities.  It provides a starting place for discussion about what is possible, with examples of approaches that have been widely used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Safety resources &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This entirely new &#039;&#039;&#039;global&#039;&#039;&#039; chapter will appear in all of our handbooks. &lt;br /&gt;
&amp;lt;P&amp;gt;It includes information about managing concussions, including a strong recommendation to follow international sporting body guidance that participants who have experienced a concussion be symptom free for 14 days before return to any contact training, and wait at least 21 days (and have been symptom free for 14 days) before return to competitive contact activities.&lt;br /&gt;
&amp;lt;P&amp;gt;We recommend that kingdoms develop heat policies to help prevent heat injury, and air quality policies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Injury procedures &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;How we manage injuries should be consistent across all of our disciplines, so this &#039;&#039;&#039;global&#039;&#039;&#039; chapter will appear in all of the handbooks.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*The safety of responders has been prioritized. No one else should get hurt in the process of responding.&lt;br /&gt;
*We remind you than anyone can call hold, it doesn&#039;t have to be the marshal.&lt;br /&gt;
*We have removed the requirement to get the event marshal-in-charge&#039;s permission to remove an injured person from the field. Medical personnel dealing with an injured person must be able to respond as they need to. Requiring extra time to locate specific SCA personnel, especially at a large event, is problematic.&lt;br /&gt;
*If your injury involves free flowing blood, you must leave the field immediately and you are not allowed to return until the flow of blood has been stopped.&lt;br /&gt;
*If your injury includes any level of suspected concussion (even without loss of consciousness), we strongly recommend you follow international sporting guidance on managing your return to the activity - i.e. be symptom free for 14 days before return to any contact training, and wait at least 21 days (and have been symptom free for 14 days) before return to competitive contact activities.&lt;br /&gt;
*If your injury includes a period of unconsciousness, you will not be allowed back onto the field for remainder of the event (including multi-day events) and you are encouraged to seek immediate medical attention as loss of consciousness due to injury is a medical emergency.&lt;br /&gt;
*Injury reporting requirements are covered in the chapter on Reporting requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Managing misconduct &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;How we deal with issues in our activities should be consistent across all of our disciplines, so we have a &#039;&#039;&#039;global&#039;&#039;&#039; chapter in all of our handbooks about how to manage when there is unacceptable behavior or people break the rules.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Many sports include a mechanism for removing and excluding a player (being sent-off) for misconduct for a period of time, or a game or two, such as football/soccer&#039;s red cards, or ejection from a gridiron football game or baseball, benching a player, etc.&lt;br /&gt;
*If there is unacceptable behavior, whether as a participant or a marshal, a marshal can decide that you are no longer acceptable to be on the field, and exclude you from taking part for a period of time.&lt;br /&gt;
*We have provided marshals with escalating levels of options for managing misconduct, articulated the processes and reporting required, and included the process for appealing if you think someone got it wrong. &lt;br /&gt;
*Options for managing misconduct include examples ranging from someone losing their temper because they just need some water and a snack, through to &amp;quot;you can&#039;t fight at this event,&amp;quot; and up to revocation of authorization.&lt;br /&gt;
*Revocation of authorization was a significant step that many marshals were unwilling to take. Smaller steps, with recommendations up the chain, have been included. &lt;br /&gt;
**A marshal for a bout can stop the bout and send someone off.&lt;br /&gt;
**The marshal-in-charge of the activity (e.g. a tournament) can remove someone from that activity.&lt;br /&gt;
**The marshal-in-charge of the event can remove someone any further participation in any martial activity at the event (even a multi-day event).&lt;br /&gt;
**Any disciplinary action that would last longer than an event will escalate to your Kingdom Earl Marshal, Principality Marshal, or Kingdom Deputy for Thrown Weapons. If another kingdom marshalate thinks action is needed, they will make that recommendation to your kingdom&#039;s marshalate.&lt;br /&gt;
*We added Marshal reviews as a best practice recommendation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Marshalate - Overview&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; and thrown weapons specific chapter gathers the existing information about what marshals can do, depending on whether they have a warrant or not. It&#039;s consistent across all the handbooks.  It also sets out the requirements for authorizing and warranting of marshals for thrown weapons.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*A reminder that roster warrants need to be signed every reign.&lt;br /&gt;
*Marshals must meet Society and kingdom requirements before they can be authorized and warranted. You cannot automatically be made a marshal due to awards or title (such as being a member of the Order of Chivalry, Defense, or Mark, or the Crown).&lt;br /&gt;
*You must maintain current knowledge of the Rules of the Lists, the conventions of armored combat, and any additional kingdom rules or conventions, as they change or are updated.&lt;br /&gt;
*Marshal authorizations may not exceed 4 years.&lt;br /&gt;
*You must demonstrate your competence in the practical components, and be re-tested for your theory knowledge at least every 4 years to maintain your authorization. This matches the requirements for other authorizations.&lt;br /&gt;
*You must be an authorized marshal in the discipline you are being warranted for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Marshalate - Responsibilities and chain of command &#039;&#039;(partial global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes &#039;&#039;global&#039;&#039; content that is common to all disciplines, and content specific to thrown weapons. It also lays out the chain of command from a warranted marshal to the Society Marshal and the Board of Directors.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*The escalation paths require subject matter experts to be used to make decisions about a particular discipline. For example, if you are not a warranted and authorized marshal for rapier combat, you do not get to make decisions about rapier combat.&lt;br /&gt;
*This is why the crown is not automatically in the basic chain of command of the marshalate, as they may not be qualified in other disciplines beyond the one that got them the throne.&lt;br /&gt;
*For roles that include multi-discipline responsibility and accountability (e.g. marshal-in-charge of the event, Principality Earl Marshal, Kingdom Earl Marshal, Society Marshal etc.):&lt;br /&gt;
**You should consult a subject-matter expert (SME). You can support the SME recommendation, or, if you disagree with the SME, document the reason.&lt;br /&gt;
**You should verify and document whether the correct procedures have been followed to manage any issues, that the appropriate subject matter experts were involved and actions are justified, and direct any further appeal (if applicable) to the next person in the chain of command.&lt;br /&gt;
*We&#039;ve use RACI definitions (responsible, accountable, consulted, informed) to help define what our marshals do. At each level we have included:&lt;br /&gt;
**What the role is responsible for&lt;br /&gt;
**Who appoints them&lt;br /&gt;
**What they are held accountable for&lt;br /&gt;
**Who they report to&lt;br /&gt;
**Who keeps them informed&lt;br /&gt;
**Who they consult with, if needed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Kingdom marshalate&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;In the Kingdom versions, this chapter includes information about how that kingdom manages training and authorization of marshals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Inspecting equipment&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter provides sample processes for inspecting weapons and other equipment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Inter-kingdom events &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter applies to wars, where multiple kingdoms need to negotiate how they will play together in all disciplines, where there would otherwise be conflicting rules between kingdoms. This includes general guidelines from the referenced Marshals Handbook. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*This section is new to the thrown weapons handbook, previously referenced to the Marshals Handbook.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Reporting requirements &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter occurs in all of the handbooks and includes injury and incident reporting, event reporting requirements, and officer reporting requirements.&lt;br /&gt;
&amp;lt;P&amp;gt;There were up to 5 different reporting processes and timelines for injuries, depending on the martial handbook, which caused confusion to multi-discipline marshals and participants. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*There are a range of issues that can occur at events or practices that must be reported. This includes:&lt;br /&gt;
**Injuries (examples include, but are not limited to: loss of consciousness, major bleed, injury to head, major joint or bone injury)&lt;br /&gt;
**An incident or injury which required a combatant to retire from the field, even briefly&lt;br /&gt;
**Anything involving calling emergency services to the site&lt;br /&gt;
**Weapons, armor, or equipment failure&lt;br /&gt;
**A serious safety issue that could have caused injury (a near miss)&lt;br /&gt;
**Conduct/behavior issues&lt;br /&gt;
*Marshals involved in the response to one or more of these issues that occurred at an event or practice will need to assist with reporting.&lt;br /&gt;
*Serious injuries:&lt;br /&gt;
**Includes all injuries which require hospitalization or similar care, may require future or complex medical care, or include a period of unconsciousness.&lt;br /&gt;
**Must be reported immediately to the marshal-in-charge of the event.&lt;br /&gt;
*All other injuries, incidents and adverse events:&lt;br /&gt;
**Must be reported to the marshal-in-charge of the event and the marshal-in-charge of the activity.&lt;br /&gt;
**Must be reported to the kingdom marshalate within 2 weeks and to the Society Marshal within 3 months of the incident.&lt;br /&gt;
*If the incident or injury involves calling emergency services to the site, notify the Kingdom Seneschal immediately.&lt;br /&gt;
*We have included a list of the information that should be included in the incident report.&lt;br /&gt;
*We want to collect information about incidents of misconduct on the field as they help identify low-level but repeating problems. We remind marshals to report these, and how they dealt with them.&lt;br /&gt;
*For officers, we have included who your report needs to go to and what your report should cover. Your kingdom may have additional requirements.&lt;br /&gt;
*Reporting dates have been made consistent across all disciplines:&lt;br /&gt;
**If you are a Kingdom Deputy for a discipline, your quarterly reports are due March 1, June 1, Sept 1, Dec 1.&lt;br /&gt;
**If you are a Kingdom Earl Marshal, your quarterly reports are due March 15, June 15, Sept 15, Dec 15.&lt;br /&gt;
**If you are a Society Deputy for a discipline, your quarterly reports are also due March 15, June 15, Sept 15, Dec 15.&lt;br /&gt;
**These feed into the Society Marshal&#039;s reports which are due Apr 1, July 1, Oct 1, Jan 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Experimentation &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter is included in all of the handbooks so that the way experiments are conducted is consistent.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*We have created a standard template to capture necessary information to approve, track, and monitor programs.&lt;br /&gt;
*There are now 3 levels of administration control, depending on risk and participation levels. Society and Society+Kingdom-level programs provide greater control and risk management, and provide a consistent approach. *This enables better management of activities that could have higher risk level through common controls and training. It also better supports activities that may have lower numbers of participation by reducing the burden on local kingdoms with shared marshals and a centralized authorization process/tracking. Kingdom-only is the traditional experimental program method.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Handbook updates &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter is new for all the handbooks. It includes the process for changing the Society Marshal&#039;s Handbooks and how that flows into kingdom handbooks, including their electronic versions held in the wiki.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*All kingdom additions and changes must be submitted to the Society Marshal or the appropriate Deputy Society Marshal for review and comment. This ensures that kingdoms do not drift into incompatibility or inadvertently allow things that are not allowed at Society-level.&lt;br /&gt;
*When Society rules are updated, kingdoms must update their handbooks within a specified timeframe, though kingdoms can ask for extensions if needed.  &lt;br /&gt;
*We have included the process for managing rule changes with affiliate organizations, recognizing that they have different needs and processes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glossary &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Change log &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This edition of the change log will be a different from future editions, due to the complete re-formating. In future, the changes should be in the form of:&lt;br /&gt;
*&#039;&#039;&#039;Rule identification:&#039;&#039;&#039; Which rule is changing?&lt;br /&gt;
*&#039;&#039;&#039;Was&#039;&#039;&#039;: the text of the old rule&lt;br /&gt;
*&#039;&#039;&#039;Now&#039;&#039;&#039;: the text of the new rule&lt;br /&gt;
* &#039;&#039;&#039;Functional change&#039;&#039;&#039;: What does this actually change about the way we do things? Sometimes there&#039;s none, we&#039;ve just come up with an easier way to word it.&lt;br /&gt;
*&#039;&#039;&#039;Reason&#039;&#039;&#039;: Why are we making this change?&lt;br /&gt;
&amp;lt;P&amp;gt;Significant changes will also be noted in the Notes tab linked at the top of the Chapter. This information doesn&#039;t appear in the PDF of the rules, but is a record of what changed when and why.  It helps future marshals understand why a rule change was made, just in case we ever think about changing it again.&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Society_handbooks&amp;diff=3554</id>
		<title>Society handbooks</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Society_handbooks&amp;diff=3554"/>
		<updated>2026-03-25T14:50:33Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* FAQs on the rules, modernization project, and quick starts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025 &lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat_Steel:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat_Steel:Handbook|Armored Combat (Steel)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Cut_And_Thrust:Handbook|150x150px]]&lt;br /&gt;
[[Cut_And_Thrust:Handbook|Cut and Thrust]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2026&lt;br /&gt;
&amp;lt;BR&amp;gt;Open for commentary&lt;br /&gt;
|-&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;Open for commentary&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
|-&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;br&amp;gt;March 2026&lt;br /&gt;
&amp;lt;br&amp;gt;Open for commentary&lt;br /&gt;
![[File:Youth Combat-square.svg|frameless|link=Youth_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Combat:Handbook|Youth Combat]]&lt;br /&gt;
&amp;lt;br&amp;gt;July 2024&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Harnischfechten:Handbook|150x150px]]&lt;br /&gt;
[[Harnischfechten:Handbook|Harnischfechten&amp;lt;BR&amp;gt;Experiment]]&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[File:The globe.png|link=Global:Handbook|frameless|150x150px]]&lt;br /&gt;
[[Global:Handbook|Global rules]]&lt;br /&gt;
|}&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*&#039;&#039;&#039;Armored Combat (Rattan)&#039;&#039;&#039;  - Nov 2025 edition, effective Dec 23, 2025.&lt;br /&gt;
*&#039;&#039;&#039;Rapier Combat&#039;&#039;&#039; - Version for commentary approved November 2025&lt;br /&gt;
**&#039;&#039;Nov 20 thru Feb 20th:&#039;&#039; Rapier Handbook is open for commentary.  This version has been approved by the BoD for commentary for 3 months.&lt;br /&gt;
**&#039;&#039;Feb 20 thru March 30:&#039;&#039; Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Cut and Thrust Combat&#039;&#039;&#039; - Version for commentary approved January 2026&lt;br /&gt;
**&#039;&#039;Jan 30 through March 30:&#039;&#039; Cut and Thrust Handbook is open for commentary.  This version has been approved by the BoD for commentary for 2 months. Updates to the handbook will be developed based on the commentary, including from the Rapier Handbook commentary as most content is shared.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Thrown Weapons&#039;&#039;&#039; - Version for commentary approved March 2026&lt;br /&gt;
**&#039;&#039;March 25 through May 25:&#039;&#039; Cut and Thrust Handbook is open for commentary.  This version has been approved by the BoD for commentary for 2 months. Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;June 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;June 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Target Archery&#039;&#039;&#039; - In progress, expected early 2026&lt;br /&gt;
*&#039;&#039;&#039;Equestrian&#039;&#039;&#039; - In progress, expected spring 2026&lt;br /&gt;
*&#039;&#039;&#039;Siege Engines&#039;&#039;&#039; - In progress, expected spring/summer 2026&lt;br /&gt;
*&#039;&#039;&#039;Youth Combat&#039;&#039;&#039; - In progress, expected spring/summer 2026&lt;br /&gt;
&lt;br /&gt;
==FAQs on the rules, modernization project, and quick starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Armored Combat Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new Armored Combat Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new Armored Combat Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - Armored Combat Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
For the 2026 Cut and Thrust Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Cut and Thrust Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Cut and Thrust Handbook, click the PDF button on the page.&lt;br /&gt;
&lt;br /&gt;
For the 2026 Thrown Weapons Handbook:&lt;br /&gt;
&lt;br /&gt;
{{Global:Copyright}}&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Thrown_Weapons:Expected_behavior_and_responsibilities_-_Thrown_weapons-specific_-_At_all_times&amp;diff=3522</id>
		<title>Thrown Weapons:Expected behavior and responsibilities - Thrown weapons-specific - At all times</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Thrown_Weapons:Expected_behavior_and_responsibilities_-_Thrown_weapons-specific_-_At_all_times&amp;diff=3522"/>
		<updated>2026-03-24T03:57:08Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Thrown weapons-specific rules of the line */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Thrown weapons - specific rules of the line==&lt;br /&gt;
===At all times===&lt;br /&gt;
#You must explicitly follow the instructions of the marshal while on the thrown weapons range. If you do not follow the marshal&#039;s instructions, you may be removed from the range.&lt;br /&gt;
#Do not stand or walk behind throwers who are actively throwing&lt;br /&gt;
#Do not enter or exit the range without the marshal&#039;s permission.&lt;br /&gt;
#Be aware that throwing weapons have sharp points and sharp edges.&lt;br /&gt;
#Do not throw weapons that have not been inspected.&lt;br /&gt;
#Do not handle other peoples&#039; weapons without their express permission.&lt;br /&gt;
#When a hold is called, put your weapons on the ground or in another safe position, stop moving, and put your hands up or otherwise indicate to the marshal that you are aware of the hold.&lt;br /&gt;
#Keep alert. Weapons can and will bounce back from the target.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Global:When_you_are_allowed_to_participate_-_Right_to_refuse&amp;diff=3521</id>
		<title>Global:When you are allowed to participate - Right to refuse</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Global:When_you_are_allowed_to_participate_-_Right_to_refuse&amp;diff=3521"/>
		<updated>2026-03-24T03:56:00Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Right to refuse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Right to refuse==&lt;br /&gt;
#You do not have to take part in any Society martial activity if you don&#039;t want to.&lt;br /&gt;
#You can refuse a challenge, decide not to take part in a bout or round, or decide to withdraw from a bout or round.&lt;br /&gt;
#If you are in a competition, refusing a challenge might result in you forfeiting the bout or round.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Thrown_Weapons:Handbook&amp;diff=3520</id>
		<title>Thrown Weapons:Handbook</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Thrown_Weapons:Handbook&amp;diff=3520"/>
		<updated>2026-03-24T03:50:25Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Thrown weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thrown weapons=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!&lt;br /&gt;
[[File:Pdf_logo.png|50px|style=&amp;quot;float-left&amp;quot;|link=Special:MakePdfBook/render/Thrown Weapons Handbook]][[Special:MakePdfBook/render/Thrown Weapons Handbook|Download a PDF of the proposed Society Marshal&#039;s Thrown Weapons Handbook]]&lt;br /&gt;
&amp;lt;BR&amp;gt;The Board approved this handbook for commentary March 2, 2026.&lt;br /&gt;
&amp;lt;BR&amp;gt;These rules are open for commentary until {{Edit}}May 25, 2026.{{/Edit}}&lt;br /&gt;
&amp;lt;BR&amp;gt;An updated version incorporating feedback will be submitted to the Board for final review and approval {{Edit}}June 1, 2026.{{/Edit}}&lt;br /&gt;
&amp;lt;BR&amp;gt;If approved by the Board, the updated rules will come into effect {{Edit}}June 20, 2026.{{/Edit}}&lt;br /&gt;
&amp;lt;P&amp;gt;If you have questions or comments, please email [mailto:thrown@sca.org thrownweapons@sca.org] and [mailto:marshal@sca.org marshal@sca.org]&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;P&amp;gt;[[File:Pdf_logo.png|50px|style=&amp;quot;float-left&amp;quot;|link=https://www.sca.org/wp-content/uploads/2020/01/thrown_weapons_rules.pdf www.sca.org]][https://www.sca.org/wp-content/uploads/2020/01/thrown_weapons_rules.pdf Download a PDF of the current Society Marshal&#039;s Thrown Weapons Handbook - July 2020]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|150px|link={{NAMESPACE}}:Handbook#Participants_-_I_want_to_throw]]&lt;br /&gt;
I want to fight&lt;br /&gt;
![[File:Marshal.svg|150 px|link={{NAMESPACE}}:Handbook#Participants_and_Marshals_-_Resources,_injuries,_problems]]&lt;br /&gt;
I want to marshal&lt;br /&gt;
![[File:Writing_icon.svg|150 px|link={{NAMESPACE}}:Handbook#Administration_- I_want_to_run_the_thing]]&lt;br /&gt;
Administration&lt;br /&gt;
![[File:Resources.svg|150 px|link={{NAMESPACE}}:Handbook#Other_information]]&lt;br /&gt;
Other resources&lt;br /&gt;
|}&lt;br /&gt;
==Admin links (not for production)==&lt;br /&gt;
:[[{{NAMESPACE}}:Copyright]]&lt;br /&gt;
:[[{{NAMESPACE}}:Title page]]&lt;br /&gt;
:[[{{NAMESPACE}}:Kingdom handbook chapter list]]&lt;br /&gt;
:[[{{NAMESPACE}}:Sidebar]]&lt;br /&gt;
:[[{{NAMESPACE}}:Page map]]&lt;br /&gt;
:[[{{NAMESPACE}}:Creating_your_kingdom_rules_-_Read_me_first]]&lt;br /&gt;
:[https://www.sca.org/wp-content/uploads/2020/01/thrown_weapons_rules.pdf Current Thrown Weapons Handbook]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
#[[Thrown_Weapons:Introduction to SCA martial activities| Introduction to SCA martial activities]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Rules of the Lists | Rules of the Lists]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Participants - I want to throw==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;3&amp;quot;&amp;gt;[[Thrown_Weapons:Overview of thrown weapons| Overview of thrown weapons]]&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:When you are allowed to participate|When you are allowed to participate]]&lt;br /&gt;
#[[Thrown_Weapons:Expected behavior and responsibilities|Expected behavior and responsibilities]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Activity_guidelines |Activity guidelines]]&lt;br /&gt;
#[[Thrown_Weapons:Conventions - Holds|Conventions - Holds]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Conventions - Range procedures and commands|Conventions - Range procedures and commands]]&lt;br /&gt;
#[[Thrown_Weapons:Conventions - Scoring|Conventions - Scoring]]&lt;br /&gt;
#[[Thrown_Weapons:Equipment_standards - All equipment|Equipment standards - All equipment]]&lt;br /&gt;
#[[Thrown_Weapons:Designated_areas|Designated areas - Range Set-up]]&lt;br /&gt;
&lt;br /&gt;
==Participants and marshals - Resources, injuries, problems==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;12&amp;quot;&amp;gt;[[Thrown_Weapons:Authorization|Authorization ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Accessibility|Accessibility]]&lt;br /&gt;
#[[Thrown_Weapons:Safety resources|Safety resources]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Injury procedures | Injury procedures]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Managing misconduct|Managing misconduct]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marshals - I want to marshal the thing==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;17&amp;quot;&amp;gt;[[Thrown_Weapons:Marshalate - Overview|Marshalate - Overview]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Marshalate - Responsibilities and chain of command|Marshalate - Responsibilities and chain of command]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Kingdom marshalate|Kingdom marshalate]]&lt;br /&gt;
#[[Thrown_Weapons:Inspecting equipment|Inspecting equipment]]&lt;br /&gt;
&lt;br /&gt;
==Administration - I want to run the thing==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;21&amp;quot;&amp;gt;[[Thrown_weapons:Inter-kingdom events|Inter-kingdom events]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Reporting requirements|Reporting requirements]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Experimentation|Experimentation ]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Handbook updates|Handbook updates]] &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other information==&lt;br /&gt;
#&amp;lt;li value=&amp;quot;25&amp;quot;&amp;gt;[[Thrown_Weapons:Glossary | Glossary]] &amp;lt;/li&amp;gt;&lt;br /&gt;
#[[Thrown_Weapons:Change log|Change log]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Contains Global rules common to all disciplines.&lt;br /&gt;
[[Category:Thrown_Weapons Handbook|contents]]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Caid--Armored_Combat:Conventions_-_Rules_of_engagement&amp;diff=3189</id>
		<title>Caid--Armored Combat:Conventions - Rules of engagement</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Caid--Armored_Combat:Conventions_-_Rules_of_engagement&amp;diff=3189"/>
		<updated>2025-12-31T02:17:36Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|{{NAMESPACE}} - Rattan - Handbook|8|Conventions of combat - Rules of engagement}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Armored_Combat:Conventions_-_Rules_of_engagement_-_Definitions}}&lt;br /&gt;
&lt;br /&gt;
==Types of engagement==&lt;br /&gt;
{{Armored_Combat:Conventions_-_Rules_of_engagement_-_Types_of_engagement- Individual engagement}}&lt;br /&gt;
#{{Kingdom}}&#039;&#039;&#039;Caid additions for Individual engagement&#039;&#039;&#039;{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}You must not &amp;quot;corkscrew&amp;quot; your opponent when they are on their knees.{{/Kingdom}}&lt;br /&gt;
###{{Kingdom}}Corkscrewing is defined as circling your opponent to put them at a disadvantage due to being required to turn from their knees.{{/Kingdom}}&lt;br /&gt;
####{{Kingdom}}Simply stepping to one side or the other of your opponent as part of a normal offense is not normally considered &amp;quot;corkscrewing&amp;quot;, but remaining positioned for an extended time to one side is.{{/Kingdom}}&lt;br /&gt;
####{{Kingdom}}Simply breaking the plane of your opponent&#039;s knees is not corkscrewing as long as it does not force them to turn to continue fighting.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}You must not intentionally position your opponent so that they face into the sun, when they are on their knees.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}If you have a single weapon, and you acknowledge a valid blow to an arm, a hold must be called so you can remove your shield and/or change weapon to your other hand. Single combat must not continue with one combatant being unarmed. {{/Kingdom}} &lt;br /&gt;
##{{Kingdom}}If you are using two weapons, you are not considered disarmed when one arm is wounded. Do not call a hold, and continue fighting without the use of the wounded arm.{{/Kingdom}}&lt;br /&gt;
&lt;br /&gt;
{{Armored_Combat:Conventions_-_Rules_of_engagement_-_Types_of_engagement- Unit engagement}}&lt;br /&gt;
#{{Kingdom}}&#039;&#039;&#039;Caid additions for Unit engagement (melees)&#039;&#039;&#039;{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} You have disengaged from combat with an opponent if any of the following apply:{{/Kingdom}}&lt;br /&gt;
###{{Kingdom}}You retreat out of immediate weapons&#039; reach of your opponent, you are not pursued and you seek to engage in another combat. This does not apply if you are backing off and waiting for a wounded opponent to act out the wounding and get prepared to continue the combat.{{/Kingdom}}&lt;br /&gt;
###{{Kingdom}}If you are one of two or more fighters within range of your opponent and you retreat out of immediate weapon reach and significantly change position with respect to your opponent. This doesn&#039;t include the normal shifting of position that goes on within range, but includes any maneuver that gives your opponent the impression that you have disengaged.{{/Kingdom}}&lt;br /&gt;
###{{Kingdom}}If you are pursued by your opponent and your opponent is more than 3 strides from when you were last attacked.{{/Kingdom}} &lt;br /&gt;
###{{Kingdom}}If your opponent has broken through a line and succeeds in getting more than three strides beyond the line without being struck, they are considered disengaged from that formation for the purpose of actually hitting them from behind and you can only use the &amp;quot;death from behind&amp;quot; maneuver or re-engage.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}Archers that have been properly engaged, and have not yielded may be struck and killed like any other combatant.{{/Kingdom}}&lt;br /&gt;
&lt;br /&gt;
{{Armored_Combat:Conventions_-_Rules_of_engagement_-_Types_of_engagement- Ranged weapon engagement}}&lt;br /&gt;
&lt;br /&gt;
{{Armored_Combat:Conventions_-_Rules_of_engagement_-_Types_of_engagement- Siege engine engagement}}&lt;br /&gt;
&lt;br /&gt;
==Death from behind==&lt;br /&gt;
{{Armored_Combat:Conventions_-_Rules_of_engagement_-_Death_from_behind - General}}&lt;br /&gt;
#{{Kingdom}}&#039;&#039;&#039;Caid additions for Death from behind&#039;&#039;&#039;{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} Death (Kill) from behind is used in all war scenarios unless specifically announced otherwise.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} Death from behind is not used in tournament melees, unless waived by the marshal-in-charge after taking the Eric/list field size, and safety into consideration. Use of death from behind in melee tournaments must be announced so that all combatants are aware of the rule, prior to the start of fighting.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} Archers are &amp;quot;killed from behind&amp;quot; in the same manner as other combatants.{{/Kingdom}}&lt;br /&gt;
&lt;br /&gt;
{{Armored_Combat:Conventions_-_Rules_of_engagement_-_Death_from_behind - Death from behind maneuver}}&lt;br /&gt;
&lt;br /&gt;
{{Armored_Combat:Conventions_-_Rules_of_engagement_-_Helpless_opponents}}&lt;br /&gt;
#{{Kingdom}}&#039;&#039;&#039;Caid additions for Helpless opponents&#039;&#039;&#039;{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} In Caid, &amp;quot;repeatedly&amp;quot; is defined as three times. On the third instance of &amp;quot;becoming helpless&amp;quot;, the fighter shall be considered defeated.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}} A fighter using two weapons is not considered &amp;quot;helpless&amp;quot; when one weapon is dropped or lost, however a hold will be called, and the fighter warned. This is to ensure fairness in instances where a fighter may have an unprotected hand, verses those that may have a full gauntlet.{{/Kingdom}}&lt;br /&gt;
##{{Kingdom}}A fighter who repeatedly (3 times) retreats to the edge of the field to obtain an unfair advantage shall, after being duly warned by the marshals on the field, be placed in the center of the list and considered legged. The onus of this is on the marshals, not on the opponent. In Caid, &amp;quot;repeatedly&amp;quot; is defined as three times.{{/Kingdom}}&lt;br /&gt;
&lt;br /&gt;
=={{Kingdom}}Caid additions for Killing and capturing opponents on the ground{{/Kingdom}}==&lt;br /&gt;
#{{Kingdom}}Should a fighter fall to the ground during a war and can be held at weapons point by an opponent, the fighter on the ground can either be considered killed or be asked to surrender.{{/Kingdom}}&lt;br /&gt;
#{{Kingdom}}To kill someone on the ground you must have them at weapons point and state LOUDLY “You are dead on the ground.” You must at least take enough time that your opponent acknowledges your presence (or could have) before attacking another opponent (roughly 2-3 seconds).{{/Kingdom}}&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2022</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2022"/>
		<updated>2025-11-26T05:03:28Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Current status of Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*&#039;&#039;&#039;Armored Combat (Rattan)&#039;&#039;&#039;  - Nov 2025 edition, will be effective Dec 23, 2025.&lt;br /&gt;
**June 23, 2025 - New modern version approved by the BoD, with an effective date of Dec 2025 to allow for feedback and kingdom adaptation. &lt;br /&gt;
**Nov 18, 2025 - Updates based on feedback approved by the Board of Directors Nov 2025. &lt;br /&gt;
**Dec 23, 2025 - Effective date of the new handbook.&lt;br /&gt;
*&#039;&#039;&#039;Rapier Combat&#039;&#039;&#039; - Version for commentary approved November 2025&lt;br /&gt;
**&#039;&#039;Nov 20 thru Feb 20th:&#039;&#039; Rapier Handbook is open for commentary.  This version has been approved by the BoD for commentary for 3 months.&lt;br /&gt;
**&#039;&#039;Feb 20 thru March 30:&#039;&#039; Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Cut &amp;amp; Thrust Combat&#039;&#039;&#039; - In progress, expected Jan2026, and will be added to the Rapier Handbook timeline. &lt;br /&gt;
*&#039;&#039;&#039;Target Archery&#039;&#039;&#039; - In progress, expected early 2026&lt;br /&gt;
*&#039;&#039;&#039;Thrown Weapons&#039;&#039;&#039; - In progress, expected early 2026&lt;br /&gt;
*&#039;&#039;&#039;Equestrian&#039;&#039;&#039; - In progress, expected spring 2026&lt;br /&gt;
*&#039;&#039;&#039;Siege Engines&#039;&#039;&#039; - In progress, expected spring/summer 2026&lt;br /&gt;
*&#039;&#039;&#039;Youth Combat&#039;&#039;&#039; - In progress, expected spring/summer 2026&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the side bar.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2021</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2021"/>
		<updated>2025-11-26T05:03:14Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Current status of Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*&#039;&#039;&#039;Armored Combat (Rattan)&#039;&#039;&#039;  - Nov 2025 Nov edition, will be effective Dec 23, 2025.&lt;br /&gt;
**June 23, 2025 - New modern version approved by the BoD, with an effective date of Dec 2025 to allow for feedback and kingdom adaptation. &lt;br /&gt;
**Nov 18, 2025 - Updates based on feedback approved by the Board of Directors Nov 2025. &lt;br /&gt;
**Dec 23, 2025 - Effective date of the new handbook.&lt;br /&gt;
*&#039;&#039;&#039;Rapier Combat&#039;&#039;&#039; - Version for commentary approved November 2025&lt;br /&gt;
**&#039;&#039;Nov 20 thru Feb 20th:&#039;&#039; Rapier Handbook is open for commentary.  This version has been approved by the BoD for commentary for 3 months.&lt;br /&gt;
**&#039;&#039;Feb 20 thru March 30:&#039;&#039; Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*&#039;&#039;&#039;Cut &amp;amp; Thrust Combat&#039;&#039;&#039; - In progress, expected Jan2026, and will be added to the Rapier Handbook timeline. &lt;br /&gt;
*&#039;&#039;&#039;Target Archery&#039;&#039;&#039; - In progress, expected early 2026&lt;br /&gt;
*&#039;&#039;&#039;Thrown Weapons&#039;&#039;&#039; - In progress, expected early 2026&lt;br /&gt;
*&#039;&#039;&#039;Equestrian&#039;&#039;&#039; - In progress, expected spring 2026&lt;br /&gt;
*&#039;&#039;&#039;Siege Engines&#039;&#039;&#039; - In progress, expected spring/summer 2026&lt;br /&gt;
*&#039;&#039;&#039;Youth Combat&#039;&#039;&#039; - In progress, expected spring/summer 2026&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the side bar.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2020</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2020"/>
		<updated>2025-11-26T04:53:10Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Current status of Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Updates to June 2025 version based on received feedback, approved November 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - Version for commentary approved November 2025&lt;br /&gt;
**&#039;&#039;Nov 20 thru Feb 20th:&#039;&#039; Rapier Handbook is open for commentary.  This version has been approved by the BoD for commentary for 3 months.&lt;br /&gt;
**&#039;&#039;Feb 20 thru March 30:&#039;&#039; Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected Jan2026, and will be added to the Rapier Handbook timeline. &lt;br /&gt;
*Target Archery - In progress, expected early 2026&lt;br /&gt;
*Thrown Weapons - In progress, expected early 2026&lt;br /&gt;
*Equestrian - In progress, expected spring 2026&lt;br /&gt;
*Siege Engines - In progress, expected spring/summer 2026&lt;br /&gt;
*Youth Combat - In progress, expected spring/summer 2026&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the side bar.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Rapier:Change_log&amp;diff=2019</id>
		<title>Rapier:Change log</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Rapier:Change_log&amp;diff=2019"/>
		<updated>2025-11-26T04:18:27Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ChapterInfo|Rapier Handbook|35|Change log}}&lt;br /&gt;
==Completely new version - Approved by the Board of Directors for commentary - 18 November 2025==&lt;br /&gt;
In 2023, the Society Marshal&#039;s office embarked on an ambitious modernization project. The goal was to update all the Marshal handbooks, along with the marshal related sections in Corpora, to better reflect the current structure, culture, and safety best practices we use today in our SCA martial activities. We wanted to create online-focused, user-friendly handbooks to make it easier for newcomers and current members to find relevant information. The architecture of the online system was also developed to support consistency, easier and timely updates, while preserving Kingdom specific rules and culture.&lt;br /&gt;
;User friendly&lt;br /&gt;
:The handbooks start with the information that new members need to know and provides context of SCA martial activities. The information you need to be able to participate is first, followed by the information for marshals and those who administer martial activities.  We have used Plain English as per https://www.plainlanguage.gov/ and other similar standards where we can, though there is room for improvement.&lt;br /&gt;
;Same template and categories of information&lt;br /&gt;
:Each discipline&#039;s handbook will be structured the same way, so that you can easily find key differences between martial forms. You should find the same kind of information in the same chapters whether you are looking at armored combat, fencing, target archery, etc.&lt;br /&gt;
;Consistency&lt;br /&gt;
:Some information should be the same for all martial forms. However, previous handbooks referenced other handbooks and version control created issues and unnecessary differences. Through the use of the wiki-engine, in places where handbooks should have the same content (eg how you report an injury), they now pull the same content from our &#039;&#039;&#039;global&#039;&#039;&#039; pages - rules that are global across all of our disciplines. If those global rules are changed, they will change consistently for all disciplines.&lt;br /&gt;
;Kingdom handbooks&lt;br /&gt;
:Online kingdom handbooks will include the Society level information and their Kingdom specific rules and standards. The Kingdom specific information will be denoted in a different color, so differences are easier to identify and find.&lt;br /&gt;
;Redline copy isn&#039;t available for this first online version&lt;br /&gt;
:Because we have rebuilt the rules from the ground up, a direct redline version of the rules from the old rules is not possible.  However, all of the old rules have been accounted for and tracked in a separate document - many are just reworded for clarity and Plain English, many are now in a different (hopefully better) location.  We will also point out the rules that functionally change the way that we play in the summaries below, and in the cross check document.&lt;br /&gt;
*[[Media:20251001_Cross_Check_2024_Fencing_Handbook_to_2025_Rapier_Handbook.pdf|Cross check document from 2024 Fencing Handbook to 2025 Rapier Handbook]]&lt;br /&gt;
&lt;br /&gt;
==Major changes==&lt;br /&gt;
#Rapier and Cut &amp;amp; Thrust are now separate handbooks.&lt;br /&gt;
#Light rapier was removed as a standard weapon for adult rapier combat.  It is still a valid weapon for Youth Rapier combat. Variances for adults are also available with some restrictions (see Accessibility section). &lt;br /&gt;
#Footnotes and glossary items were moved, and are now included in their relevant section.&lt;br /&gt;
#Removed the Society level requirement of marking minors (yellow diamond).&lt;br /&gt;
#Removed electrical tape as an approved tape for securing the tip cover. This is part of an ongoing effort to reduce risks from lost tips during large melees, and to support expansion of reduced armor.&lt;br /&gt;
#Handbooks are self-contained. Prior references to rules and processes in the Marshals Handbook are now included here. Many of these are &#039;&#039;&#039;global&#039;&#039;&#039; sections.&lt;br /&gt;
&lt;br /&gt;
==Chapter summaries==&lt;br /&gt;
&amp;lt;ol&amp;gt;&amp;lt;li&amp;gt;&#039;&#039;&#039;Introduction to SCA martial activities &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter is one of our &#039;&#039;&#039;global&#039;&#039;&#039; ones that appears in every one of the new Society Marshal&#039;s Handbooks for each discipline.&lt;br /&gt;
&amp;lt;P&amp;gt;It contains an overview of all the martial forms, layout of the handbooks, general rules, in or out of kingdom guidelines, and a section for newcomers so they know what to expect when showing up for the first time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Rules of the Lists &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;The Rules of the Lists apply to all of our martial disciplines, so they are &#039;&#039;&#039;global&#039;&#039;&#039; and the same content appears in every handbook.&lt;br /&gt;
&amp;lt;P&amp;gt;Changes to the Rules of the Lists in Corpora were consulted on and approved by the Board of Directors in November 2024.&lt;br /&gt;
&amp;lt;P&amp;gt;The applications of the Rules of the Lists have all been incorporated into their relevant section of the rules.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Change:&#039;&#039;&#039;&lt;br /&gt;
*The Rules of the Lists were reordered, and the prohibition of missile in tournament lists has been removed. Whether missiles are allowed is now set at the tournament level, and events such as combat archery tournaments can now be held without bending the rules.&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Overview of rapier combat&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter is a brief description of the discipline, includes some definitions of key terms, a list of the types of activities, and authorization categories.  Most of this content captures existing concepts. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Change:&#039;&#039;&#039;&lt;br /&gt;
*Combat archery as a separate authorization category is new. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;When you are allowed to participate&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter is all about when you are allowed to go and fight. It provides age requirements, sign-in requirements, authorization and inspection requirements, reminds you that you can&#039;t use real weapons, includes injury and impairment rules, and reminds you that you can always refuse to participate.&lt;br /&gt;
&amp;lt;P&amp;gt;Many of these rules were scattered through Sections I-III of the Marshals Handbook, and have been reworded without functional change.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Marshals must be at least 16 years old.&lt;br /&gt;
*Minors may not be authorizing marshals. &lt;br /&gt;
*REMOVED yellow diamond marking for minors. Society will not require any marking of minors.&lt;br /&gt;
*Added sign-in requirements for events or practices. These have been requirements from Corpora for a long time, now included in the handbooks for clarity. &lt;br /&gt;
*Authorization and inspection requirements reworded from old handbook, to be consistent with the same modernized section in AC-rattan.&lt;br /&gt;
*Added concussions to the prior list of when you cannot participate with impaired judgment. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Expected behavior and responsibilities &#039;&#039;(partial global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;These are &#039;&#039;&#039;global&#039;&#039;&#039; rules of behavior that apply to all martial disciplines - follow the rules, behave in a chivalrous manner, etc. These rules were variously scattered through the old handbooks, and have been gathered together and reworded. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Included several rules originally from the Marshals Handbook that applied to all combat -striking with excessive force is forbidden, you must not deliberately strike a helpless opponent, no grappling etc, incidental contact allowed.&lt;br /&gt;
*Intentionally striking a combat archer&#039;s bow/crossbow is prohibited.&lt;br /&gt;
*Intentionally blocking a strike or projectile with a bow/crossbow is prohibited. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Activity guidelines&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter provides newcomers with descriptions of our activities and competitions. This topic was missing in most martial handbooks, making it hard for people to know what we actually did. It includes a brief historical reference for each activity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conventions - Holds &#039;&#039;(partial global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes what everyone needs to do when a hold is called, so some of this content is &#039;&#039;&#039;global&#039;&#039;&#039;, regardless of the discipline.  Some of this content was gathered from other sections of the handbooks. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Specifics on securing weapons during holds was added. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conventions - Rules of engagement&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes rules and default standards that apply to when you are allowed to attempt to strike someone. Some were scattered throughout the old handbooks, and rules of engagement for major wars were often codified. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Definitions for engagement and disengagement added. These are consistent with the AC-Rattan definitions.&lt;br /&gt;
*Melee engagement for ranged weapons added: If you have a ranged weapon, you are engaged with all other combatants on the field of combat, and are allowed to fire at any combatant immediately on the call of lay on. Missile blows can strike from any angle and regardless of your awareness. If a missile strikes you in the back, it is still valid.&lt;br /&gt;
*Death from behind method expanded to include the common conventions of no running multiple kills or spinning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conventions - Use of weapons and defensive equipment&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter gathers together all of the rules about what you can hit someone with, and how you can attempt to stop them from hitting you.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Clarified that placing a blade on your opponent and then drawing or pushing, is not considered a percussive cut.&lt;br /&gt;
*Projectile weapons are now called ranged weapons, consistent with Corpora. &lt;br /&gt;
*Removed rule not allowing baseball or cricket type throws as it was not clear of the intent, and there is already a rule for not throwing to cause injury.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conventions - Target areas&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter covers where you are allowed to hit someone. These rules have not functionally changed.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Updated body parts to be consistent with other martial activities. &lt;br /&gt;
*Clarified that buttocks are part of the upper leg. &lt;br /&gt;
*Clarified that there are no illegal target areas in rapier.  All combat handbooks will identify both legal and illegal targets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Conventions - Acknowledgement of blows&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter covers what to do when you have been hit - what counts as a good blow, and what your response is to being struck.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Modified the rule on accessories to better reflect the intent. The responsibility to call blows even when wearing armor or accessories is the same. &lt;br /&gt;
*Added common conventions of communication about determining if blows were valid or not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment standards - Armor&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;All of the standards for armor are in this chapter. This now includes the definitions that were footnotes or in the glossary.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Armor inspections standardized to be done daily.&lt;br /&gt;
*General section that includes fighter responsibilities to be inspected, wear armor that meet or exceeds minimum standards, disguise modern sports gear, and protect body worm medical equipment. &lt;br /&gt;
*Removed specific references to hemangiomas and raised red growth.&lt;br /&gt;
*Added a &amp;quot;Summary of areas to be armored&amp;quot;, consistent with other fighting forms and to help with cross-martial comparisons.&lt;br /&gt;
*Headings for armor requirements now consistent with other fighting martial forms, which will help people in finding rules and differences.&lt;br /&gt;
*Added modern rigid athletic cup to rigid materials&lt;br /&gt;
*Modified fencing mask requirements to clarify 1/4 inch separation. Removed verbiage about aging padding as that is part of inspection and not a standard.&lt;br /&gt;
*Your mask must be secured by a combination of the tongue/spring and the elastic back strap in good repair, or by the tongue/spring and other means such as a tie strap.&lt;br /&gt;
*If you have a movable visor, it must be attached and secured in such a way that there is minimal chance that it will become detached or come open in normal combat use.&lt;br /&gt;
* For necks, clarified that gaps at the sides beyond the front 180 degrees are allowed.&lt;br /&gt;
*REMOVED - In addition, any part of your body vulnerable to significant serious injury or disproportionate bleeding, such as hemangioma, must be covered by rigid protection.&lt;br /&gt;
* Clarified that marshals must wear eye protection when rubber band guns are used.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment standards - Metal bladed weapons&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes daggers, single-handed swords, and two-handed swords, definitions of the weapon types, and construction specifics. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Clarified grip definition - (measured from the bottom of the pommel to the base of the blade)&lt;br /&gt;
*The tip cover must be secured to prevent it from being dislodged in typical combat. &lt;br /&gt;
**If tape is used to secure the tip cover, it must be a fiber-reinforced cloth tape. Fiber-reinforced duct tape and fabric hockey tape are examples of good tapes for this application. Electrical tape and paper based tapes are not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment standards - Spears&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes specifics for spears.  &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*The head must be friction fitted to the haft and taped to the haft with reinforced tape such as strapping tape, fiber tape, or duct tape to prevent it from being dislodged during normal combat use.&lt;br /&gt;
*Removed - &amp;quot;must be purchased from a commercial vendor.&amp;quot; &lt;br /&gt;
*The head must be at least 6 inches (150 mm) long and have maximum length of 20 inches (510 mm).  NOTE - Prior rules required 4 inches past the shaft, and the shaft must be fitted 2 inches into the spear, equaling 6 inches not 4 inches.  This is not a functional change but correcting a math error. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment standards - Defensive equipment&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes specifics for defensive equipment.  No functional changes. Added some examples. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Examples include bucklers made of wood with leather edging, bucklers made of metal, walking canes, batons, rigid sword sheaths.&lt;br /&gt;
*Examples include cloaks, half-cloaks, flexible leather scabbards, hats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment standards - Ranged weapons&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes specifics for ranged weapons, including handbows and crossbows used for combat archery, throwing weapons, and mock gunnery gear (such as rubber band guns). &amp;quot;Projectiles&amp;quot; are renamed &amp;quot;Ranged Weapons&amp;quot; to be consistent with Corpora. Rules and measurements related to handbows and crossbows were added, and are consistent with armored combat rattan - combat archery.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*A handbow&#039;s draw strength is measured at 28 inches (71 cm) of draw.&lt;br /&gt;
*If a handbow is not designed to be drawn to at least 28 inches (71 cm), then it cannot be used in rapier combat.&lt;br /&gt;
*Compound bows or non-period aids (e.g. non-period sights, spring/flipper rests, plunger buttons, clickers, modern string release aids) are not allowed.&lt;br /&gt;
*A crossbow&#039;s draw weight is calculated by taking the poundage of the bow measured at the lock, multiplied by the distance (in inches) from the front of the string at rest, to the front of the string when it is in the cocked position. In the SCA we refer to this measurement as &amp;quot;inch-pounds&amp;quot;, which is not to be confused with units of torque. A metric measurement of kilogram-centimeters (kg-cm) is allowed.&lt;br /&gt;
*Modern pistol grips are not allowed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment standards - Missiles (Ammunition/Munitions)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes specifics for ranged weapons ammunition and munitions.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Added general requirements for rapier combat archery, consistent with armored combat rattan - combat archery.&lt;br /&gt;
*Identified which arrows from the AC-rattan handbook were legal by name and type.  Prior handbook referenced &amp;quot;SCA Marshal’s Handbook section VII.G&amp;quot;, which was incorrect due to version changes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Equipment standards - Drop Tester&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter includes specifics for building and using a drop tester. No functional changes. Metric units were added.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Designated areas&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;Each handbook will have a section on the requirements and considerations for the areas set aside for the activity. Eg. in the Target Archery Handbook, this would be the range set-up information. This information was previously referenced (Marshals Handbook).&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Included rules from AC-Rattan and adapted for rapier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Authorization &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;Many of our martial disciplines require you to officially demonstrate competence and the required level of safety before allowing you to participate in competitions or other activities outside of formal training. We have gathered the rules about authorizing that relate to all disciplines that require authorizations, so this content is &#039;&#039;&#039;global&#039;&#039;&#039;. There is a separate chapter for the detailed process to authorized someone.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Kingdoms were required to establish an authorization procedure, but now they have the option of using the provided example process or creating their own.&lt;br /&gt;
*Rules updated to account for online systems.&lt;br /&gt;
*If you move to another kingdom, your previous authorizations are only valid for 6 months. After that you must renew your authorizations under your new kingdom&#039;s processes. This makes sure that you are in their databases for administration, and that you have learned the differences in rules for your new kingdom.&lt;br /&gt;
*We have added a process that allows you to authorize in things that your kingdom does not do, through another kingdom, as long as both the Kingdom Earls Marshal and their relevant deputies agree.&lt;br /&gt;
*The Kingdom Earl Marshal, Principality Earl Marshal, and the Deputy Earl Marshal for rapier combat can conduct minor authorizations for rapier combat if they are an authorizing marshal.&lt;br /&gt;
*We have added a 2-person integrity rule for new or significantly lapsed authorizations. Two people need to sign off on your authorization. We have added a video option for if you don&#039;t have an authorizing marshal close to you.&lt;br /&gt;
*Authorizations expire, and have a maximum of 4 years. There was previously no limit at Society level if you continued to have a valid waiver on file.&lt;br /&gt;
*You must demonstrate your competence in the practical components and be re-tested for your theory knowledge at least every 4 years to maintain your authorization. The rules change every few years, and we need to know that you are aware of the changes.&lt;br /&gt;
*Although we require two people to sign off on new or significantly lapsed authorizations, renewing an existing or recently expired authorization only requires one warranted marshal in order to complete the process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Authorization process example&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter is an example of an authorization process that kingdoms can use for rapier combat. Unless a kingdom includes their own process that meets the required standards, this is the process that needs to be included in their rules.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*The example reflects the &amp;quot;2 person integrity&amp;quot; rule. All authorizations require 2 people in that activity to sign off.&lt;br /&gt;
*At least 1 person is a subject matter expert in both content and process (i.e. a warranted marshal in that activity)&lt;br /&gt;
*The 2nd person must be currently qualified in that activity (ie. warranted marshal or authorized participant).&lt;br /&gt;
*An award or title does not verify that a person is currently warranted or authorized. &lt;br /&gt;
*As authorizations are now required to expire, we have included a process for fighters to renew their authorizations. It must include a theory test on the current rules, particularly any that have changed in the past 4 years. Your practical competency can be demonstrated through the course of normal combat that your authorizing marshal has personally seen recently, or by repeating the practical test. If there have been any issues since your last authorization, the marshal will review these and confirm that those issues have been addressed.&lt;br /&gt;
*The authorization process no longer implies a particular weapon or weapon combination must be the first category to authorize. People can and should authorize in the weapons forms they are safe in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Accessibility &#039;&#039;(partial global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This is a new chapter for our handbooks on ways to support inclusion and equity in our martial activities. If you have good examples for ways we can support accessibility in rapier combat or any of our other martial disciplines, please get in touch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Safety Resources &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This entirely new &#039;&#039;&#039;global&#039;&#039;&#039; chapter will appear in all of our handbooks. &lt;br /&gt;
&amp;lt;P&amp;gt;It includes information about managing concussions, including a strong recommendation to follow international sporting body guidance that participants who have experienced a concussion be symptom free for 14 days before return to any contact training, and wait at least 21 days (and have been symptom free for 14 days) before return to competitive contact activities.&lt;br /&gt;
&amp;lt;P&amp;gt;We recommend that kingdoms develop heat policies to help prevent heat injury, and air quality policies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Injury Procedures &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;How we manage injuries should be consistent across all of our disciplines, so this &#039;&#039;&#039;global&#039;&#039;&#039; chapter will appear in all of the handbooks.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*The safety of responders has been prioritized. No one else should get hurt in the process of responding.&lt;br /&gt;
*We remind you than anyone can call hold, it doesn&#039;t have to be the marshal.&lt;br /&gt;
*We have removed the requirement to get the event marshal-in-charge&#039;s permission to remove an injured person from the field. Medical personnel dealing with an injured person must be able to respond as they need to. Requiring extra time to locate specific SCA personnel, especially at a large event, is problematic.&lt;br /&gt;
*If your injury involves free flowing blood, you must leave the field immediately and you are not allowed to return until the flow of blood has been stopped.&lt;br /&gt;
*If your injury includes any level of suspected concussion (even without loss of consciousness), we strongly recommend you follow international sporting guidance on managing your return to the activity - ie. be symptom free for 14 days before return to any contact training, and wait at least 21 days (and have been symptom free for 14 days) before return to competitive contact activities.&lt;br /&gt;
*If your injury includes a period of unconsciousness, you will not be allowed back onto the field for remainder of the event (including multi-day events) and you are encouraged to seek immediate medical attention as loss of consciousness due to injury is a medical emergency.&lt;br /&gt;
*Injury reporting requirements are covered in the chapter on Reporting requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Managing misconduct &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;How we deal with issues in our activities should be consistent across all of our disciplines, so we have a &#039;&#039;&#039;global&#039;&#039;&#039; chapter in all of our handbooks about how to manage when there is unacceptable behavior or people break the rules.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*Many sports include a mechanism for removing and excluding a player (being sent-off) for misconduct for a period of time, or a game or two, such as football/soccer&#039;s red cards, or ejection from a gridiron football game or baseball, benching a player, etc.&lt;br /&gt;
*If there is unacceptable behavior, whether as a participant or a marshal, a marshal can decide that you are no longer acceptable to be on the field, and exclude you from taking part for a period of time.&lt;br /&gt;
*We have provided marshals with escalating levels of options for managing misconduct, articulated the processes and reporting required, and included the process for appealing if you think someone got it wrong. &lt;br /&gt;
*Options for managing misconduct include examples ranging from someone losing their temper because they just need some water and a snack, through to &amp;quot;you can&#039;t fight at this event,&amp;quot; and up to revocation of authorization.&lt;br /&gt;
*Revocation of authorization was a significant step that many marshals were unwilling to take. Smaller steps, with recommendations up the chain, have been included. &lt;br /&gt;
**A marshal for a bout can stop the bout and send someone off.&lt;br /&gt;
**The marshal-in-charge of the activity (eg a tournament) can remove someone from that activity.&lt;br /&gt;
**The marshal-in-charge of armored combat at the event can remove someone any further participation in armored combat at the event.&lt;br /&gt;
**The marshal-in-charge of the event can remove someone any further participation in any martial activity at the event (even a multi-day event).&lt;br /&gt;
**Any disciplinary action that would last longer than an event will escalate to your Kingdom Earl Marshal, Principality Marshal, or Kingdom Deputy for Rapier Combat. They can suspend or revoke your authorization. If another kingdom marshalate thinks this need to happen, they will make that recommendation to your kingdom&#039;s marshalate.&lt;br /&gt;
*We added Marshal reviews as a best practice recommendation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Marshalate - Overview&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; and rapier specific chapter gathers the existing information about what marshals can do, depending on whether they have a warrant or not. It&#039;s consistent across all the handbooks.  It also sets out the requirements for authorizing and warranting of marshals for rapier combat.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*A reminder that roster warrants need to be signed every reign.&lt;br /&gt;
*Marshals must meet Society and kingdom requirements before they can be authorized and warranted. You cannot automatically be made a marshal due to awards or title (such as being a member of the Order of Chivalry, Defense, or Mark, or the Crown).&lt;br /&gt;
*You must maintain current knowledge of the Rules of the Lists, the conventions of armored combat, and any additional kingdom rules or conventions, as they change or are updated.&lt;br /&gt;
*Marshal authorizations may not exceed 4 years.&lt;br /&gt;
*You must demonstrate your competence in the practical components, and be re-tested for your theory knowledge at least every 4 years to maintain your authorization. This matches the requirements for other authorizations.&lt;br /&gt;
*You must be an authorized marshal in the discipline you are being warranted for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Marshalate - Responsibilities and chain of command &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter is common to all disciplines, and lays out the chain of command from a warranted marshal at the bottom to the Society Marshal and the Board of Directors at the top.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*The escalation paths require subject matter experts to be used to make decisions about a particular discipline. For example, if you are not a warranted and authorized marshal for rapier combat, you do not get to make decisions about rapier combat.&lt;br /&gt;
*This is why the crown is not automatically in the basic chain of command of the marshalate, as they may not be qualified in other disciplines beyond the one that got them the throne.&lt;br /&gt;
*For roles that include multi-discipline responsibility and accountability (e.g. marshal-in-charge of the event, Principality Earl Marshal, Kingdom Earl Marshal, Society Marshal etc):&lt;br /&gt;
**You should consult a subject-matter expert (SME). You can support the SME recommendation, or, if you disagree with the SME, document the reason.&lt;br /&gt;
**You should verify and document whether the correct procedures have been followed to manage any issues, that the appropriate subject matter experts were involved and actions are justified, and direct any further appeal (if applicable) to the next person in the chain of command.&lt;br /&gt;
*We&#039;ve use RACI definitions (responsible, accountable, consulted, informed) to help define what our marshals do. At each level we have included:&lt;br /&gt;
**What the role is responsible for&lt;br /&gt;
**Who appoints them&lt;br /&gt;
**What they are held accountable for&lt;br /&gt;
**Who they report to&lt;br /&gt;
**Who keeps them informed&lt;br /&gt;
**Who they consult with, if needed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Kingdom Marshalate&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;In the Kingdom versions, this chapter includes information about how that kingdom manages training and authorization of marshals.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Inspecting equipment&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter provides sample processes for inspecting armor, weapons, and other equipment.  This includes general guidelines from the referenced Marshals Handbook (now AC-Rattan Handbook), and the processes from the former Rapier Handbook with very minor changes. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*DELETED inspection of metal-bladed spears &lt;br /&gt;
*Added an additional method to measure the poundage of a bow, using the True Draw Length as used by manufacturers.&lt;br /&gt;
*Added General Information, included from AC-rattan and adapted for rapier.&lt;br /&gt;
*Armor inspection combined existing rules with rules adapted from AC-rattan. &lt;br /&gt;
*Added sample inspection for combat archery equipment, included from AC-rattan and adapted for rapier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Marshaling on the field&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This chapter gathers all of the information about marshaling combat, including tournament single combat, melees and battles. Many of the rules in this chapter are not rigid requirements, but an attempt to help clarify and to provide examples of acceptable methods and procedures. Check which rules use &amp;quot;must&amp;quot;, and which use &amp;quot;should&amp;quot;. This includes general guidelines from the referenced Marshals Handbook, and the processes from the former Rapier Handbook with very minor changes. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*This section is mostly new, previously referenced to the Marshals Handbook. Included from AC-rattan and adapted for rapier.  Details on marshaling single combat salutes carried over from the former fencing handbook.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Interkingdom Events &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter applies to wars, where multiple kingdoms need to negotiate how they will play together in all disciplines, where there would otherwise be conflicting rules between kingdoms. This includes general guidelines from the referenced Marshals Handbook. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*This section is new to the rapier handbook, previously referenced to the Marshals Handbook.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Reporting requirements &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter occurs in all of the handbooks and includes injury and incident reporting, event reporting requirements, and officer reporting requirements.&lt;br /&gt;
&amp;lt;P&amp;gt;There were up to 5 different reporting processes and timelines for injuries, depending on the martial handbook, which caused confusion to multi-discipline marshals and participants. &lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*There are a range of issues that can occur at events or practices that must be reported. This includes:&lt;br /&gt;
**Injuries (examples include, but are not limited to: loss of consciousness, major bleed, injury to head, major joint or bone injury)&lt;br /&gt;
**An incident or injury which required a combatant to retire from the field, even briefly&lt;br /&gt;
**Anything involving calling emergency services to the site&lt;br /&gt;
**Weapons, armor, or equipment failure&lt;br /&gt;
**A serious safety issue that could have caused injury (a near miss)&lt;br /&gt;
**Conduct/behavior issues&lt;br /&gt;
*Marshals involved in the response to one or more of these issues that occurred at an event or practice will need to assist with reporting.&lt;br /&gt;
*Serious injuries:&lt;br /&gt;
**Includes all injuries which require hospitalization or similar care, may require future or complex medical care, or include a period of unconsciousness.&lt;br /&gt;
**Must be reported immediately to the marshal-in-charge of the event.&lt;br /&gt;
*All other injuries, incidents and adverse events:&lt;br /&gt;
**Must be reported to the marshal-in-charge of the event and the marshal-in-charge of the activity.&lt;br /&gt;
**Must be reported to the kingdom marshalate within 2 weeks and to the Society Marshal within 3 months of the incident.&lt;br /&gt;
*If the incident or injury involves calling emergency services to the site, notify the Kingdom Seneschal immediately.&lt;br /&gt;
*We have included a list of the information that should be included in the incident report.&lt;br /&gt;
*We want to collect information about incidents of misconduct on the field as they help identify low-level but repeating problems. We remind marshals to report these, and how they dealt with them.&lt;br /&gt;
*For officers, we have included who your report needs to go to and what your report should cover. Your kingdom may have additional requirements.&lt;br /&gt;
*Reporting dates have been made consistent across all disciplines:&lt;br /&gt;
**If you are a Kingdom Deputy for a discipline, your quarterly reports are due March 1, June 1, Sept 1, Dec 1.&lt;br /&gt;
**If you are a Kingdom Earl Marshal, your quarterly reports are due March 15, June 15, Sept 15, Dec 15.&lt;br /&gt;
**If you are a Society Deputy for a discipline, your quarterly reports are also due March 15, June 15, Sept 15, Dec 15.&lt;br /&gt;
**These feed into the Society Marshal&#039;s reports which are due Apr 1, July 1, Oct 1, Jan 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Experimentation &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter is included in all of the handbooks so that the way experiments are conducted is consistent.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*We have created a standard template to capture necessary information to approve, track, and monitor programs.&lt;br /&gt;
*There are now 3 levels of administration control, depending on risk and participation levels. Society and Society+Kingdom-level programs provide greater control and risk management, and provide a consistent approach. *This enables better management of activities that could have higher risk level through common controls and training. It also better supports activities that may have lower numbers of participation by reducing the burden on local kingdoms with shared marshals and a centralized authorization process/tracking. Kingdom-only is the traditional experimental program method.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Handbook updates &#039;&#039;(global)&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This &#039;&#039;&#039;global&#039;&#039;&#039; chapter is new for all the handbooks. It includes the process for changing the Society Marshal&#039;s Handbooks and how that flows into kingdom handbooks, including their electronic versions held in the wiki.&lt;br /&gt;
&amp;lt;P&amp;gt;&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
*All kingdom additions and changes must be submitted to the Society Marshal or the appropriate Deputy Society Marshal for review and comment. This ensures that kingdoms do not drift into incompatibility or inadvertently allow things that are not allowed at Society-level.&lt;br /&gt;
*When Society rules are updated, kingdoms must update their handbooks within a specified timeframe, though kingdoms can ask for extensions if needed.  &lt;br /&gt;
*We have included the process for managing rule changes with affiliate organizations, recognizing that they have different needs and processes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Glossary &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;Terms from the Glossary are now directly included in the chapters they are relevant for. There should not be rules that affect the way we play hidden away in the glossary. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Change Log &#039;&#039;&#039;&lt;br /&gt;
&amp;lt;P&amp;gt;This edition of the change log will be a different to how they look moving forward, due to the complete update. In future, they should be in the format of:&lt;br /&gt;
**&#039;&#039;&#039;Rule identification:&#039;&#039;&#039; Which rule is changing?&lt;br /&gt;
**&#039;&#039;&#039;Was&#039;&#039;&#039;: the text of the old rule&lt;br /&gt;
**&#039;&#039;&#039;Now&#039;&#039;&#039;: the text of the new rule&lt;br /&gt;
** &#039;&#039;&#039;Functional change&#039;&#039;&#039;: What does this actually change about the way we do things? Sometimes there&#039;s none, we&#039;ve just come up with an easier way to word it.&lt;br /&gt;
*&#039;&#039;&#039;Reason&#039;&#039;&#039;: Why are we making this change?&lt;br /&gt;
*Significant changes will also be noted in the Notes tab linked at the top of the Chapter. This information doesn&#039;t appear in the PDF of the rules, but is a record of what changed when and why.  It helps future marshals understand why a rule change was made, just in case we ever think about changing it again.&lt;br /&gt;
&amp;lt;/OL&amp;gt;&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2018</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2018"/>
		<updated>2025-11-26T03:57:14Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved November 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - Version for commentary approved November 2025&lt;br /&gt;
**&#039;&#039;Nov 20 thru Feb 20th:&#039;&#039; Rapier Handbook is open for commentary.  This version has been approved by the BoD for commentary for 3 months.&lt;br /&gt;
**&#039;&#039;Feb 20 thru March 30:&#039;&#039; Updates to the handbook will be developed based on the commentary.&lt;br /&gt;
**&#039;&#039;April 1:&#039;&#039; New handbook with updates from feedback will be submitted to the BoD for final review and approval.&lt;br /&gt;
**&#039;&#039;May 20:&#039;&#039; New handbook will be in effect (if approved during the April BoD meeting).&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected Jan2026, and will be added to the Rapier Handbook timeline. &lt;br /&gt;
*Target Archery - In progress, expected early 2026&lt;br /&gt;
*Thrown Weapons - In progress, expected early 2026&lt;br /&gt;
*Equestrian - In progress, expected spring 2026&lt;br /&gt;
*Siege Engines - In progress, expected spring/summer 2026&lt;br /&gt;
*Youth Combat - In progress, expected spring/summer 2026&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the side bar.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2017</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2017"/>
		<updated>2025-11-26T03:54:29Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Society Marshal&amp;#039;s Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved November 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - Version for commentary approved November 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected Jan2026, and will be added to the Rapier Handbook timeline. &lt;br /&gt;
*Target Archery - In progress, expected early 2026&lt;br /&gt;
*Thrown Weapons - In progress, expected early 2026&lt;br /&gt;
*Equestrian - In progress, expected spring 2026&lt;br /&gt;
*Siege Engines - In progress, expected spring/summer 2026&lt;br /&gt;
*Youth Combat - In progress, expected spring/summer 2026&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the side bar.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2016</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2016"/>
		<updated>2025-11-26T03:50:49Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved November 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - Version for commentary approved November 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;br /&gt;
*For a PDF copy of the proposed Rapier Handbook, click the PDF button on the side bar.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2015</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2015"/>
		<updated>2025-11-26T03:47:13Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved November 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - Version for commentary approved November 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
For all handbooks:&lt;br /&gt;
*[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2014</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2014"/>
		<updated>2025-11-26T03:45:45Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved November 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - Version for commentary approved November 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
For all -  [https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2013</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=2013"/>
		<updated>2025-11-26T03:41:50Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;{{Comment}}&#039;&#039;&#039;SITE MAINTENANCE IN PROGRESS - 19-25 NOVEMBER&#039;&#039;&#039;{{/Comment}}&lt;br /&gt;
&amp;lt;P&amp;gt;The Armored Combat Rattan handbook has been updated to include changes approved by the Board of Directors at their November meeting.&lt;br /&gt;
&amp;lt;P&amp;gt;The Rapier Handbook is being updated for changes approved for commentary.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;P&amp;gt;NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Rapier:Handbook|150x150px]]&lt;br /&gt;
[[Rapier:Handbook|Rapier]]&lt;br /&gt;
&amp;lt;BR&amp;gt;November 2025&lt;br /&gt;
&amp;lt;BR&amp;gt;For commentary&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved November 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - Version for commentary approved November 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ - new AC Rattan Handbook Part 2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff notes on changes - AC Rattan Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
&lt;br /&gt;
For the 2025 Rapier Handbook:&lt;br /&gt;
*[[Media:Cliff notes on changes - Rapier Handbook.pdf|Cliff notes on changes - Rapier Handbook]]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=File:Cliff_notes_on_changes_-_Rapier_Handbook.pdf&amp;diff=2012</id>
		<title>File:Cliff notes on changes - Rapier Handbook.pdf</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=File:Cliff_notes_on_changes_-_Rapier_Handbook.pdf&amp;diff=2012"/>
		<updated>2025-11-26T03:40:25Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: Cliff notes on changes, Rapier handbook.  Nov 25, 2025&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cliff notes on changes, Rapier handbook.  Nov 25, 2025&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1607</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1607"/>
		<updated>2025-10-29T01:13:37Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* FAQ&amp;#039;s on the Rules, Modernization Project, and Quick Starts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook:&lt;br /&gt;
*[[Media:FAQ_-_new_AC_Rattan_Handbook_Part_1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ_-_new_AC_Rattan_Handbook_Part_2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff_notes_on_changes_-_AC_Rattan_Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1606</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1606"/>
		<updated>2025-10-29T01:06:09Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* FAQ&amp;#039;s on the Rules, Modernization Project, and Quick Starts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook&lt;br /&gt;
*[[Media:FAQ_-_new_AC_Rattan_Handbook_Part_1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ_-_new_AC_Rattan_Handbook_Part_2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;br /&gt;
*[[Media:Cliff_notes_on_changes_-_AC_Rattan_Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1605</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1605"/>
		<updated>2025-10-28T20:27:45Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* FAQ&amp;#039;s on the Rules, Modernization Project, and Quick Starts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
For the 2025 AC Rattan Handbook&lt;br /&gt;
*[[Media:Cliff_notes_on_changes_-_AC_Rattan_Handbook.pdf|Cliff notes on changes - AC Rattan Handbook]]&lt;br /&gt;
*[[Media:FAQ_-_new_AC_Rattan_Handbook_Part_1.pdf|FAQ - new AC Rattan Handbook Part 1]]&lt;br /&gt;
*[[Media:FAQ_-_new_AC_Rattan_Handbook_Part_2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1604</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1604"/>
		<updated>2025-10-28T20:24:36Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* FAQ&amp;#039;s on the Rules, Modernization Project, and Quick Starts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Media:FAQ_-_new_AC_Rattan_Handbook_Part_2.pdf|FAQ - new AC Rattan Handbook Part 2]]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1603</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1603"/>
		<updated>2025-10-28T20:19:10Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* FAQ on the Rules Modernization Project &amp;amp; Quick Start */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ&#039;s on the Rules, Modernization Project, and Quick Starts==&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=File:FAQ_-_new_AC_Rattan_Handbook_Part_2.pdf&amp;diff=1602</id>
		<title>File:FAQ - new AC Rattan Handbook Part 2.pdf</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=File:FAQ_-_new_AC_Rattan_Handbook_Part_2.pdf&amp;diff=1602"/>
		<updated>2025-10-28T20:16:23Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=File:FAQ_-_new_AC_Rattan_Handbook_Part_1.pdf&amp;diff=1601</id>
		<title>File:FAQ - new AC Rattan Handbook Part 1.pdf</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=File:FAQ_-_new_AC_Rattan_Handbook_Part_1.pdf&amp;diff=1601"/>
		<updated>2025-10-28T20:13:24Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=File:Cliff_notes_on_changes_-_AC_Rattan_Handbook.pdf&amp;diff=1600</id>
		<title>File:Cliff notes on changes - AC Rattan Handbook.pdf</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=File:Cliff_notes_on_changes_-_AC_Rattan_Handbook.pdf&amp;diff=1600"/>
		<updated>2025-10-28T20:05:22Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Global:Reporting_requirements&amp;diff=1566</id>
		<title>Global:Reporting requirements</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Global:Reporting_requirements&amp;diff=1566"/>
		<updated>2025-07-15T23:03:53Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Injuries, incidents and adverse events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ChapterInfoGlobal|Reporting requirements}}&lt;br /&gt;
==Injuries, incidents and adverse events==&lt;br /&gt;
===General===&lt;br /&gt;
#There are a range of issues that can occur at events or practices that must be reported. This includes:&lt;br /&gt;
#*Injuries (examples include, but are not limited to: loss of consciousness, major bleed, injury to head, major joint or bone injury)&lt;br /&gt;
#*An incident or injury which required a combatant to retire from the field&lt;br /&gt;
#*Anything involving calling emergency services to the site&lt;br /&gt;
#*Significant or unusual weapons, armor, or equipment failure&lt;br /&gt;
#*A serious safety issue that could have caused injury (a near miss)&lt;br /&gt;
#*[https://society-rules.fullmesh.co.nz/index.php/Global:Managing_misconduct Conduct/behavior issues].&lt;br /&gt;
#Marshals involved in the response to one or more of these issues that occurred at an event or practice will need to assist with reporting.&lt;br /&gt;
#Serious injuries:&lt;br /&gt;
#*Includes all injuries which require hospitalization or similar care, may require future or complex medical care, or include a period of unconsciousness. &lt;br /&gt;
#*Must be reported immediately to the marshal-in-charge of the event. &lt;br /&gt;
#*Must be reported within 24 hours to the Kingdom Earl Marshal, and the Kingdom and Society Deputy for the relevant discipline. &lt;br /&gt;
#All other injuries, incidents and adverse events: &lt;br /&gt;
#*Must be reported to the marshal-in-charge of the event and the marshal-in-charge of the activity. &lt;br /&gt;
#*Must be reported to the kingdom marshallate within 2 weeks and to the Society Marshal within 3 months of the incident. &lt;br /&gt;
#If the incident or injury involves calling emergency services to the site, notify the Kingdom Seneschal immediately.&lt;br /&gt;
&lt;br /&gt;
===Documentation===&lt;br /&gt;
#Documentation of injuries, incidents, and adverse events should include:&lt;br /&gt;
#*Date&lt;br /&gt;
#*Discipline, category/type of martial activity&lt;br /&gt;
#*Type of scenario ((practice / tournament / melee / woods battle, etc)&lt;br /&gt;
#*Names and contact information of those involved, and relevant marshal(s)&lt;br /&gt;
#*A description of the incident/injury&lt;br /&gt;
#*The events leading to the incident/injury&lt;br /&gt;
#*Weapons or equipment used&lt;br /&gt;
#*If an injury, whether any professional opinion was sought and rendered.  Note - No formal medical records will be requested, gathered, stored or transmitted as a part of this process unless required by law.&lt;br /&gt;
#*If equipment failure (including broken or retired weapons, tip blow outs, armor failure) include age and approximate use history, type/manufacture, any modifications made to the equipment, images showing failure and underlaying materials.&lt;br /&gt;
&lt;br /&gt;
==Event reporting==&lt;br /&gt;
===General===&lt;br /&gt;
#This section identifies reporting responsibilities for positions/roles you may have at an event.&lt;br /&gt;
#Reporting may be informal (eg. a verbal update) or formal (written/electronic), as determined by the marshal-in-charge.&lt;br /&gt;
&lt;br /&gt;
===Marshal===&lt;br /&gt;
#Your kingdom or the marshal-in-charge of the event may have specific reporting requirements.&lt;br /&gt;
#You will provide a report on your activities to the marshal-in-charge of your discipline at the event, the marshal-in-charge of the event, the event steward, or the group marshal as appropriate.&lt;br /&gt;
#If you [[Global:Managing_misconduct|sent someone off the field]] or were a witness to an incident or injury, report it to the marshal-in-charge of the activity:&lt;br /&gt;
##What happened&lt;br /&gt;
##What you did&lt;br /&gt;
##Whether you believe further action is required.&lt;br /&gt;
&lt;br /&gt;
===Marshal-in-charge of an activity===&lt;br /&gt;
#Your kingdom or the marshal-in-charge of the event may have specific reporting requirements. &lt;br /&gt;
#You will provide a report on your activities to the marshal-in-charge of your discipline at the event, the marshal-in-charge of the event, the event steward, or the group marshal as appropriate.&lt;br /&gt;
#If there was an injury or incident reported to you during your activity, you must include it in your report:&lt;br /&gt;
##What happened, including the reports from any marshals or other participants involved&lt;br /&gt;
##What you did&lt;br /&gt;
##Whether you believe further action is required.&lt;br /&gt;
#If there was a serious injury, you must report it to the marshal-in-charge of the event immediately.&lt;br /&gt;
&lt;br /&gt;
===Marshal-in-charge of a discipline===&lt;br /&gt;
#Your kingdom or the marshal-in-charge of the event may have specific reporting requirements. &lt;br /&gt;
#You will provide a report on activities in your discipline to the marshal-in-charge of the event, the event steward, or the group marshal as appropriate.&lt;br /&gt;
#If there was an injury or incident reported to you during any of your discipline&#039;s activities, you must include it in your event report:&lt;br /&gt;
##What happened, including the reports from any marshals or other participants involved&lt;br /&gt;
##What you did&lt;br /&gt;
##Whether you believe further action is required.&lt;br /&gt;
&lt;br /&gt;
===Marshal-in-charge of an event===&lt;br /&gt;
#Your Kingdom or the event may have specific reporting requirements. &lt;br /&gt;
#You will need to provide an event report on all the martial activities to the Principality Earl Marshal or the Kingdom Earl Marshal. A copy should also be given to the event steward and the local group marshal (if applicable). &lt;br /&gt;
#If there was an injury or incident reported to you during any martial activities, you must include it in your event report:&lt;br /&gt;
##What happened, including the reports from any marshals or other participants involved&lt;br /&gt;
##What you did&lt;br /&gt;
##Whether you believe further action is required.&lt;br /&gt;
#If there was a serious injury reported to you, you need to notify the Kingdom Earl Marshal and Kingdom Deputy for the relevant discipline within 24 hours.&lt;br /&gt;
#If the incident involves calling emergency services to the site, notify the Kingdom Seneschal immediately.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Earl Marshal===&lt;br /&gt;
#If you receive a report of a serious injury from an event or practice, you must ensure that:&lt;br /&gt;
##Your Kingdom Deputy for the relevant discipline has also been notified&lt;br /&gt;
##The Society Deputy Marshal for the relevant discipline has been notified within 48 hours of the incident.&lt;br /&gt;
##The incident is also included in your next quarterly report to the Society Marshal.&lt;br /&gt;
&lt;br /&gt;
==Officer reporting==&lt;br /&gt;
===General===&lt;br /&gt;
#This section identifies reporting responsibilities for officer positions that a kingdom may have.&lt;br /&gt;
#Reporting may be informal (e.g. a verbal report) or formal (written/electronic), as determined by your Kingdom Earl Marshal.&lt;br /&gt;
&lt;br /&gt;
===Group marshal for a discipline===&lt;br /&gt;
#You will need to report regularly to your Seneschal and to the Kingdom Deputy for your discipline on the state of your discipline in your branch.&lt;br /&gt;
#*If there are subsidiary branches (e.g., cantons or ridings) within your area, this includes summarizing the reports that you get from them.&lt;br /&gt;
#Reports of any injuries or incidents reported to you from any events or practices need to be sent to the Kingdom Deputy for your discipline within 2 weeks of the incident.&lt;br /&gt;
#Provide any other reports your Kingdom Earl Marshal requires.&lt;br /&gt;
&lt;br /&gt;
===Principality Deputy for a discipline===&lt;br /&gt;
#You will need to report regularly to the Principality Earl Marshal and the Kingdom Deputy for your discipline on the state of your disciple in your principality or region.&lt;br /&gt;
#*This includes summarizing the reports that you get from branches within your area. &lt;br /&gt;
#Provide any other reports your Kingdom Earl Marshal requires.&lt;br /&gt;
&lt;br /&gt;
===Principality Earl Marshal===&lt;br /&gt;
#You will need to report regularly to the Kingdom Earl Marshal on the state of all martial disciplines in your principality or region.&lt;br /&gt;
#*This includes summarizing the reports that you get from branches within your area.&lt;br /&gt;
#Provide any other reports your Kingdom Earl Marshal requires.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Deputy Earl Marshal for a discipline===&lt;br /&gt;
#You must report quarterly to the Kingdom Earl Marshal and to the relevant Society Deputy Marshal on the state of your discipline in your kingdom.&lt;br /&gt;
#*This includes summarizing the reports that you get from branches within your kingdom.&lt;br /&gt;
#*Your reports are due: March 1, June 1, Sept 1, Dec 1&lt;br /&gt;
#If disciplinary action that extends beyond the bounds of a single event is taken against a participant in your discipline within your kingdom (e.g., authorizations suspended or revoked), include a brief account of what was done, to whom, and why.&lt;br /&gt;
#Provide any other reports your Kingdom Earl Marshal requires.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Earl Marshal===&lt;br /&gt;
#You must report quarterly to the Society Marshal regarding the state of all martial activities in your kingdom.&lt;br /&gt;
#*Your reports are due: March 15, June 15, Sept 15, Dec 15&lt;br /&gt;
#If disciplinary action that extends beyond the bounds of a single event is being taken against a participant in your kingdom (e.g., authorizations suspended or revoked), include a brief account of what was done, to whom, and why. If more information is needed, for example because of an appeal of the action, the Society Marshal will let you know.&lt;br /&gt;
#If your kingdom is part of an affiliate organization, provide any required reports to your relevant organizational body.&lt;br /&gt;
#You must provide a copy of the report, or any other reports, as required by your kingdom.&lt;br /&gt;
&lt;br /&gt;
===Society Deputy for a discipline===&lt;br /&gt;
#You will need to report quarterly to the Society Marshal regarding the state of your discipline across all kingdoms.&lt;br /&gt;
#*Your reports are due: March 15, June 15, Sept 15, Dec 15&lt;br /&gt;
#If you have had to be involved in any disciplinary action, such as authorizations suspended or revoked, or appeals, include a brief account of what was done, to whom, and why.&lt;br /&gt;
&lt;br /&gt;
===Society Marshal===&lt;br /&gt;
#You will need to report quarterly to the President and to the Board on the state of the marshalate.&lt;br /&gt;
#* Your reports are due: Apr 1, July 1, Oct 1, Jan 1&lt;br /&gt;
#Provide any other reports that the President or Board requires.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Global:Injury_procedures&amp;diff=1565</id>
		<title>Global:Injury procedures</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Global:Injury_procedures&amp;diff=1565"/>
		<updated>2025-07-15T23:02:50Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Reporting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfoGlobal|Injury procedures}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
#When an injury occurs in a designated martial area (e.g. field, range, or arena), it should always be remembered that the primary concern is getting to and assisting the injured party.&lt;br /&gt;
#Secondary to this objective, but no less important, is the safety of persons entering the area to help, and the well-being of anyone already in area.&lt;br /&gt;
#The SCA does not officially render treatment.  It is not the responsibility of the marshal to render treatment.&lt;br /&gt;
&lt;br /&gt;
==On the field==&lt;br /&gt;
#If you, or someone near you on the field is injured or you think they might have been injured, call a hold to stop all activity in the area and then the marshal will determine the proper course of action.&lt;br /&gt;
##If it is practical, the activity can resume in other areas of the field, if the safety of the injured person and responders can be maintained.&lt;br /&gt;
#The safety of Responders is a priority. They must wait until the marshal has stopped the activity and given the go-ahead, so that they can safely enter the field.&lt;br /&gt;
#In the event of an emergency, everyone must cooperate with personnel responding to the emergency and keep the area clear of would-be spectators.&lt;br /&gt;
#It is an extremely serious matter to delay the application of first aid when it is needed. Marshals who ignore injuries, or participants who intentionally interfere, may be subject to SCA sanctions.&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
#If the injured person is an adult, they must be asked if they would like assistance. You cannot make a conscious person accept treatment without their consent.&lt;br /&gt;
#In most countries, if the injured person is a minor, emergency treatment has implied consent that doesn&#039;t require the parent&#039;s or legal guardian&#039;s permission, though if they are present they should be asked.&lt;br /&gt;
#Parents or legal guardians must be asked for their consent for non-emergency treatment for their minor, though the minor might be old enough to provide their own consent (varies between country and state).&lt;br /&gt;
##If the parent or legal guardian is not present, the designated adult named on the minor&#039;s &amp;quot;Medical Authorization Form for Minors&amp;quot;, or equivalent document, should be asked for consent.&lt;br /&gt;
#If a person is unconscious and there is no immediate safety issue, only medical responders should attempt to move the person.  Otherwise, the marshal-in-charge should be informed and consent to their being moved.&lt;br /&gt;
&lt;br /&gt;
==Return to the field==&lt;br /&gt;
#If your injury involves free flowing blood, you must leave the field immediately and you are not allowed to return until the flow of blood has been stopped.&lt;br /&gt;
##Any weapons or equipment that have visible blood on them must be cleaned before they can be used again.&lt;br /&gt;
#If your injury includes any level of suspected concussion (even without loss of consciousness), we strongly recommend you follow [[Global:Safety_resources#Concussion_recognition_resources|international sporting guidance]] on managing your return to the activity. I.e. Be symptom free for 14 days before return to any contact training, and wait at least 21 days (and have been symptom free for 14 days) before return to competitive contact activities.&lt;br /&gt;
#If your injury includes a period of unconsciousness, you will not be allowed back onto the field for remainder of the event (including multi-day events) and you are encouraged to seek immediate medical attention as loss of consciousness due to injury is a medical emergency.&lt;br /&gt;
&lt;br /&gt;
==Reporting==&lt;br /&gt;
Injury reporting information is found in [https://society-rules.fullmesh.co.nz/index.php/Global:Reporting_requirements#Injuries,_incidents_and_adverse_events Reporting requirements]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Marshaling_on_the_field&amp;diff=1564</id>
		<title>Armored Combat:Marshaling on the field</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Marshaling_on_the_field&amp;diff=1564"/>
		<updated>2025-07-15T23:01:37Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Preparing to marshal combat activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Armored Combat - Rattan - Handbook|28|Marshaling on the field}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Guidelines for marshaling on the field==&lt;br /&gt;
Many of the rules in this chapter are not rigid requirements, but an attempt to help clarify and to provide examples of acceptable methods and procedures. Check which rules use &amp;quot;must&amp;quot;, and which use &amp;quot;should&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Preparing to marshal combat activities==&lt;br /&gt;
As marshal-in-charge, you are responsible for organizing the marshaling. This does not mean that you have to do it all yourself.&lt;br /&gt;
Things that need to be done prior to all combat activities: &lt;br /&gt;
#Check that the field will be safe for fighting on, preferably before the site is reserved for the event. Can someone in armor, with restricted vision, cross it safely? Simple tripping is an inherent hazard of combat in rough terrain. At minimum, check before combat to see if there are holes, soft spots, rocks, etc. If they are serious and cannot be worked around, move the fighting somewhere else.&lt;br /&gt;
#Arrange for equipment inspections. (See [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Inspecting_equipment Inspecting equipment])&lt;br /&gt;
#Arrange for marshals for all of the combat.&lt;br /&gt;
##That means there should be at least one marshal per single combat (preferably two or three); enough marshals for group combat (melees and battles) to both surround the fighting (to keep an eye on the boundaries) and keep most of the fights under general surveillance for detached armor, broken weapons, etc.&lt;br /&gt;
##It is relatively common for a marshal-in-charge to appoint those they feel are competent to serve as field marshals during an event. Whether these individuals are warranted marshals is a matter of kingdom choice. The advantage of being a warranted marshal is that you are an official of the Society, which gives you certain legal protection from lawsuits (if any) arising from your actions as a marshal.&lt;br /&gt;
##If volunteers are in short supply, point out to the fighters that they do not get to start until sufficient marshals are available.&lt;br /&gt;
#When it is all over, write up a report on the event. (See [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Reporting_requirements Reporting requirements])&lt;br /&gt;
&lt;br /&gt;
==Marshaling single combat==&lt;br /&gt;
===General===&lt;br /&gt;
#There should be at least one marshal for single combat. Two or three will be able to see more of the fight. Four or more will get in each other&#039;s way and block the view from the sidelines without providing noticeably better marshaling.&lt;br /&gt;
#As noted earlier, marshaling has three parts of nearly equal importance: safety, fair witness, and showmanship. Excessive concern for any of these, to the neglect of the other two, will make fighting less enjoyable for all concerned. While these concerns apply to all marshaling, they are most detailed and balanced in single combat.&lt;br /&gt;
&lt;br /&gt;
===Safety===&lt;br /&gt;
#The field itself can cause safety problems. Before you begin, look over the area where the fighting will take place. Look particularly for large holes, soft spots, and rocks as fighters will generally accept small holes, rocks, etc. as part of the terrain. Once the fight starts, try to keep it away from these areas. If the hazards are serious, move the fight.&lt;br /&gt;
#As the fighters come onto the field, take a quick look to see if they have their full armor, especially elbow, neck, and hand armor. These are the likeliest to be removed and then forgotten. This should not take any time at all; it isn&#039;t a full inspection or an attempt to catch someone trying to play silly games with the rules - just a quick double-check to help someone who could have been distracted by the excitement of the day.&lt;br /&gt;
#Once the fight has started, watch for broken armor, lost tempers, injuries, and intrusions into the field. Outsiders, especially small children and pets, do not always realize that they are supposed to stay off of the field during combat.&lt;br /&gt;
#If there is a problem, shout &amp;quot;Hold!&amp;quot;, several times if necessary. Most fighters will hear and respond to a cry of &amp;quot;Hold!&amp;quot; even when they won&#039;t notice their own names being called.&lt;br /&gt;
##If the first cry of &amp;quot;Hold!&amp;quot; does not cause the fighters to stop, get in between the fighters, or between the fighters and whoever or whatever has wandered onto the field, and block the weapons with your staff until the fighting stops. Keep yelling &amp;quot;Hold!&amp;quot; while you do so that eventually they will notice. That is one reason why marshals routinely carry staffs on the field.&lt;br /&gt;
#Kingdoms have different traditions as to how much marshals should intrude into a fight.&lt;br /&gt;
##Some kingdoms expect marshals to keep their opinions to themselves, except in the case of clear and immediate safety hazards, and some kingdoms expect marshals to volunteer advice any time they think the fighters might possibly have a question about a blow.&lt;br /&gt;
##If you are new to marshaling, or new to the kingdom you are in, try to find out where in this spectrum your kingdom lies. It will make a difference in how you act and, perhaps more importantly, it will make a major difference in what the fighters expect of you.&lt;br /&gt;
##Blatant violations of the rules and safety concerns should always be brought up either immediately if necessary for safety issues, or as there is a &amp;quot;Hold&amp;quot; called for rules discussions that can wait until then.&lt;br /&gt;
&lt;br /&gt;
===Witness===&lt;br /&gt;
#You are expected to be an impartial witness to exactly what happens during a fight. Ideally, you should be able to describe the last 3-4 blows on your side of the fight: where they started, their angle of approach, how they were blocked or where they landed. Do not be afraid to say, &amp;quot;I don&#039;t know&amp;quot; if you were looking at one part of the fight when something (allegedly) happened in another part.&lt;br /&gt;
#Do not try to impose your view unless you see what appears to be major and repeated problems. Leave the blow counting to the participants unless you see clear reason to intervene, as they usually have a much clearer perspective than the marshals do.&lt;br /&gt;
#If the fighters do ask you what happened (or you feel compelled to volunteer), try to do so tactfully. Prefacing your statements with &amp;quot;It looked to me like...&amp;quot;, &amp;quot;It appeared...&amp;quot;, or &amp;quot;to the crowd it looked like...&amp;quot; is preferable to a dogmatic assertion of what happened. Similarly, it is preferable to ask &amp;quot;Was that dent in your helm before?&amp;quot; rather than saying, &amp;quot;That blow put a 6-inch dent in the side of your helm.&amp;quot; The latter might be 100% accurate, but it is unnecessarily antagonistic to someone who could honestly have thought the blow too light.&lt;br /&gt;
&lt;br /&gt;
===How to observe combat===&lt;br /&gt;
#In order to be able to answer as accurately as possible, you need as clear a view as possible.&lt;br /&gt;
#You need to strike a balance between getting closer to see better and staying back out of range of the blows.&lt;br /&gt;
##Just what the appropriate distance is for you will depend on your level of experience with fighting (e.g., how well you can judge what the range of the weapons is and whether you are in or near it).&lt;br /&gt;
##In general, for single combat, 20 yards is too far and 2 yards is too close. In the absence of a better idea, consider 5 yards for weapons less than 3 feet in length and 8 yards if either combatant has a longer weapon.&lt;br /&gt;
#Try to keep moving so that the combatants are roughly centered between you and the other marshals for the fight.&lt;br /&gt;
&lt;br /&gt;
===Showmanship ===&lt;br /&gt;
#Keep an eye on the audience. SCA combat is a spectator sport, just as medieval tournaments were. Your part of the show is to keep things moving and avoid blocking the view from the sidelines except where unavoidable.&lt;br /&gt;
#This means fast pre-fight checks and announcements, a minimum of holds and discussions during the fight, and a strenuous effort to stay out of the way and keep moving.&lt;br /&gt;
#If it&#039;s cold, wear several layers of clothing and move even more, as one person in a cloak can interfere with the view of many.&lt;br /&gt;
&lt;br /&gt;
==Marshaling melees and battles==&lt;br /&gt;
#There must be a marshal-in-charge for each battle.&lt;br /&gt;
#The marshal-in-charge for a particular battle is not allowed to participate in the battle as a combatant.&lt;br /&gt;
#All marshals should be separately briefed prior to the meeting of all participants. Marshals should also attend the participant briefing.&lt;br /&gt;
##Emphasis at this briefing should be on confirming the rules and scenario limits for each battle, and identifying hazards to prevent accidents that could arise from hazards related to the scenario limits and to the actual terrain.&lt;br /&gt;
##There must be an understanding among the marshals regarding the rules and scenario specifics and any possible safety issues that may arise.&lt;br /&gt;
#All participants must gather to have the rules and the scenario limits explained to them, and any questions should be answered.&lt;br /&gt;
##If the scenario limits vary radically from battle to battle, you may need to brief everyone before each battle.&lt;br /&gt;
##Let the participants know if you are using an alternative means to signal &amp;quot;Hold&amp;quot; or &amp;quot;Lay on,&amp;quot; such as whistles, air horns, or other such devices.&lt;br /&gt;
#Equipment inspection must take place before combat starts, with particular emphasis on any modifications that have been made for that event, battle, or scenario.&lt;br /&gt;
#Guidelines for number of marshals.  This may vary due to terrain and scenarios.&lt;br /&gt;
##You should have at least 3 marshals for the first 20 fighters.&lt;br /&gt;
##For 20 to 500 fighters, add 1 additional marshal for each 15 fighters.  &lt;br /&gt;
##For more than 500 fighters, you should have an experienced marshal-in-charge and a sizable number of experienced marshals. It is better to have more marshals for free-for-all combat.&lt;br /&gt;
#If not enough marshals are available, remind the fighters that combat cannot begin until there are enough. They may need to take turns marshaling to ensure that those who have to marshal can get some fighting in.&lt;br /&gt;
#Marshals should station themselves around the edges of the fight. This allows them to control the borders while keeping as much of the fighting as possible in view. It also prevents fighters from running into them from behind. As always, keep moving and stay close enough to spot safety problems.&lt;br /&gt;
#In very large melees, it&#039;s a good idea to have some marshals in the middle of the field, as well as those around the edge. If you are mid-field, be careful that you do not get so interested in the fight in front of you that you back into other combat or forget to watch another bout moving around behind you.&lt;br /&gt;
#When marshaling melees and battles, the witness function becomes a very low priority. It is not unimportant, but it is impossible for a handful of marshals to be accurate witnesses to the details of dozens of separate combats.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Global:Marshalate_-_Responsibilities_and_chain_of_command&amp;diff=1563</id>
		<title>Global:Marshalate - Responsibilities and chain of command</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Global:Marshalate_-_Responsibilities_and_chain_of_command&amp;diff=1563"/>
		<updated>2025-07-15T23:00:12Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Chain of command */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfoGlobal|Marshalate - Responsibilities and chain of command}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Chain of command==&lt;br /&gt;
#The basic chain of command &#039;&#039;(people responsible or accountable for actions and decisions)&#039;&#039; for the marshalate is :  &lt;br /&gt;
#*a warranted marshal&lt;br /&gt;
#*the marshal-in-charge of the activity&lt;br /&gt;
#*the marshal-in-charge of the discipline for the event &#039;&#039;(if position exists)&#039;&#039;&lt;br /&gt;
#*the marshal-in-charge of the event - see [https://society-rules.fullmesh.co.nz/index.php/Global:Marshalate_-_Responsibilities_and_chain_of_command#Notes notes]&lt;br /&gt;
#*the Principality Deputy for the discipline &#039;&#039;(if position exists)&lt;br /&gt;
#*the Principality Earl Marshal &#039;&#039;(if position exists)&#039;&#039; - see [https://society-rules.fullmesh.co.nz/index.php/Global:Marshalate_-_Responsibilities_and_chain_of_command#Notes notes]&lt;br /&gt;
#*the Kingdom Deputy for the discipline&lt;br /&gt;
#*the Kingdom Earl Marshal - see [https://society-rules.fullmesh.co.nz/index.php/Global:Marshalate_-_Responsibilities_and_chain_of_command#Notes notes]&lt;br /&gt;
#*the Society Deputy Marshal for the discipline&lt;br /&gt;
#*the Society Marshal&lt;br /&gt;
#*the Board of Directors&lt;br /&gt;
#A warranted marshal of that discipline (i.e. subject matter expertise) is required for decisions on:&lt;br /&gt;
#*armor, weapons and equipment for that discipline&lt;br /&gt;
#*conventions for that discipline, including rules of engagement, use of weapons and equipment, acknowledgement of blows, expected behavior&lt;br /&gt;
#*granting authorizations (i.e. assessing competency) for the discipline&lt;br /&gt;
#*categories within the discipline&lt;br /&gt;
#*types of activities within the discipline&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
#If you are not a warranted marshal for a discipline, you cannot make decisions that requires subject-matter expertise (SME).&lt;br /&gt;
#For roles that includes multi-discipline responsibility and accountability (e.g. marshal-in-charge of the event, Principality Earl Marshal, Kingdom Earl Marshal, Society Marshal):&lt;br /&gt;
##You should consult a subject-matter expert (SME). You can support the SME recommendation, or, if you disagree with the SME, document the reason.&lt;br /&gt;
##You should verify and document whether the correct procedures have been followed to manage any issues, that the appropriate subject matter experts were involved and actions are justified, and direct any further appeal (if applicable) to the next person in the chain of command. &lt;br /&gt;
#Kindgom Earl Marshals in affiliate organizations will need to consult with their local organization(s) to choose the most appropriate escalation path.&lt;br /&gt;
#The Society Marshal level has a unique role (see Society Marshal job description), that includes decisions on existing or new martial activities or weapons in which there might not be official subject-matter expertise within the SCA.&lt;br /&gt;
&lt;br /&gt;
==Definitions==&lt;br /&gt;
;Discipline&lt;br /&gt;
:The martial form. Current SCA martial disciplines: armored combat - rattan, armored combat - steel, equestrian, fencing, siege, target archery, thrown weapons, youth combat&lt;br /&gt;
;Activity&lt;br /&gt;
:E.g. a tournament, a competition, a practice, a battle scenario, a morning of melee combat, etc.&lt;br /&gt;
;Field&lt;br /&gt;
:Designated area used for martial activities. E.g., list field, battle field, range, arena, etc.&lt;br /&gt;
;Incident&lt;br /&gt;
:Misconduct (a participant or marshal needs to be disciplined), accident, near miss or mishap, broken equipment, etc.&lt;br /&gt;
;Injury&lt;br /&gt;
:Damage to the body of a person or equine.&lt;br /&gt;
&lt;br /&gt;
===RACI definitions===&lt;br /&gt;
;Responsible&lt;br /&gt;
:Those who do the work to complete the task.&lt;br /&gt;
&lt;br /&gt;
;Accountable&lt;br /&gt;
:The one answerable for the correct and thorough completion of the task, the one who ensures the prerequisites of the task are met and who delegates the work to those responsible.&lt;br /&gt;
:For any martial activity, there must be someone who is accountable for it.&lt;br /&gt;
&lt;br /&gt;
;Consulted&lt;br /&gt;
:Those whose opinions are sought, typically subject-matter experts, and with whom there is two-way communication.&lt;br /&gt;
&lt;br /&gt;
;Informed&lt;br /&gt;
:Those who are kept up-to-date on progress and decisions.&lt;br /&gt;
&lt;br /&gt;
==Personnel==&lt;br /&gt;
===Non-warranted marshals===&lt;br /&gt;
#Appointed to assist in a martial activity by the marshal-in-charge of the activity during an event.  &lt;br /&gt;
#Often assist in ensuring that boundaries are maintained, and/or look for immediate issues of safety or behavior.&lt;br /&gt;
#They are not in the chain of appeals.&lt;br /&gt;
&lt;br /&gt;
===Warranted marshal===&lt;br /&gt;
#A person authorized as a marshal and warranted as an officer of the SCA.&lt;br /&gt;
#They can monitor and make decisions about their martial discipline, with designated authorities defined by their kingdom and/or Society.&lt;br /&gt;
#They are appointed to assist in an activity by the marshal-in-charge of the event or activity.&lt;br /&gt;
#They are responsible for inspecting equipment, monitoring the conduct of the activity and responding to incidents during that activity.&lt;br /&gt;
#They can exclude or remove a person from a bout/round of the activity for stated reason.&lt;br /&gt;
#They may authorize an adult participant for their discipline.&lt;br /&gt;
&lt;br /&gt;
===Marshal-in-charge of the activity (&amp;quot;Marshal of the field&amp;quot;)===&lt;br /&gt;
#The marshal who is responsible for oversight and management of the marshaling of an activity.&lt;br /&gt;
#They must be a warranted marshal for that discipline.&lt;br /&gt;
#They are appointed by the marshal of the discipline at the event, or the marshal-in-charge of the event, or the event steward.&lt;br /&gt;
#They are responsible for ensuring that the activity can be undertaken, reporting on the activity, and responding to incidents during activities.&lt;br /&gt;
#They are accountable for the activity as a whole.&lt;br /&gt;
#They can exclude or remove a person from the activity for stated reason.&lt;br /&gt;
#They are kept informed by those they have appointed as marshals and non-warranted marshals for the activity.&lt;br /&gt;
&lt;br /&gt;
===Marshal-in-charge of the discipline at event===&lt;br /&gt;
#The marshal accountable for all of a discipline&#039;s activities at an event, whether scheduled or unscheduled. They are not accountable for other disciplines&#039; activities.&lt;br /&gt;
#They must be a warranted marshal for that discipline.&lt;br /&gt;
#They are typically appointed by the event steward or the marshal-in-charge of the event.&lt;br /&gt;
#They are responsible for oversight and management of the marshaling of all activities for that discipline at the event.&lt;br /&gt;
#They are responsible for dealing with incidents within their discipline at the event.&lt;br /&gt;
#They can exclude or remove a person from all of that discipline’s activities at the event for stated reason.&lt;br /&gt;
#They report on all activities of that discipline at an event to the marshal-in-charge of the event (if there is one) and the event steward, and the group marshal for the discipline of the hosting group.&lt;br /&gt;
#They are kept informed by the marshals-in-charge of activities of their discipline at the event.&lt;br /&gt;
&lt;br /&gt;
===Marshal-in-charge of the event===&lt;br /&gt;
#The person responsible for oversight and management of all martial activities of all disciplines at an event. &lt;br /&gt;
#They can enlist the assistance of other warranted or non-warranted marshals in executing these duties. &lt;br /&gt;
#They should be kept informed by the marshals, or by marshals-in-charge of disciplines they may have appointed for the event.&lt;br /&gt;
#They are administratively accountable for all martial activities of all disciplines at an event, whether scheduled or unscheduled.&lt;br /&gt;
#They are typically appointed by the event steward, but can be appointed in kingdom law, or treaty.&lt;br /&gt;
#They are responsible for dealing with incidents or issues that span multiple disciplines.&lt;br /&gt;
#They can exclude or remove a person from all martial activities at the event for stated reason.&lt;br /&gt;
#They provide an event report, including any incidents/injuries, to the Principality or Kingdom Earl Marshal.&lt;br /&gt;
#They ensure that reports from all activities are received by the event steward &#039;&#039;(if required).&lt;br /&gt;
&lt;br /&gt;
===Other marshals (e.g. local group marshals, knight marshals, regional marshals, etc.)===&lt;br /&gt;
#An officer who administers a martial discipline(s) within a group or region. &lt;br /&gt;
#They are responsible for ensuring that activities for their group or region are able to occur, collecting reports from those activities and reporting to their group and higher level officer.&lt;br /&gt;
#Some groups might have an additional layer above this that administers all martial disciplines within a group.&lt;br /&gt;
#These marshals are not in the line of appeals. However, they should be informed or consulted if the person is from their group or region.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Deputy Earl Marshal for a Discipline===&lt;br /&gt;
#The Kingdom Deputy Earl Marshal for a Discipline is responsible for the activities of that discipline within the kingdom.&lt;br /&gt;
#They are appointed by the Kingdom Earl Marshal, are warranted according to Society procedures for warranting officers, and must meet requirements set in the Society Marshal&#039;s Handbooks.&lt;br /&gt;
#They are responsible for oversight and management of authorizations for participants and warranting marshals for their discipline in their kingdom.&lt;br /&gt;
#They may authorize a minor participant for their discipline.&lt;br /&gt;
#They are responsible for suspending/revoking authorizations or warrants of participants for their discipline, if required.&lt;br /&gt;
#Other duties and responsibilities that their Kingdom Earl Marshal requires.&lt;br /&gt;
#They may define and designate marshals with particular authorities in their discipline.&lt;br /&gt;
#They may warrant deputies and delegate defined authorities to assist in conducting activities in their discipline. When a new Kingdom Deputy Earl Marshal for that discipline is appointed, all existing deputy warrants will be terminated.&lt;br /&gt;
#They are kept informed by the group marshals for that discipline.&lt;br /&gt;
#They report on the state of the discipline, including any issues and experiments within the kingdom to the Kingdom Earl Marshal and to the Society Deputy for that discipline.&lt;br /&gt;
#They consult with the Society Deputy for that discipline on administrative and rule changes and experiments that affect their discipline.&lt;br /&gt;
&lt;br /&gt;
===Principality Earl Marshal===&lt;br /&gt;
#The principality officer administratively accountable for all martial disciplines within a principality.&lt;br /&gt;
#The Principality Earl Marshal is appointed and warranted according to Society procedures laid down for warranting officers and must meet requirements delineated by the Society Marshal&#039;s Handbooks.&lt;br /&gt;
#They are responsible for oversight and management of authorizations for participants and warranting marshals within their principality. &lt;br /&gt;
#They may authorize a minor participant within their principality.  &lt;br /&gt;
#They are responsible for suspending/revoking authorizations or warrants of participants within their principality, if required.&lt;br /&gt;
#Other duties and responsibilities that their Kingdom Earl Marshal requires.&lt;br /&gt;
#They are kept informed by the marshals within their principality.&lt;br /&gt;
#They report on the state of all martial disciplines, interpretations, experiments, and any issues within their principality to the Kingdom Earl Marshal.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Earl Marshal===&lt;br /&gt;
#The kingdom officer administratively accountable for all martial disciplines within a kingdom/principality.&lt;br /&gt;
#The Kingdom Earl Marshal is appointed and warranted according to Society procedures laid down for warranting officers and must meet requirements delineated by the Society Marshal&#039;s Handbooks.&lt;br /&gt;
#They are responsible for promoting and enabling all martial activities in their Kingdom/Principality, including ensuring the rules and processes are implemented properly and in an unbiased manner.  &lt;br /&gt;
#The Kingdom Earl Marshal is responsible for oversight and management of authorizations for all participants and warranting marshals for their kingdom.&lt;br /&gt;
#They may define and designate marshals with particular authorities. &lt;br /&gt;
#They are responsible for suspending/revoking authorizations or warrants of participants in one or multiple disciplines, if required.&lt;br /&gt;
#They are kept informed by and answer correspondence from their Deputies, Principality Earl Marshals, and Group Marshals.&lt;br /&gt;
#They report on the state of all martial disciplines, interpretations, experiments, and any issues within their kingdom to the Society Marshal.&lt;br /&gt;
#If in a kingdom that is part of an affiliate, they will also need to report to their organization.&lt;br /&gt;
#They consult with the Society Marshal on administrative and rule changes and experiments that affect all disciplines.&lt;br /&gt;
&lt;br /&gt;
===The Crown/Coronet===&lt;br /&gt;
#The Sovereign and Consort are not in the marshalate chain of command or appeals, but may be consulted on decisions at their level, and should be informed of outcomes.&lt;br /&gt;
&lt;br /&gt;
===Society Deputy Marshal for a discipline===&lt;br /&gt;
#A deputy of the Society Marshal appointed to be accountable for a martial discipline within the Society.&lt;br /&gt;
#They are appointed by the Society Marshal and warranted according to Society procedures laid down for warranting officers and must meet requirements delineated by the Society Marshal&#039;s Handbooks. &lt;br /&gt;
#They are responsible for suspending/revoking authorizations or warrants of participants for their discipline, if required.&lt;br /&gt;
#They report on the state of their martial discipline, interpretations, experiments, and any issues within their martial discipline to the Society Marshal.&lt;br /&gt;
#They are kept informed by the Kingdom Deputies for their discipline.&lt;br /&gt;
#They consult with the Society Marshal on administrative and rule changes and experiments that affect their discipline.&lt;br /&gt;
&lt;br /&gt;
===Society Deputy Marshal for a Program===&lt;br /&gt;
#A deputy of the Society Marshal appointed to be accountable for a martial program that is managed at the Society level.&lt;br /&gt;
#They are appointed by the Society Marshal and warranted according to Society procedures laid down for warranting officers. &lt;br /&gt;
#They are responsible for oversight and management of all activities, authorizations of participants, and warranting marshals for their program. &lt;br /&gt;
#They are responsible for suspending/revoking authorizations or warrants of participants in the program, if required. &lt;br /&gt;
#They are kept informed by their Program marshals. &lt;br /&gt;
#They report on the state of the program and any issues within their program to the Society Marshal.&lt;br /&gt;
#They consult with the Society Marshal on administrative and rule changes and experiments that affect their program.&lt;br /&gt;
&lt;br /&gt;
===Society Marshal===&lt;br /&gt;
#The Society officer accountable for all martial disciplines within the Society.&lt;br /&gt;
#The Society Marshal is appointed and warranted by the Board of Directors of SCA Inc.&lt;br /&gt;
#They are responsible for:&lt;br /&gt;
#*warranting and directing the Kingdom Earl Marshals in matters concerning the supervision of the martial and related activities at Society events&lt;br /&gt;
#*overseeing the manner and conduct of duties of all marshals throughout the Society&lt;br /&gt;
#*working to promote and improve the safety of the Society’s martial activities&lt;br /&gt;
#*working with the Minister of Arts and Sciences to encourage research in armor, weapons, and the practice of historical martial arts&lt;br /&gt;
#*establishing standards for being issued an authorization&lt;br /&gt;
#*making interpretations and clarifications regarding the Rules of the Lists&lt;br /&gt;
#*conducting well documented and monitored experiments with new weapons, armor materials and martial formats in order to advance martial activities in the Society.&lt;br /&gt;
#They are responsible for suspending/revoking authorizations or warrants of participants in one or multiple disciplines, if required.&lt;br /&gt;
#They report on the state of all martial disciplines, interpretations, experiments, and any issues within Society martial arts to the Board of Directors.&lt;br /&gt;
#They are kept informed by and answer correspondence from the Earls Marshals, and the Society Deputies for the disciplines.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Authorization_process_example&amp;diff=1562</id>
		<title>Armored Combat:Authorization process example</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Authorization_process_example&amp;diff=1562"/>
		<updated>2025-07-15T22:58:33Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Theory test */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Armored Combat - Rattan - Handbook|19|Authorization process example}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
In the absence of creating their own process, kingdoms will use the following:&lt;br /&gt;
==Authorization procedures==&lt;br /&gt;
These authorization procedures require:&lt;br /&gt;
#a candidate who has trained enough to be ready to authorize&lt;br /&gt;
#a marshal who is warranted to conduct authorizations for armored combat (rattan) in the kingdom&lt;br /&gt;
#an experienced authorized participant(s) to be the opponent(s) for the practical test.&lt;br /&gt;
#a warranted marshal, authorized marshal, or an authorized participant, in that weapon form/activity/discipline to act as a witness and provide a second opinion (2 person integrity rule).  They could also be the opponent for the practical test. &lt;br /&gt;
&lt;br /&gt;
===Documentation===&lt;br /&gt;
The authorizing participant must show the authorizing marshal any required documentation, such as waivers, and fill out any relevant forms.&lt;br /&gt;
&lt;br /&gt;
===Theory test===&lt;br /&gt;
This can be a written or verbal test. The marshal will quiz the authorizing participant on:&lt;br /&gt;
#the [https://society-rules.fullmesh.co.nz/index.php/Global:Rules_of_the_Lists Rules of the Lists]&lt;br /&gt;
#[https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Expected_behavior_and_responsibilities expected behavior and responsibilities]&lt;br /&gt;
#the conventions of combat for the activity or weapon form they are authorizing for:&lt;br /&gt;
##[https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Holds What to do during holds]&lt;br /&gt;
##[https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Rules_of_engagement Rules of engagement]&lt;br /&gt;
##[https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment Use of weapons and shields]&lt;br /&gt;
##[https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Target_areas Target areas]&lt;br /&gt;
##[https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Acknowledgement_of_blows Acknowledgement of blows]&lt;br /&gt;
#equipment requirements (such as weapon and armor standards) for the activity or weapon form they are authorizing for.&lt;br /&gt;
#their kingdom&#039;s specific conventions and equipment standards.&lt;br /&gt;
&lt;br /&gt;
===Armor and weapons check===&lt;br /&gt;
#The authorizing participant will put on their armor and present themselves and any weapons and equipment needed for this authorization to the marshal for inspection.&lt;br /&gt;
#The marshal will inspect the armor to ensure that it meets kingdom requirements and covers everything required.&lt;br /&gt;
#The marshal will inspect the weapons and equipment to ensure they meet kingdom requirements.&lt;br /&gt;
#If the armor, weapon, or equipment fails the inspection, it will need to be fixed before continuing.&lt;br /&gt;
&lt;br /&gt;
===Practical test===&lt;br /&gt;
====Sparring====&lt;br /&gt;
#For the first few minutes, the authorizing participant and their opponent will establish calibration of blows, and either fight at 1/2 to 3/4 speed and verbally acknowledge all blows landed, or alternate between defensive only and offensive only.&lt;br /&gt;
#The marshal and the witnessing authorized fighter are looking at:&lt;br /&gt;
## basic technique - can they throw and receive blows without the risk of injuring themselves or their opponent?&lt;br /&gt;
###Note - they don&#039;t need to be good, just safe.&lt;br /&gt;
##ability to call blows when hit - including &#039;light&#039;, &#039;good&#039;, and &#039;too stout&#039; blows&lt;br /&gt;
##ability to defend themselves safely&lt;br /&gt;
##ability to follow the marshal&#039;s instructions.&lt;br /&gt;
#If this portion of the authorization is not satisfactorily completed, the authorization procedure will be stopped.&lt;br /&gt;
##The participant will be told of the problems observed and given instructions on how to correct the problems.&lt;br /&gt;
&lt;br /&gt;
====Formal combat====&lt;br /&gt;
#If the first portion of the bout has progressed satisfactorily, the authorizing participant will then fight an opponent in one or more tournament-type bouts, acknowledging the effects of blows appropriately until one of them is defeated.&lt;br /&gt;
#The marshal and the witnessing authorized fighter are looking at:&lt;br /&gt;
##the same things they were looking for during the sparring portion&lt;br /&gt;
##whether they can apply the conventions of combat&lt;br /&gt;
##how they react to full speed blows&lt;br /&gt;
##whether they react appropriately under pressure&lt;br /&gt;
##whether they can maintain control and their temper.&lt;br /&gt;
#The marshal and the witnessing authorized fighter will discuss the participant&#039;s performance. They can ask for further bouts or demonstration of technique.&lt;br /&gt;
&lt;br /&gt;
===Passing the test===&lt;br /&gt;
#If the authorizing marshal and witnessing fighter/marshal agree that they have met the requirements, the marshal will notify the fighter that they are now authorized.&lt;br /&gt;
##The participant and marshal will properly complete any documentation required by the kingdom. This must be registered and tracked by the kingdom. This could be an online system, or paper forms sent to the kingdom official responsible for tracking authorizations and/or issuing proof of authorization.&lt;br /&gt;
##Proof of authorization should be given to or made available to the participant. This could be a physical card, or a digital database record. &lt;br /&gt;
##The fighter may be issued a temporary card or keep a copy of the authorization form and waiver if they intend to fight prior to receiving the proof of authorization.&lt;br /&gt;
##The fighter should receive proof of authorization within one month. If not, they should contact the kingdom official. &lt;br /&gt;
#If the marshal decides not to authorize a participant, they will explain why, and what they need to work on to succeed next time.&lt;br /&gt;
&lt;br /&gt;
==Re-authorization procedure==&lt;br /&gt;
#Regardless of how recently the fighter&#039;s authorization has lapsed, the authorizing marshal must test the fighter on their knowledge of the rules, particularly any rules that have changed within the last 4 years.&lt;br /&gt;
#If the authorizing marshal has not seen the participant fight recently enough to confirm that they still meet the required competencies, observe them during combat and confirm that they are still competent, or run through the practical test.&lt;br /&gt;
#If a fighter has been sanctioned (e.g. had their authorization removed or suspended), the authorizing marshal must confirm that the issues relating to the sanction have been addressed.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Equipment_standards_-_Armor_-_General&amp;diff=1561</id>
		<title>Armored Combat:Equipment standards - Armor - General</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Equipment_standards_-_Armor_-_General&amp;diff=1561"/>
		<updated>2025-07-15T22:54:25Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
#Before armored combat at each and every SCA event, including training and pick-ups, you must make sure that a warranted armored combat marshal inspects and approves any armor you will use.&lt;br /&gt;
#Even though your armor and weapons have been inspected by a marshal, you accept full responsibility for the condition and safety of your equipment.&lt;br /&gt;
#If you are a combatant on the field during armored combat activities, including if you are a combat archer, siege engineer and other combatant, you must wear armor that meets or exceeds the minimum standards set in this handbook, and any additional armor requirements of the kingdom you are in.&lt;br /&gt;
#It is your responsibility to decide if you want to wear any additional armor beyond the minimum standards required, to reduce the risk of combat to an acceptable level to you.&lt;br /&gt;
#Protection can come from a combination of armor and equipment, but must meet or exceed the minimum standards required.&lt;br /&gt;
#The areas required to be armored must stay protected during typical movements that you will make during combat.&lt;br /&gt;
#Your armor must be fastened in a way that prevents it from being dislodged in normal use.&lt;br /&gt;
#All metal must be free of sharp edges.&lt;br /&gt;
#You must disguise, cover, or remove modern corporate logos and sport gear unless the gear is necessary for medical reasons. We are trying to maintain the appearance and atmosphere of a medieval event.&lt;br /&gt;
#&#039;&#039;&#039;Minors&#039;&#039;&#039; - There are specific equipment and inspection standards that apply to you. See [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:When_you_are_allowed_to_participate#Age_requirements When you can participate]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment&amp;diff=1560</id>
		<title>Armored Combat:Conventions - Use of weapons and defensive equipment</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment&amp;diff=1560"/>
		<updated>2025-07-15T22:53:17Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Armored Combat - Rattan - Handbook|9|Conventions of combat - Use of weapons and defensive equipment}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
#You must use your weapon according to its design. E.g. spears can only be used for thrusting, axes for striking along the edge of the blade, etc.&lt;br /&gt;
#You can thrust only with a weapon approved for that purpose.&lt;br /&gt;
#You are not allowed to feint a thrust with a weapon that is not allowed to be used for thrusting.&lt;br /&gt;
#Before a bout where you use a thrusting weapon, you must inform your opponent and marshals that you have a thrusting weapon and show your opponent your thrusting tip.&lt;br /&gt;
#You are not allowed to grasp the striking surface of your opponent&#039;s weapon, their shield, bow or crossbow during combat.&lt;br /&gt;
#If your hands are appropriately armored, you are allowed to grasp any part of your opponent&#039;s weapon that is not a striking surface.&lt;br /&gt;
#You are not allowed to trap the striking portion of your opponent&#039;s weapon against your body as a means of preventing them from using their weapon.&lt;br /&gt;
#You are not allowed to deliberately block a weapon in motion with an [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment#Target_areas illegal target area], eg. an empty hand, knee, lower leg or foot. If you do, you must lose the limb [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Acknowledgement_of_blows#Effects_of_blows as if it were struck in a legal target].&lt;br /&gt;
##If you are holding a weapon in an appropriately armored hand, or your weapon has a basket hilt, you can deliberately block with that hand or the basket hilt without losing the limb.&lt;br /&gt;
#If you repeatedly block with your own weapon and it is in contact with your helm, body or shield at impact, the marshal can decide that your weapon is considered broken for the remainder of the bout.&lt;br /&gt;
##If you are carrying a secondary weapon, or your opponent allows you to rearm, you can continue the bout, otherwise you must forfeit the bout.&lt;br /&gt;
#You are allowed to use your weapon or shield to displace, deflect or immobilize your opponent&#039;s shield or weapon, as long as this does not endanger you or your opponent.&lt;br /&gt;
#You are allowed to place your shield or the haft of your weapon against your opponent&#039;s body to restrict their ability to strike or defend, but you must not strike them with shield or haft.&lt;br /&gt;
#As long as your hands are properly protected, you can use throwing weapons to strike at your opponent hand-to-hand, and you can also throw them in melee scenarios where thrown weapons are allowed. Examples include thrust-and-throw javelins, axes, knives, etc.&lt;br /&gt;
#Your shield must be controlled by your hand. A passive shield (not controlled by your hand) is decorative armor, and you must accept blows that strike it as if it was not there.&lt;br /&gt;
#Your shield (when controlled by your hand) is considered invulnerable to all strikes, except those from [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Equipment_standards_-_Missiles#Siege_munitions siege class munitions].&lt;br /&gt;
#If you are carrying and controlling a pavise with your hand, treat it as a shield. &lt;br /&gt;
#If you are carrying a pavise in a manner that does not require hand control (eg. by a shoulder strap), you are not allowed to actively block with it, and if the pavise is struck by a weapon, you must take the blow as if the pavise was not there.&lt;br /&gt;
#A pavise set up on the ground is considered invulnerable to all strikes, except those from siege class munitions. If you are sheltering behind the pavise when it is struck with [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Equipment_standards_-_Missiles#Siege_munitions siege class munitions], you are not considered killed, but the pavise must be immediately dropped flat or removed from the field.&lt;br /&gt;
&lt;br /&gt;
==Combat archers==&lt;br /&gt;
#Your minimum range is dictated by ensuring that the ammunition completely clears your bow/prod before contacting your opponent.&lt;br /&gt;
#You must be aware of what is beyond your target to ensure that errant shots do not endanger anyone.&lt;br /&gt;
#Each arrow or bolt must be inspected individually before every use.&lt;br /&gt;
##Tubular-shafted ammunition may be inspected by the archer and use again immediately.&lt;br /&gt;
##Fiberglass-shafted ammunition must be taken off the field and re-inspected under the supervision of a marshal who is qualified to inspect combat archery ammunition before being used again.&lt;br /&gt;
#Ammunition dropped onto the ground is considered dead as if it had been fired, and needs re-inspection.&lt;br /&gt;
#If the scenario rules allow:&lt;br /&gt;
##If you are a live combatant, you are allowed to pick ammunition off the field for re-inspection and reuse it during the same battle.&lt;br /&gt;
##If you are a dead combatant, you can clear ammunition from the field for use in future battles.&lt;br /&gt;
##You are allowed to take ammunition from caches stored on or off the field and from other combatants (dead or alive) with permission of the owner.&lt;br /&gt;
#You must not deliberately block a strike or projectile with your bow or crossbow.&lt;br /&gt;
#You are allowed to carry and use a shield or pavise. You are not allowed to draw or span your bow or crossbow while holding a shield or carrying a pavise.&lt;br /&gt;
#You are allowed to have a backup weapon, but are not allowed to draw it until your bow/crossbow has been safely disposed of (taken off the field, discarded in a low traffic area, handed to another combatant, etc).&lt;br /&gt;
##If you draw your backup weapon to enter combat, your hands must be appropriately armored for using that weapon.&lt;br /&gt;
#You are allowed to carry and use throwing weapons without the need to discard your bow or crossbow or change hand armor.&lt;br /&gt;
##Your hands must be appropriately armored to use throwing weapons to strike at your opponent hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
==Siege engineers==&lt;br /&gt;
#Direct-fire engines must not be discharged against people within a range of 30 feet (9.2 meters).&lt;br /&gt;
#No engine will be discharged while any non-crew person is within 5 feet (1.52 meters) of the travel path of moving parts (e.g., a trebuchet will not be discharged while a fighter is standing anywhere in the path of the arm, front or back). &lt;br /&gt;
#Battering rams and battering structures are permitted for use against designated buildings and siege structures.&lt;br /&gt;
#Using a battering ram against a human target is expressly forbidden.&lt;br /&gt;
#Siege ammunition is not allowed to be fired from small arms or thrown by hand.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment&amp;diff=1559</id>
		<title>Armored Combat:Conventions - Use of weapons and defensive equipment</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment&amp;diff=1559"/>
		<updated>2025-07-15T22:52:31Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Armored Combat - Rattan - Handbook|9|Conventions of combat - Use of weapons and defensive equipment}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
#You must use your weapon according to its design. E.g. spears can only be used for thrusting, axes for striking along the edge of the blade, etc.&lt;br /&gt;
#You can thrust only with a weapon approved for that purpose.&lt;br /&gt;
#You are not allowed to feint a thrust with a weapon that is not allowed to be used for thrusting.&lt;br /&gt;
#Before a bout where you use a thrusting weapon, you must inform your opponent and marshals that you have a thrusting weapon and show your opponent your thrusting tip.&lt;br /&gt;
#You are not allowed to grasp the striking surface of your opponent&#039;s weapon, their shield, bow or crossbow during combat.&lt;br /&gt;
#If your hands are appropriately armored, you are allowed to grasp any part of your opponent&#039;s weapon that is not a striking surface.&lt;br /&gt;
#You are not allowed to trap the striking portion of your opponent&#039;s weapon against your body as a means of preventing them from using their weapon.&lt;br /&gt;
#You are not allowed to deliberately block a weapon in motion with an [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment#Target_areas illegal target area], eg. an empty hand, knee, lower leg or foot. If you do, you must lose the limb [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Acknowledgement_of_blows#Effects_of_blows as if it were struck in a legal target].&lt;br /&gt;
##If you are holding a weapon in an appropriately armored hand, or your weapon has a basket hilt, you can deliberately block with that hand or the basket hilt without losing the limb.&lt;br /&gt;
#If you repeatedly block with your own weapon and it is in contact with your helm, body or shield at impact, the marshal can decide that your weapon is considered broken for the remainder of the bout.&lt;br /&gt;
##If you are carrying a secondary weapon, or your opponent allows you to rearm, you can continue the bout, otherwise you must forfeit the bout.&lt;br /&gt;
#You are allowed to use your weapon or shield to displace, deflect or immobilize your opponent&#039;s shield or weapon, as long as this does not endanger you or your opponent.&lt;br /&gt;
#You are allowed to place your shield or the haft of your weapon against your opponent&#039;s body to restrict their ability to strike or defend, but you must not strike them with shield or haft.&lt;br /&gt;
#As long as your hands are properly protected, you can use throwing weapons to strike at your opponent hand-to-hand, and you can also throw them in melee scenarios where thrown weapons are allowed. Examples include thrust-and-throw javelins, axes, knives, etc.&lt;br /&gt;
#Your shield must be controlled by your hand. A passive shield (not controlled by your hand) is decorative armor, and you must accept blows that strike it as if it was not there.&lt;br /&gt;
#Your shield (when controlled by your hand) is considered invulnerable to all strikes, except those from [[Armored_Combat:Equipment_standards_-_Missiles#Siege_munitions|siege class munitions]].&lt;br /&gt;
#If you are carrying and controlling a pavise with your hand, treat it as a shield. &lt;br /&gt;
#If you are carrying a pavise in a manner that does not require hand control (eg. by a shoulder strap), you are not allowed to actively block with it, and if the pavise is struck by a weapon, you must take the blow as if the pavise was not there.&lt;br /&gt;
#A pavise set up on the ground is considered invulnerable to all strikes, except those from siege class munitions. If you are sheltering behind the pavise when it is struck with [[Armored_Combat:Equipment_standards_-_Missiles#Siege_munitions|siege class munitions]], you are not considered killed, but the pavise must be immediately dropped flat or removed from the field.&lt;br /&gt;
&lt;br /&gt;
==Combat archers==&lt;br /&gt;
#Your minimum range is dictated by ensuring that the ammunition completely clears your bow/prod before contacting your opponent.&lt;br /&gt;
#You must be aware of what is beyond your target to ensure that errant shots do not endanger anyone.&lt;br /&gt;
#Each arrow or bolt must be inspected individually before every use.&lt;br /&gt;
##Tubular-shafted ammunition may be inspected by the archer and use again immediately.&lt;br /&gt;
##Fiberglass-shafted ammunition must be taken off the field and re-inspected under the supervision of a marshal who is qualified to inspect combat archery ammunition before being used again.&lt;br /&gt;
#Ammunition dropped onto the ground is considered dead as if it had been fired, and needs re-inspection.&lt;br /&gt;
#If the scenario rules allow:&lt;br /&gt;
##If you are a live combatant, you are allowed to pick ammunition off the field for re-inspection and reuse it during the same battle.&lt;br /&gt;
##If you are a dead combatant, you can clear ammunition from the field for use in future battles.&lt;br /&gt;
##You are allowed to take ammunition from caches stored on or off the field and from other combatants (dead or alive) with permission of the owner.&lt;br /&gt;
#You must not deliberately block a strike or projectile with your bow or crossbow.&lt;br /&gt;
#You are allowed to carry and use a shield or pavise. You are not allowed to draw or span your bow or crossbow while holding a shield or carrying a pavise.&lt;br /&gt;
#You are allowed to have a backup weapon, but are not allowed to draw it until your bow/crossbow has been safely disposed of (taken off the field, discarded in a low traffic area, handed to another combatant, etc).&lt;br /&gt;
##If you draw your backup weapon to enter combat, your hands must be appropriately armored for using that weapon.&lt;br /&gt;
#You are allowed to carry and use throwing weapons without the need to discard your bow or crossbow or change hand armor.&lt;br /&gt;
##Your hands must be appropriately armored to use throwing weapons to strike at your opponent hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
==Siege engineers==&lt;br /&gt;
#Direct-fire engines must not be discharged against people within a range of 30 feet (9.2 meters).&lt;br /&gt;
#No engine will be discharged while any non-crew person is within 5 feet (1.52 meters) of the travel path of moving parts (e.g., a trebuchet will not be discharged while a fighter is standing anywhere in the path of the arm, front or back). &lt;br /&gt;
#Battering rams and battering structures are permitted for use against designated buildings and siege structures.&lt;br /&gt;
#Using a battering ram against a human target is expressly forbidden.&lt;br /&gt;
#Siege ammunition is not allowed to be fired from small arms or thrown by hand.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment&amp;diff=1558</id>
		<title>Armored Combat:Conventions - Use of weapons and defensive equipment</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment&amp;diff=1558"/>
		<updated>2025-07-15T22:51:39Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Armored Combat - Rattan - Handbook|9|Conventions of combat - Use of weapons and defensive equipment}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
#You must use your weapon according to its design. E.g. spears can only be used for thrusting, axes for striking along the edge of the blade, etc.&lt;br /&gt;
#You can thrust only with a weapon approved for that purpose.&lt;br /&gt;
#You are not allowed to feint a thrust with a weapon that is not allowed to be used for thrusting.&lt;br /&gt;
#Before a bout where you use a thrusting weapon, you must inform your opponent and marshals that you have a thrusting weapon and show your opponent your thrusting tip.&lt;br /&gt;
#You are not allowed to grasp the striking surface of your opponent&#039;s weapon, their shield, bow or crossbow during combat.&lt;br /&gt;
#If your hands are appropriately armored, you are allowed to grasp any part of your opponent&#039;s weapon that is not a striking surface.&lt;br /&gt;
#You are not allowed to trap the striking portion of your opponent&#039;s weapon against your body as a means of preventing them from using their weapon.&lt;br /&gt;
#You are not allowed to deliberately block a weapon in motion with an [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Use_of_weapons_and_defensive_equipment#Target_areas illegal target area], eg. an empty hand, knee, lower leg or foot. If you do, you must lose the limb [[Armored_Combat:Conventions_-_Acknowledgement_of_blows#Effects_of_blows|as if it were struck in a legal target]].&lt;br /&gt;
##If you are holding a weapon in an appropriately armored hand, or your weapon has a basket hilt, you can deliberately block with that hand or the basket hilt without losing the limb.&lt;br /&gt;
#If you repeatedly block with your own weapon and it is in contact with your helm, body or shield at impact, the marshal can decide that your weapon is considered broken for the remainder of the bout.&lt;br /&gt;
##If you are carrying a secondary weapon, or your opponent allows you to rearm, you can continue the bout, otherwise you must forfeit the bout.&lt;br /&gt;
#You are allowed to use your weapon or shield to displace, deflect or immobilize your opponent&#039;s shield or weapon, as long as this does not endanger you or your opponent.&lt;br /&gt;
#You are allowed to place your shield or the haft of your weapon against your opponent&#039;s body to restrict their ability to strike or defend, but you must not strike them with shield or haft.&lt;br /&gt;
#As long as your hands are properly protected, you can use throwing weapons to strike at your opponent hand-to-hand, and you can also throw them in melee scenarios where thrown weapons are allowed. Examples include thrust-and-throw javelins, axes, knives, etc.&lt;br /&gt;
#Your shield must be controlled by your hand. A passive shield (not controlled by your hand) is decorative armor, and you must accept blows that strike it as if it was not there.&lt;br /&gt;
#Your shield (when controlled by your hand) is considered invulnerable to all strikes, except those from [[Armored_Combat:Equipment_standards_-_Missiles#Siege_munitions|siege class munitions]].&lt;br /&gt;
#If you are carrying and controlling a pavise with your hand, treat it as a shield. &lt;br /&gt;
#If you are carrying a pavise in a manner that does not require hand control (eg. by a shoulder strap), you are not allowed to actively block with it, and if the pavise is struck by a weapon, you must take the blow as if the pavise was not there.&lt;br /&gt;
#A pavise set up on the ground is considered invulnerable to all strikes, except those from siege class munitions. If you are sheltering behind the pavise when it is struck with [[Armored_Combat:Equipment_standards_-_Missiles#Siege_munitions|siege class munitions]], you are not considered killed, but the pavise must be immediately dropped flat or removed from the field.&lt;br /&gt;
&lt;br /&gt;
==Combat archers==&lt;br /&gt;
#Your minimum range is dictated by ensuring that the ammunition completely clears your bow/prod before contacting your opponent.&lt;br /&gt;
#You must be aware of what is beyond your target to ensure that errant shots do not endanger anyone.&lt;br /&gt;
#Each arrow or bolt must be inspected individually before every use.&lt;br /&gt;
##Tubular-shafted ammunition may be inspected by the archer and use again immediately.&lt;br /&gt;
##Fiberglass-shafted ammunition must be taken off the field and re-inspected under the supervision of a marshal who is qualified to inspect combat archery ammunition before being used again.&lt;br /&gt;
#Ammunition dropped onto the ground is considered dead as if it had been fired, and needs re-inspection.&lt;br /&gt;
#If the scenario rules allow:&lt;br /&gt;
##If you are a live combatant, you are allowed to pick ammunition off the field for re-inspection and reuse it during the same battle.&lt;br /&gt;
##If you are a dead combatant, you can clear ammunition from the field for use in future battles.&lt;br /&gt;
##You are allowed to take ammunition from caches stored on or off the field and from other combatants (dead or alive) with permission of the owner.&lt;br /&gt;
#You must not deliberately block a strike or projectile with your bow or crossbow.&lt;br /&gt;
#You are allowed to carry and use a shield or pavise. You are not allowed to draw or span your bow or crossbow while holding a shield or carrying a pavise.&lt;br /&gt;
#You are allowed to have a backup weapon, but are not allowed to draw it until your bow/crossbow has been safely disposed of (taken off the field, discarded in a low traffic area, handed to another combatant, etc).&lt;br /&gt;
##If you draw your backup weapon to enter combat, your hands must be appropriately armored for using that weapon.&lt;br /&gt;
#You are allowed to carry and use throwing weapons without the need to discard your bow or crossbow or change hand armor.&lt;br /&gt;
##Your hands must be appropriately armored to use throwing weapons to strike at your opponent hand-to-hand.&lt;br /&gt;
&lt;br /&gt;
==Siege engineers==&lt;br /&gt;
#Direct-fire engines must not be discharged against people within a range of 30 feet (9.2 meters).&lt;br /&gt;
#No engine will be discharged while any non-crew person is within 5 feet (1.52 meters) of the travel path of moving parts (e.g., a trebuchet will not be discharged while a fighter is standing anywhere in the path of the arm, front or back). &lt;br /&gt;
#Battering rams and battering structures are permitted for use against designated buildings and siege structures.&lt;br /&gt;
#Using a battering ram against a human target is expressly forbidden.&lt;br /&gt;
#Siege ammunition is not allowed to be fired from small arms or thrown by hand.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Holds&amp;diff=1557</id>
		<title>Armored Combat:Conventions - Holds</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Conventions_-_Holds&amp;diff=1557"/>
		<updated>2025-07-15T22:50:07Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Holds in armored combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Armored Combat - Rattan - Handbook|7|Conventions - Holds}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
{{Global:Holds}}&lt;br /&gt;
==Holds in armored combat==&lt;br /&gt;
#When a hold is called:&lt;br /&gt;
## If you are a combatant, drop to one knee (if possible) where you stand.&lt;br /&gt;
## If you are a combat archer, you must unload your weapon (crossbows are allowed to remain cocked).&lt;br /&gt;
## If you have a long weapon, it should be lowered so that the marshals&#039; staffs can be seen.&lt;br /&gt;
#During a hold:&lt;br /&gt;
## You are not allowed to talk about the battle (eg. tactics).&lt;br /&gt;
## You are not allowed to change position/location, unless the marshal tells you to.&lt;br /&gt;
## If you are told to move away from a boundary or a hazard is necessary, maintain your relative position and distances to other combatants.&lt;br /&gt;
## If you are a siege engineer, you are not allowed to cock, load, move, or in any other way make your engine ready. &lt;br /&gt;
# At the end of a hold:&lt;br /&gt;
## The marshal will call &amp;quot;All rise!&amp;quot; (or &amp;quot;Rise if you&#039;re able&amp;quot; or some other equivalent statement). When the combatants have resumed their guard, the marshal-in-charge will call &amp;quot;Lay on!&amp;quot; to signal the resumption of the fight.&lt;br /&gt;
## If you are a combat archer, you can nock an arrow or load your crossbow at &amp;quot;make ready&amp;quot; (or equivalent) and can fire as soon as &amp;quot;Lay on&amp;quot; is called.&lt;br /&gt;
#&amp;quot;Hold!&amp;quot; will normally be called only for broken armor, lost tempers, injuries, safety concerns, outsiders wandering onto the field, fighters about to wander off it, or to enforce the rules and scenario limits.&lt;br /&gt;
#In tournament combat, &amp;quot;Hold!&amp;quot; is called if a fighter becomes [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Conventions_-_Rules_of_engagement#Helpless_opponents helpless], drops weapons, slips and falls, or fighters about to leave a boundary area.&lt;br /&gt;
#In melee and battles, &amp;quot;Hold!&amp;quot; should not be called for dropped weapons, fighters who have slipped and fallen (unless they are in danger of injury), or a fighter getting close to a boundary if there are no spectators or hazards.&lt;br /&gt;
#&amp;quot;Hold!&amp;quot; will be called if fighting occurs within 5 feet (1.5 m) of a siege engine that is cocked or loaded, and the engine will be declared destroyed and removed from the combat area and made safe.&lt;br /&gt;
#Marshals for battles or large melees can use alternative means to signal &amp;quot;Hold&amp;quot; or &amp;quot;Lay on,&amp;quot; as long as all fighters and marshals know and understand the alternative signaling system. Marshals can use whistles, air horns, or other such devices.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Activity_guidelines&amp;diff=1556</id>
		<title>Armored Combat:Activity guidelines</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Armored_Combat:Activity_guidelines&amp;diff=1556"/>
		<updated>2025-07-15T22:47:36Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Battles - with or without ranged weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfo|Armored Combat - Rattan - Handbook|6|Activity guidelines}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
==Tournament single combat==&lt;br /&gt;
[[File:Jacques_de_Lalaing_fighting_the_Lord_of_Espiry_1530.jpg|thumb|[https://www.getty.edu/art/collection/object/109MB1 Jacques de Lalaing Fighting the Lord of Espiry at the Passage of Arms of the Fountain of Tears, by Master of the Getty Lalaing (Flemish, active about 1530), from Ms. 114 (2016.7), fol. 123]]]&lt;br /&gt;
# Tournament single combat recreates a long history of one-on-one combat reaching back to antiquity, whether trial by combat or single combat between champions before a battle, or feats of arms at tournaments.&lt;br /&gt;
# It involves two combatants within a list field or other designated area.&lt;br /&gt;
# Tournament single combat doesn&#039;t have to include an actual tournament or competition, and covers all one-on-one fighting that is not part of a melee or battle.&lt;br /&gt;
&lt;br /&gt;
==Tournament melee combat==&lt;br /&gt;
#Tournament melee combat recreates the types of chivalric hastilude (martial games) popular from the 12th century, including events such as the pas d&#039;armes that evolved in the late 14th century.&lt;br /&gt;
# Tournament melee combat is combat within a list field that begins with two or more teams of combatants, or three or more combatants fighting as individuals. &lt;br /&gt;
# Unless specifically forbidden by the terms of the tourney, ad-hoc teams can formed and dissolved during the bout.&lt;br /&gt;
&lt;br /&gt;
== Battles - with or without ranged weapons ==&lt;br /&gt;
#Battles recreate a wide variety of scenarios to give participants a sense of what it might have been like to be part of historical battles or skirmishes, making use of tactics and weaponry such as archery and siege weapons.{{/Edit}}&lt;br /&gt;
#Battles takes place on the field of battle or battlefield, not within a tournament list field.&lt;br /&gt;
#Scenarios can include multiple teams or individuals, or units working together. From a few people a side to hundreds in each team.&lt;br /&gt;
#For battles with missile weapons:&lt;br /&gt;
## Combat archery can be used, if allowed by the scenario. &lt;br /&gt;
## [https://society-rules.fullmesh.co.nz/index.php/Siege:Handbook Combat siege engines or structures] can be used, if allowed by the scenario.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Global:Introduction_to_SCA_martial_activities_-_For_newcomers&amp;diff=1555</id>
		<title>Global:Introduction to SCA martial activities - For newcomers</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Global:Introduction_to_SCA_martial_activities_-_For_newcomers&amp;diff=1555"/>
		<updated>2025-07-15T22:46:30Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* For newcomers - (&amp;quot;How do I participate in martial activities at an SCA event?&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==For newcomers - (&amp;quot;How do I participate in martial activities at an SCA event?&amp;quot;)==&lt;br /&gt;
#When you arrive on site, you will need to find the &amp;quot;Gate&amp;quot;. This is where you complete any sign-in requirements to attend. This typically includes: &lt;br /&gt;
#*Signing a general waiver, or showing proof that you have one on file (for example, proof of current membership).&lt;br /&gt;
#*If there are SCA equestrian activities, everyone will need to sign the equestrian waiver regardless of membership, and whether or not they are participating in any equestrian activities.  &lt;br /&gt;
#*For people under the legal age of majority, additional documents may be required. &lt;br /&gt;
#*For events in kingdoms outside of the United States, waiver requirements vary.&lt;br /&gt;
#For most tournaments, you will need to register to compete.  This is commonly referred to as &amp;quot;signing in at the Lists table&amp;quot;.&lt;br /&gt;
#If you have questions about martial activities, including the format of the practice or competition, ask to talk to the marshal-in-charge.&lt;br /&gt;
#Before engaging in any martial activity, your weapons, equipment and protective gear must be inspected and approved by a marshal warranted for this purpose and activity. This is commonly referred to &amp;quot;armor and weapons inspection&amp;quot;.&lt;br /&gt;
#Some martial activities require an [https://society-rules.fullmesh.co.nz/index.php/Global:Authorization &amp;quot;authorization&amp;quot;] to enter a competition or other organized activities at events. &#039;&#039;(Note: authorizations are not required to participate at official practices or classes.)&#039;&#039; You will need to show proof of your authorization before being allowed to compete or participate in those activities.  This proof could be a physical card or provided electronically, depending on your kingdom&#039;s process. &lt;br /&gt;
#For all activities, follow the marshals&#039; instructions.  They will direct the combat and other martial activities. For competitions, heralds will often announce the order of competition and introduce people on the tournament field.  Lists officers are people who record and track the results.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Global:Expected_behavior_and_responsibilities&amp;diff=1554</id>
		<title>Global:Expected behavior and responsibilities</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Global:Expected_behavior_and_responsibilities&amp;diff=1554"/>
		<updated>2025-07-15T22:45:27Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{ChapterInfoGlobal|Expected behavior and responsibilities}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
#You are responsible for, and must have control over your behavior, actions, and techniques at all times.&lt;br /&gt;
#You must follow the rules in this handbook, and the instructions and decisions of the marshals. If you do not, you can be removed from the field, excluded from the activity, or face further actions. (See [https://society-rules.fullmesh.co.nz/index.php/Global:Managing_misconduct Managing misconduct].)&lt;br /&gt;
#If you have a disagreement with the marshals, leave the field or wait until after the activity, then use the appeals process described in this handbook. (See [https://society-rules.fullmesh.co.nz/index.php/Global:Managing_misconduct Managing misconduct].) Do not let your disagreement get in the way of the activity continuing.&lt;br /&gt;
#You are expected to behave in a courteous and chivalrous manner to everyone else.&lt;br /&gt;
#You must not take deliberate unfair advantage during an activity, including:&lt;br /&gt;
##taking advantage of an opponent&#039;s chivalry or safety-consciousness&lt;br /&gt;
##breaking or misusing rules to gain advantage&lt;br /&gt;
##ignoring well-struck blows&lt;br /&gt;
##calling &amp;quot;Hold!&amp;quot; when you are at a disadvantage&lt;br /&gt;
##engaging in other forms of cheating.&lt;br /&gt;
#You must not take part in any Society martial activity with intent to harm a person or deliberately damage equipment.&lt;br /&gt;
#Since fighting with real weapons is forbidden at Society events, threatening the use of such weapons is also expressly forbidden.&lt;br /&gt;
#If you do something that leads to actual injury of another participant, it must be reported to the marshals, and you could face further action.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Global:Introduction_to_SCA_martial_activities_-_Overview&amp;diff=1553</id>
		<title>Global:Introduction to SCA martial activities - Overview</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Global:Introduction_to_SCA_martial_activities_-_Overview&amp;diff=1553"/>
		<updated>2025-07-15T22:38:29Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&amp;lt;P&amp;gt;SCA martial activities provide participants the chance to recreate the skills, techniques, and exploits of martial endeavors that occurred pre-17th century. &lt;br /&gt;
&amp;lt;P&amp;gt;These include:&lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Handbook Armored combat (rattan)] - fighting in armor with weapon simulators made of rattan (a springy bamboo-type of wood). Battles also include siege engines, and combat safe versions of archery and thrown weapons. &lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Armored_Steel_Combat:Handbook Armored combat (rebated blades)] - fighting in armor with blunted steel weapons, with percussive but no thrusting attacks. &lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Fencing:Handbook Rapier combat] - &amp;quot;unarmored&amp;quot; combat with blunted steel blades, which includes thrusting and cutting attacks. &lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Fencing:Handbook Cut and thrust combat] - &amp;quot;unarmored&amp;quot; combat with blunted steel blades, which includes thrusting, cutting, and percussive cut attacks.  &lt;br /&gt;
* Combat archery - specially constructed blunted arrows are used in battles and melee scenarios. These are included in both [https://society-rules.fullmesh.co.nz/index.php/Armored_Combat:Handbook armored combat (rattan)] and [https://society-rules.fullmesh.co.nz/index.php/Fencing:Handbook rapier combat].&lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Archery:Handbook Target archery] - Competitions of various targets and scenarios, including clout shoots, moving targets and more.  Mounted archery is included in equestrian activities.&lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Thrown_Weapons:Handbook Thrown weapons] - knives, axes, spears, javelins, slings, and plumbata are used in competitions of various targets and scenarios. They are also used in equestrian activities. Safe versions and simulators are also used in armored combat (rattan) and rapier.&lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Siege:Handbook Siege engines] - trebuchet, ballista (giant mounted crossbows), and catapults. Includes both target competitions and use in armored combat (rattan) battles.  &lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Equestrian:Handbook Equestrian] - Includes mounted versions of the martial activities (armored combat, rapier/cut and thrust, archery, thrown weapons), plus jousting, skill-at-arms, historical games, and historical maneuvers. &lt;br /&gt;
* [https://society-rules.fullmesh.co.nz/index.php/Youth_Martial:Handbook Youth combat] - child-friendly versions of adult armored combat (rattan) and rapier combat.&lt;br /&gt;
&amp;lt;P&amp;gt;Other activities clearly falling within the scope above are also considered martial-related activities.&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1552</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1552"/>
		<updated>2025-07-14T18:46:49Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Current status of Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
&lt;br /&gt;
==FAQ on the Rules Modernization Project &amp;amp; Quick Start==&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1551</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1551"/>
		<updated>2025-07-14T18:45:19Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Society Marshal&amp;#039;s Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are the pdf versions held at [https://www.sca.org/resources/document-library/#marshal www.SCA.org / Documents]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1550</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1550"/>
		<updated>2025-07-12T04:52:33Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Current status of Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are held at [https://www.sca.org/resources/document-library/#marshal www.sca.org]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/s/ComplaintDropbox/Ea_6M-YGr_tLt_RQtno5frUBfwbs00zcKWpWqIWHcg_VJA?e=x0PdTH FAQ on Rules Modernization effort and Quick Start]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1549</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1549"/>
		<updated>2025-07-10T17:27:21Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Society Marshal&amp;#039;s Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are held at [https://www.sca.org/resources/document-library/#marshal www.sca.org]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;br /&gt;
[https://scaorg.sharepoint.com/:w:/r/sites/ComplaintDropbox/_layouts/15/Doc.aspx?sourcedoc=%7BE633FAAF-AF06-4BFB-B7F4-50B67A397EB5%7D&amp;amp;file=Marshal%20Handbook%20Modernization%20FAQ_2025-July.docx&amp;amp;action=default&amp;amp;mobileredirect=true FAQ on Rules Modernization effort and Quick Start]&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
	<entry>
		<id>http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1548</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://society-rules.fullmesh.co.nz/index.php?title=Main_Page&amp;diff=1548"/>
		<updated>2025-07-10T16:46:48Z</updated>

		<summary type="html">&lt;p&gt;ArabellaDaSiena: /* Society Marshal&amp;#039;s Handbooks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Society Marshal&#039;s Handbooks=&lt;br /&gt;
NOTE - The official and authoritative versions of these rules are held at [https://www.sca.org/resources/document-library/#marshal www.sca.org]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Combat:Handbook|Armored Combat (Rattan)]]&lt;br /&gt;
&amp;lt;BR&amp;gt;June 2025&lt;br /&gt;
![[File:Fencing-badge-square.svg|frameless|link=Fencing:Handbook|150x150px]]&lt;br /&gt;
[[Fencing:Handbook|Fencing]]&lt;br /&gt;
&amp;lt;BR&amp;gt;January 2024&lt;br /&gt;
![[File:Target archery-badge-square.svg|frameless|link=Archery:Handbook|150x150px]]&lt;br /&gt;
[[Archery:Handbook|Target Archery]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Equestrian-badge-square.svg|frameless|link=Equestrian:Handbook|150x150px]]&lt;br /&gt;
[[Equestrian:Handbook|Equestrian]]&lt;br /&gt;
&amp;lt;BR&amp;gt;April 2020&lt;br /&gt;
|-&lt;br /&gt;
![[File:Siege-badge-square.svg|frameless|link=Siege:Handbook|150x150px]]&lt;br /&gt;
[[Siege:Handbook|Siege]]&lt;br /&gt;
&amp;lt;BR&amp;gt;October 2023&lt;br /&gt;
![[File:Thrown weapons-badge-square.svg|frameless|link=Thrown_Weapons:Handbook|150x150px]]&lt;br /&gt;
[[Thrown_Weapons:Handbook|Thrown Weapons]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2020&lt;br /&gt;
![[File:Youth martial-square.svg|frameless|link=Youth_Martial:Handbook|150x150px]]&lt;br /&gt;
[[Youth_Martial:Handbook|Youth Martial]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2024&lt;br /&gt;
![[File:Armored combat-badge-square.svg|frameless|link=Armored_Steel_Combat:Handbook|150x150px]]&lt;br /&gt;
[[Armored_Steel_Combat:Handbook|Armored Steel Combat]]&lt;br /&gt;
&amp;lt;BR&amp;gt;July 2021&lt;br /&gt;
|}&lt;br /&gt;
[[Global:Global components]] - These sections will be common to all handbooks. &lt;br /&gt;
&lt;br /&gt;
==Current status of Handbooks==&lt;br /&gt;
*Armored Combat (Rattan)  - Approved June 2025.  Effective Dec 2025.&lt;br /&gt;
*Rapier Combat - In progress, expected late summer 2025&lt;br /&gt;
*Cut&amp;amp;Thrust Combat - In progress, expected late summer/fall 2025&lt;br /&gt;
*Target Archery - In progress, expected late summer/fall 2025&lt;br /&gt;
*Thrown Weapons - In progress, expected fall 2025&lt;br /&gt;
*Equestrian - In progress, expected fall 2025&lt;br /&gt;
*Siege Engines - In progress, expected winter 2025&lt;br /&gt;
*Youth Combat - In progress, expected winter 2025&lt;/div&gt;</summary>
		<author><name>ArabellaDaSiena</name></author>
	</entry>
</feed>